Sectors are very large, most likely enemy ships wouldn't be within radar range. I like how they did the radar setup in Jumpgate Classic, took about 5 minutes to understand completely.
The radar is in the center-bottom.
http://archive.gamespy.com/reviews/o...jumpgate/1.jpg
If you look at that white object that looks a bit like a "T", that "-" is an object, and the | is the indicator of if it's up or down. So in this picture, that object is behind on his right, and down.
They're probably going to introduce a whole new radar system though. In X-Wing, you had two radars, 1 on the top left and 1 on the top right, one signified X axis and the other the Y axis
You can also toggle different radar ranges and tracking types such as stations, asteroids, players, enemies etc. to eliminate any unwanted radar jumble
You also had a directional arrow for targeting purposes, as well as a directional arrow for which direction your ship was flying in. So if your target was behind you, the arrow would be pointing behind you.
The radar is in the center-bottom.
http://archive.gamespy.com/reviews/o...jumpgate/1.jpg
If you look at that white object that looks a bit like a "T", that "-" is an object, and the | is the indicator of if it's up or down. So in this picture, that object is behind on his right, and down.
They're probably going to introduce a whole new radar system though. In X-Wing, you had two radars, 1 on the top left and 1 on the top right, one signified X axis and the other the Y axis
You can also toggle different radar ranges and tracking types such as stations, asteroids, players, enemies etc. to eliminate any unwanted radar jumble
You also had a directional arrow for targeting purposes, as well as a directional arrow for which direction your ship was flying in. So if your target was behind you, the arrow would be pointing behind you.
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