I've read Guano's explanation of slow packetloss. Check it out here if you haven't already.
Frankly, I'm sick of missing out on games in ?go base because of slow packetloss. Since implementing a check for this rather loosely defined statistic into the newer revisions of MatchBot, I haven't noticed any difference in the game. The truly laggy players are still as laggy as ever. There are still eats. There are still those guys who spike and jump all over the place. The only people being punished by slow packetloss are dialup users. Naturally, dialup being the slowest connection you can get, slow packetloss is going to be most prevalent for those on a 56k. It's just not fair to single out that particular demographic of the player base.
I've played SubSpace going on eight years now. A majority of those eight years I've been on the same dialup connection. I had average pings of 250ms or so when the server was in Finland. I have average pings of 130ms or so now that the server is in the US. I rarely spike. My packetloss, both C2S and S2C, rarely climbs above 0.1%. I rarely, if ever, hear anyone complaining that I'm laggy. And yet, despite all of this, I'm sitting in spec game after game because of this slow packetloss nonsense.
I don't see how checking slow packetloss is helping at all. It's only hurting honest players who unfortunately don't have a high speed connection available to them. I'd like to hear from Guano or Myth on this issue. I'd like to know if anything is going to be changed in the bots before TWL starts up. I'd like to know if they're going to refine the formula they're using in the bots because I don't think it's doing the job it was intended to do. At the very least, I'd like to know why the limit, 3.0%, is so damn low?
I find it very unfair that this slow packetloss stuff, something that I've never had issue with in eight years of flying the spaceships, has suddenly been deemed a statistic that has to be regulated. Honestly, I have not seen it doing any good. Yeah, of course I'm speaking out primarily because I'm being affected, but there's a bigger picture to my complaint. We got by just fine for a good long time without worrying about slow packetloss. Why do we need to worry about it now?
Frankly, I'm sick of missing out on games in ?go base because of slow packetloss. Since implementing a check for this rather loosely defined statistic into the newer revisions of MatchBot, I haven't noticed any difference in the game. The truly laggy players are still as laggy as ever. There are still eats. There are still those guys who spike and jump all over the place. The only people being punished by slow packetloss are dialup users. Naturally, dialup being the slowest connection you can get, slow packetloss is going to be most prevalent for those on a 56k. It's just not fair to single out that particular demographic of the player base.
I've played SubSpace going on eight years now. A majority of those eight years I've been on the same dialup connection. I had average pings of 250ms or so when the server was in Finland. I have average pings of 130ms or so now that the server is in the US. I rarely spike. My packetloss, both C2S and S2C, rarely climbs above 0.1%. I rarely, if ever, hear anyone complaining that I'm laggy. And yet, despite all of this, I'm sitting in spec game after game because of this slow packetloss nonsense.
I don't see how checking slow packetloss is helping at all. It's only hurting honest players who unfortunately don't have a high speed connection available to them. I'd like to hear from Guano or Myth on this issue. I'd like to know if anything is going to be changed in the bots before TWL starts up. I'd like to know if they're going to refine the formula they're using in the bots because I don't think it's doing the job it was intended to do. At the very least, I'd like to know why the limit, 3.0%, is so damn low?
I find it very unfair that this slow packetloss stuff, something that I've never had issue with in eight years of flying the spaceships, has suddenly been deemed a statistic that has to be regulated. Honestly, I have not seen it doing any good. Yeah, of course I'm speaking out primarily because I'm being affected, but there's a bigger picture to my complaint. We got by just fine for a good long time without worrying about slow packetloss. Why do we need to worry about it now?
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