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Actors Weigh Strike Over Video Game Voices

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  • Actors Weigh Strike Over Video Game Voices

    By GARY GENTILE, AP Business Writer Wed May 25, 8:20 AM ET

    LOS ANGELES - A button worn by picketing actors at last week's E3 video games trade show suggested they might pull the plug if they don't get a bigger share of the industry's huge profits. It read "Game Over."

    About 2,000 union actors give voice to characters such as Obi Wan Kenobi in the latest "Star Wars" game. One actor can provide the voice of several characters during a single recording session.

    Talks between game publishers and the two main actors' unions broke earlier this month. Actors will decide over the next two weeks if the impasse is critical enough to call a strike.

    Voice actors have worked under a contract with game publishers since 1993. But now that video games generate nearly as much revenue as domestic movie ticket sales, actors say they want a piece of every game sold rather than one-time up front fees.

    "To deny working-class performers their fair share of the tremendous profits their labor helps to generate is illogical, unreasonable and unjust," John Connolly, president of the American Federation of Television and Radio Artists said recently. "It is simply shortsighted to believe that consumers don't care about the artistic quality of the characters."

    That's a risk game companies seem willing to take, especially in light of divisions among actors, some of whom feel a strike would lead to the complete loss of union protection on video game jobs.

    "The union's demand for an equity stake, or residual structure, is unreasonable and not fair to the hundreds of people who often spend years developing a game," Howard Fabrick, an attorney representing publishers in the talks, said in a statement. "Voiceover work represents a small fraction of a video game's development and consumer enjoyment."

    No more than 15 percent of all games are produced under union contract, the unions say. But that includes nine of the 10 top-sellers last year.

    In some cases, celebrity voices and likeness are key to selling a game. Electronic Arts Inc. recently signed a deal with actors James Caan and Robert Duvall to reprise their roles in the game version of the Oscar-winning film "The Godfather."

    But in most cases, anonymous actors lend their voices to game characters. And while professional voices lend reality to games, analysts say the voices are not the key to a game's ultimate success.

    "They have no leverage," Yankee Group analyst Mike Goodman said of the voice actors.

    "In 99 percent of all games, the voice actors are irrelevant," Goodman said. "You replace one voice actor with another nonunion actor and no one will know the difference."

    The two actors' unions have sent ballots to their members working in video games asking for a strike authorization. The results are due in two weeks. If actors fail to support a strike by a significant margin, union officials will consider accepting the latest proposal from publishers or restarting talks.

    Actors say the residual model is standard practice for TV shows and commercials as well as home video sales. They also say they have been flexible in talks, backing off an earlier demand for straight residuals and instead proposing that producers pay actors an additional session fee after the game sells 400,000 copies.

    Fees would also be paid for every 100,000 copies sold after that.

    Producers have countered with an offer of a 34.8 percent wage hike over three years, bringing the one-hour rate for union actors to $375 from $278.

    Publishers have also proposed raising overtime payments, limiting the number of voices that actors would be required to perform and agreeing to pay extra when a publisher uses a voice recording in another game.
    I enjoy the voiceover work done by good actors, like Samuel Jackson, Ray Liota, Danny Trejo, and many, many others (from the GTA series). I think actors have good reason to want a piece of the of the blockbuster games, but I agree with the publishers statement that the vast majority of game sales have little to do with voiceover acting.

    As long as the game kicks ass, the game will sell copies regardless how good the actors are. I agree that the reality of the situation does not give the actors much leverage, should they decide to strike.

  • #2
    boohoo for the voice actors. Do the programmers who spend thousands of hours on the game get a cut of every game sold? (I actually don't know, do they?). What about the artists? I mean why should the voice actors, who just spend maybe a few hours with the game, get this and not everyone else?

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    • #3
      Having a spot in the voice acting for a game is more of getting free advertizement of your own character and your brand than getting paid more money.
      DELETED

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      • #4
        Possibly, but unless I'm reading your sentence wrong that has absolutely nothing to do with what their strike is about.

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        • #5
          Don't they want more money by getting a cut of every game sold?
          DELETED

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          • #6
            Yes. Explain what this sentence means.

            "Having a spot in the voice acting for a game is more of getting free advertizement of your own character and your brand than getting paid more money."

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            • #7
              The actors are probably already being paid to do these voice-overs. Now, with having an 'authentic voice over' on a game, that gives you more publicity for your product as well as you, the actor.

              For example: I have a few friends who didn't know who Ray Liotta was until Grand Theft Auto: Vice City came out ... then I made them watch Goodfellas afterward.

              I don't think it's out of line to ask for a cut of the sales, but .... I don't think it's something to go on strike for either. But, I guess we'd need more information on the 'life of a voice-actor' to have a better answer to the problem in the first place.
              DELETED

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              • #8
                Good games don't have human voices in them, those fuckers who want their money are an element in quality dillution.
                sage

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                • #9
                  Originally posted by Dameon Angell
                  The actors are probably already being paid to do these voice-overs. Now, with having an 'authentic voice over' on a game, that gives you more publicity for your product as well as you, the actor.

                  For example: I have a few friends who didn't know who Ray Liotta was until Grand Theft Auto: Vice City came out ... then I made them watch Goodfellas afterward.

                  I don't think it's out of line to ask for a cut of the sales, but .... I don't think it's something to go on strike for either. But, I guess we'd need more information on the 'life of a voice-actor' to have a better answer to the problem in the first place.
                  You can't look at big name actors signed on to voice video games like Ray Liotta or Sam L Jackson in the GTA series or the examples in the Godfather games. Those guys are signed onto games to give them bigger name value. While they may be included in the unions, the majority are the ones who are lesser known artists who do voice work regularly. A lot of these voice artists also work in the television animation industry. Go to IMDB and look at the voices from some popular cartoons and you'll see their credits often include video games.

                  Voice acting in video games tends to be very spotty though. In every game that has substantial recorded material you'll find one or two that are embarassingly bad and/or annoying. There are some voice actors I recognize from game to game who I think do a good job. I don't know which ones are part of the unions and which ones aren't, but the unions don't get much of my sympathy if their overall quality is as sub par as it is right now.

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                  • #10
                    i'm pretty sure most programmers don't get a cut of sales. i read a blog somewhere that asked some programmers what they thought and they basically said, when i start getting a cut i'll worry about voice actors.

                    edit, i think it was actually wired, or slashdot or something.

                    the vast majority of voice acting in video games is pretty horrendous anyway, its not like they deserve royalties.
                    Last edited by Bigwig; 05-28-2005, 08:54 PM.

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                    • #11
                      Claude/Fido did an awesome acting job in GTA3. Greatest performance evah.

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                      • #12
                        C'mon, they need more money so they can finish getting their Philosophy degrees and get real jobs.

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