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  • #16
    to whoever started this thread, I forgot your name, but I opened this up thinking that I'd be arrogant to think that your strategy tips were full of shit so I gave reading this a shot. the irony is, they WERE full of shit. You're calling "aiming" a wb style? Rock-bouncing is just another way to run, so it's running. And there is no passive and aggressive rush the way you described them. Nobody even remotely good would ever rush the way you call "aggressive rushing". You should've just called the playing style "aggressive" and divide it into rushing and playing for space aggressively. You see, the key to rushing is fly close enough to your opponent and make him shoot at you, dodge it and then chase the guy's sorry ass down. You just have to predict where he is flying and fly there faster.

    And to all you guys saying "I'm not giving away my strategies." (mattey mattey mattey): guess what, YOU DONT HAVE ANY
    jee

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    • #17
      i think metalkid is the perfect example of a runner.
      The steps of life are easily forgotten by those who climb the ladder.

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      • #18
        I'm the worst dueller ever if you look at rushing and aim. But one thing is for sure, staying alive is more important than killing. If a team has 3 players who stay alive and 2 good rushers it should have a decent chance of winning.
        5: Da1andonly> !ban epinephrine
        5: RoboHelp> Are you nuts? You can't ban a staff member!
        5: Da1andonly> =((
        5: Epinephrine> !ban da1andonly
        5: RoboHelp> Staffer "da1andonly" has been banned for abuse.
        5: Epinephrine> oh shit

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        • #19
          When I play wbs, I normally run, face them and then bounce off a rock (or wall) instantly changing my velocity to towards them and shoot them with an unexpectedly fast shot. When I am on form, I can do this well, when I'm not, I absolutely suck.

          ~Ewan

          Sphonk - This is what I think Bob meant by it increases the speed of your shot, not where you fly forwards into a rock and shoot just before hitting it which just gives the impression of it.
          USS Banana after years of superior jav play has amassed 17999 kills, he is 1 kill away from 18k, Type ?go Javs FOR A GAME OF HUNT (no scorereset) -Kim
          ---A few minutes later---
          9:cool koen> you scorereseted
          9:Kim> UM
          9:Kim> i didn't
          9:cool koen> hahahahahahaha
          9:ph <ZH>> LOOOOL
          9:Stargazer <ER>> WHO FUCKING SCORERESET
          9:pascone> lol?

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          • #20
            Originally posted by Blood
            to whoever started this thread, I forgot your name, but I opened this up thinking that I'd be arrogant to think that your strategy tips were full of shit so I gave reading this a shot. the irony is, they WERE full of shit. You're calling "aiming" a wb style? Rock-bouncing is just another way to run, so it's running. And there is no passive and aggressive rush the way you described them. Nobody even remotely good would ever rush the way you call "aggressive rushing". You should've just called the playing style "aggressive" and divide it into rushing and playing for space aggressively. You see, the key to rushing is fly close enough to your opponent and make him shoot at you, dodge it and then chase the guy's sorry ass down. You just have to predict where he is flying and fly there faster.

            And to all you guys saying "I'm not giving away my strategies." (mattey mattey mattey): guess what, YOU DONT HAVE ANY
            ROFL aiming as a strategy??


            You forgot one, Turning Left as a strategy.

            newbs, so cute.
            sigpic

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            • #21
              It would've helped if you had actually read Bob's post, he just called using radar shots Aim

              newbs, so cute.
              TelCat> there arent 'sort of' get the flag

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              • #22
                I use all, and I use the rock bounce to help me run away from nmes and I'm at low energy
                AKA Shaun
                ----------------------

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                • #23
                  Sorry to have dissapointed you blood. You are just too elite. But I don't think you completely understood the post. There actually are some good players that use the agressive rush style that I described. But the agressive rush style is completely useless in dds, it only works well in elim. This is just as soon as you see someone running for any particular reason on your screen, you kind of surprise them with a quick rush and a fast shot. It's kind of hard to explain, just spec someone like mythril in elim, then you'll see what I'm talking about. Not many people use the style because it's hard to use, Mythril is a talented wb with good aim so I guess thats why hes good at it. And I just named that one strategy "aim" because I didn't really have a better name for it. The basics of that strategy are:
                  1. not moving much to conserve energy so you can get a lot of shots off
                  2. doing the up-down deeking move a lot so you dont waste energy running away from people
                  3. doing lots of radar shots

                  I dunno, lots of people use that general "style" but very few are really actually good at it, because to be good at it you have to have really good aim. Thats why raspi is a good example, because he has such good aim. Spec raspi and you'll see that he doesnt waste much time rushing, he just shoots a lot and does a lot of radars. Deez Nuts is also a good example, he never runs, he just does the up-down deeking and shoots a lot.

