Hello Subspace forum!
I remember playing this game in elementary school with my brother, and being floored by it. It's awesome to see this community resurrect this game and keep it going after all these years!
I have some questions around how Subspace was able to make it to steam, and what that process was like for those involved in making it happen. I also belong to a community for a game in a similar boat, Myth II: Soulblighter. We've long talked about how to get Myth on steam, but haven't really made much progress due to the murky legality of this likely abandoned game.
- What was the process to get Subspace on steam? Was it similar to getting an indie game on steam?
- How much $ did it cost?
- Were lawyer(s) involved?
- What roadblocks did you encounter?
- How long did it take?
Would love to have a quick conversation with the responsible parties if possible.
Thanks
I remember playing this game in elementary school with my brother, and being floored by it. It's awesome to see this community resurrect this game and keep it going after all these years!
I have some questions around how Subspace was able to make it to steam, and what that process was like for those involved in making it happen. I also belong to a community for a game in a similar boat, Myth II: Soulblighter. We've long talked about how to get Myth on steam, but haven't really made much progress due to the murky legality of this likely abandoned game.
- What was the process to get Subspace on steam? Was it similar to getting an indie game on steam?
- How much $ did it cost?
- Were lawyer(s) involved?
- What roadblocks did you encounter?
- How long did it take?
Would love to have a quick conversation with the responsible parties if possible.
Thanks
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