Well, here's an idea.
Now, I'm not an expert at programming, but I do know a thing or two.
I have no idea, however, how much effort it would take to re-compile a Continuum: Mac client.
If the game was programmed in Java, I believe it would be fairly easy, whereas if it was programmed in C++ or something to that effect, it would require some sort of SDK mac port kit (which are open source, anyway).
Anyway, on to the pro's and cons:
Pro's:
Small, freeware games like this recieve much adulation and love on the Mac platforum, the reason being that is it not nearly as over-saturated in the gaming market. On top of that, a lot of mac users prefer simpler games like this that don't require as much time, or attention, as heavier games (WoW, for instance).
Hardly any competing games, with an ever-increasing user base.
Sure, Windows has like an 85% market share domination, but they also have about thirty million games to choose from.
I'd suggest that the ratio of Mac users to mac games is a lot larger than the ratio of PC users to PC games.
Younger demographics.
Windows owns a 85% market share, but how much of that demographic is a the gaming age? To be fair, a large chunk of that is older people that bought into the PC craze. The Mac platform, however, intentionally appeals to a younger audience, who would be more prone to playing a game, even if its only casual gaming.
So while numbers alone would indicate that the PC game market is oversaturated, its even moreso because not all of that 85% are the gaming type.
I'm not saying that 100% of mac users play games, or are looking for games, but I think its relevant enough that a game like this would be successful in an under-saturated games market with an ever-increasing userbase.
Also, I'm not trying to say "MACS ARE BETTER OMG PCS R 4 FAGS", so don't bother trying to flame.
In b4 "macfag".
Share your thoughts.
Maybe something like this would be ridiculously hard to do, and in which case we shouldn't bother.
I think the idea deserves some merit.
Now, I'm not an expert at programming, but I do know a thing or two.
I have no idea, however, how much effort it would take to re-compile a Continuum: Mac client.
If the game was programmed in Java, I believe it would be fairly easy, whereas if it was programmed in C++ or something to that effect, it would require some sort of SDK mac port kit (which are open source, anyway).
Anyway, on to the pro's and cons:
Pro's:
Small, freeware games like this recieve much adulation and love on the Mac platforum, the reason being that is it not nearly as over-saturated in the gaming market. On top of that, a lot of mac users prefer simpler games like this that don't require as much time, or attention, as heavier games (WoW, for instance).
Hardly any competing games, with an ever-increasing user base.
Sure, Windows has like an 85% market share domination, but they also have about thirty million games to choose from.
I'd suggest that the ratio of Mac users to mac games is a lot larger than the ratio of PC users to PC games.
Younger demographics.
Windows owns a 85% market share, but how much of that demographic is a the gaming age? To be fair, a large chunk of that is older people that bought into the PC craze. The Mac platform, however, intentionally appeals to a younger audience, who would be more prone to playing a game, even if its only casual gaming.
So while numbers alone would indicate that the PC game market is oversaturated, its even moreso because not all of that 85% are the gaming type.
I'm not saying that 100% of mac users play games, or are looking for games, but I think its relevant enough that a game like this would be successful in an under-saturated games market with an ever-increasing userbase.
Also, I'm not trying to say "MACS ARE BETTER OMG PCS R 4 FAGS", so don't bother trying to flame.
In b4 "macfag".
Share your thoughts.
Maybe something like this would be ridiculously hard to do, and in which case we shouldn't bother.
I think the idea deserves some merit.
Comment