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Stayin' in one firing spot

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  • #16
    Well on-topic would be something connected with the subject of the thread.

    My last post was a bit unnecessary, nothing personal. I guess I'm tired of seeing threads here that are quite interstesting and useful being turned into crap. My mistake.

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    • #17
      Attach to a terrier, get your terrier to sit ass end flush against the wall, rotate your turret to the proper direction. Probably about as close as I imagine you'll get.

      -Sar
      "Sexy" Steve Mijalis-Gilster, IVX

      Reinstate Me.

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      • #18
        I remember someone on wr talking about getting "stuck" when he did it. I dunno.

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        • #19
          It is possible to get motionless, but very very hard. There is no recoil from bullets, only from bombs.

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          • #20
            I, Rudy, will explain this process out of the generousity of my heart and the assumtion that even if I do divulge this information, it will not be any easier to accomplish without hours of practice and learning.

            Remaining completely still is in fact possible, but extremely rare and difficult. It requires the most delicate of up/down thrust movements to minimise your inertia up to the point where you cease to drift at all.
            Without knowing for sure, I make an assumption that there would be a zone setting that dictates the amount of bounce off a wall, given the speed at which you hit it. Whereas if you were to ?go wormhole for instance, that bounce factor is noticably greater for that arena.
            Given that you pressed your ship up against a regular base/pub wall, you would begin to drift away from it at roughly 2 pixels per 1.5 seconds (roughly). The key to defeating this automated bounce lies within your ability to get your ship to drift backwards into the wall at an even slower speed than which you drift away. By doing so, the bounce factor is, in theory, made void, and thus you "stick" to the wall.
            There is a second method of attaining it which is more or less the same degree of difficulty. It is done by being slightly off centre of the desired position and, while hugging the wall move into it. This was discovered when a terrier moving at high speeds could avoid ramming mines in the tube by first driving close to the wall, and then essentially doing a handbrake turn into it. The terrier could then stop dead in it's tracks and create the same "sticky" effect. The only problem with this method is overpitching. You would have to slide into the exact position otherwise you would either overshoot or undershoot the mark and get no closer to the line in which the shot is made.

            As mentioned earlier, a terrier already fully reveresed into the wall would provide you with the same effect. However, in no uncertain terms will it's postioning be accurate. When you detach from a terrier, for some unbeknownst reason, the exact positioning of the terrier does not correlate with the position of which you will appear. In layman's terms: You can use it to line up, but if you unattach, the line of fire will be wrong.

            I hope that helps. If you're confused, then there is no help for you. Just go with what you know and figure the rest out on your own.

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            • #21
              Im sure ur always moving even if its the slightest of a movement once a minute or whatnot. I imagine by the time u set urself up to sit at that spot a jav will lob a bomb up at u, or go to roof and lame u, or make u move anyway. IF ur not ina pure pub then i imagine a LT will eventualy get u. I find it a waste of time to even take the time to do the shot w/o readjusting. Just dont be so lazy and readjust. or better yet go get into the action like Troll was implying. My thought is u cant get completly 100% motionless except for when u spawn after a death. I could be 100% wrong tho. I never actualy tried it out.
              _o_2NASRALLAH

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              • #22
                Best Shot Eva

                i think that the best shot is the one where u hit the guy :/
                1:AvenDragon> jason, what do you think of animals
                1:Jason> hm? what kind of animals?
                1:AvenDragon> um...soft ones
                1:Jason> i dunno, animals are cool i suppose
                1:AvenDragon> :/
                1:AvenDragon> what about dogs that poop?
                1:Jason> everyone shits, no biggie
                1:AvenDragon> u know...ur so right

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                • #23
                  Well if you can sit in that one spot without touching any dir keys for a full 2 mins (without being targeted), I'd say it's 100% stagnant. Which I have done so many a time.

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                  • #24
                    sage

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                    • #25
                      Originally posted by dchao90
                      I just remembered 1 way to do this (not the best way). Attach to a terr and get the correct spot by firing. Let the terr lay a portal. Go to a safe and stop (ctrl). With the wb attach to the terr, warp to the spot and detach. Voila!
                      Anybody read this...?
                      this is a dated signature

                      FREE GHB, PH
                      (:3=

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                      • #26
                        but how do you do it without the terr?
                        ay ay AY! Figure that one OUT!

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                        • #27
                          Originally posted by dchao90
                          Anybody read this...?
                          Anyone read this?


                          Originally posted by Rudy
                          As mentioned earlier, a terrier already fully reveresed into the wall would provide you with the same effect. However, in no uncertain terms will it's postioning be accurate. When you detach from a terrier, for some unbeknownst reason, the exact positioning of the terrier does not correlate with the position of which you will appear. In layman's terms: You can use it to line up, but if you unattach, the line of fire will be wrong.
                          sdg

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                          • #28
                            Have you ever seen a spaceshuttle hangin in the air...not movin at all?????
                            Ofcourse not, it's impossible...And the main purpose of this game is try to simulate the real life spaceship battles, isn't it?
                            I don't know how to put this but I'm kind of a big deal...

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                            • #29
                              Originally posted by cundor
                              Have you ever seen a spaceshuttle hangin in the air...not movin at all?????
                              Ofcourse not, it's impossible...And the main purpose of this game is try to simulate the real life spaceship battles, isn't it?
                              Then it would be 3d and we couldn't see around walls. Also you could have a computer calculate how much thrust to use to come to a stop.

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                              • #30
                                Real life spaceships are 2D?!

                                G[y]Ro> omfg
                                G[y]Ro> u nerds
                                G[y]Ro> NERDS
                                G[y]Ro> ALL OF U

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