so at siggraph last week, there was a session on 'the cutting edge of ray tracing'. it was interesting i guess.
at the end though, it comes to questions, and a guy from nvidia research stands up and says something like:
you have everything working with this, it's speed is good, ..., but what really needs to happen before ray tracing goes main stream (gets used extensively in games) is make an API,...
i wanted to see what other people think about that, because i can't decide if it's good or bad.
(if more explanation is needed, i can write more)
at the end though, it comes to questions, and a guy from nvidia research stands up and says something like:
you have everything working with this, it's speed is good, ..., but what really needs to happen before ray tracing goes main stream (gets used extensively in games) is make an API,...
i wanted to see what other people think about that, because i can't decide if it's good or bad.
(if more explanation is needed, i can write more)
Comment