                  Oh and about the rock bounce shot, yeah i've always kind of assumed that it didn't go faster because of your sudden backwards velocity right after. But I do find that the shots seem to go straighter, and if you shoot at the right time it consistently goes very fast, probably as fast as you can get a normal wb shot without being attached to a terr or something (correct me if im wrong). They just seem to work better than just shooting a normal shot (dont know why) but I guess you have to be good at those shots for them to work well for you.
                  I AM NOT AN ANIMAL

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                  • #24
                    You mean thrusting before you shoot? That's not rushing, that's just thrusting. And for the defensive playing style you described that you said Raspi used, I'm not sure he is really the best example. Not when dueling 1on1 at least, I remember beating him 9-0 in the elim finals once, all mostly radar shots. Raspi was a good rusher back in the day though.
                    jee

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                    • #25
                      Bob is just asking a simple question, so quit bitching about it and give an answer, or dont speak at all.

                      Bob, a good technique that I find very usefull is flying in an unpredictable flight pattern. Believe it or not this can be very hard to master. But if your opponent cant predict where you are going, he can't hit you. Simple as that. you just have to be carefull not to fly right into your opponent or preform a "stall" (where you change direction so suddenly that your ship is practically at a dead stop for a second). I use practically all of the techniques you mentioned, but this one is my most commonly used technique. Hope you got something from it.

                      ~Blue
                      "Shouldn't you be Running?"

                      Paladen

                      TW Beginners Guide

                      1:KJW> some 23 year old teacher was screwing her 14 year old students here in Florida was arrested yesterday ... she's HOT and I want to be 14 again!

                      (Robo Ref)>FACK U ALL BITSHES!!!!!!!!!!!!

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                      • #26
                        As tempted as I'am I could write a doc file about warbird dueling; infact I did compile my own dueling notes, but I will never mass distribute it.

                        Bob, 4 dueling styles? you call running a style?

                        Basically there is just 2 basics styles:

                        1> Rusher
                        2> Sniper (non-rusher)

                        What is the best style? An equal balance of both these styles.

                        Some duelers emphasize more with rushing, and others are more into sniping. Rushing is not better than sniper style, and vice versa.

                        Each of these styles are good when used at the right time.

                        Lets take two, sort of well know duelers. From what I have observed these two players use the extremes of these 2 styles.

                        Sirius - emphasized and depended primarily on his rushing skills
                        Killermech - emphasized on his sniper skills.

                        Each of these players at opposite ends of the dueling style spectrum. Not saying its bad, but its better to be versatile, be equally good at both. Its like on the leftarm you have a large bicep, but the right is all flabby. When you fight you want both to be strong.

                        Now take Tyson Bit_Beast (Tys), he can be both rusher and sniper; then you got 1 versatile wb dueler.

                        Even though I respect Sirius and Killermech's style and skill; Tys style is the right stuff.

                        Just using these well known players as an example, sorry not to mention others.

                        As for the running tactic....

                        1> Constant running is consider very lame and boring for a good dueler....I remember this Ataris/Paladen guy in elim 1 time, and the guy just ran and ran.. I just said this is boring, and then I got sloppy...eventually being eliminated.

                        2> Running Backoff Retreat, is ok, and advisable.. don't let anyone tell you it is bad. If you miss someone, you better get some higher ground (as epinephrine put it) to safely recharge yourself.

                        The perfect dueling style is both being a good rusher and sniper; and to be well discipline (not making sloppy bad habbit mistakes), be patient, and to have long duel endurance. (Endurance, Discipline, Patience) is what sets the pros from the amateurs...

                        We shouldn't gang bang on poor Bob(sr), he is just asking for help. Bob better to do this while inside the game, you'll just get theory on here. Have to keep dueling, persevere and it will come eventually. It doesn't happen overnight, takes many hours of dueling before you really learn the importance of various tactics.

                        Ignore the egocentrics or ridiculers, turn chat off and concentrate.. press on and endure..

                        Hope this atleast helps...

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                        • #27
                          To me, the style you use is whats best in the certain situation you are in.

                          If their is more than one person shooting at you, then you would run to open spaces and take aimed radar shots as they run in to slow them down or catch them rushing. IF your running from people you need to be able to find locations on the map where you can manuever and dodge the incoming shots. Plus looking for greens is a good option if they are closing in on you.

                          If your in a situation where you and a couple buddies are running down somebody obviously rushing would be the best tactic. For me, when I rush I try to angle off the enemy and rush to locations where I can catch them rushing from my teamates. also using rock shots to get fast bullets if very effective if used properly.

                          When in one on one combat using the asteroids and trees is your best option. I tend to stay close to rocks for a couple reasons. One, if your energy is low and the enemy your dueling is closing in, using asteroids to make his shot difficulty is a good way to escape his shots. And for two, if its the opposite, using rocks to help better angle your shot to the enemies tragectory works very well. if you see the enemy back peddaling and trying to dodge using the asteroids as a point to aim, enhances your aim.

                          If their are multiple targets grouped up, radar aiming is virtually the most logical and effective way to kill. If your shoot a well aimed radar shot into a group of 3 or 4 ships is a good way to scramble their formation and it gives your a better percentage chance to hit someone since their are more then one ships in the way of your bullet. The best way to do this is to also use quicker shots IE: thrust before you shoot or use rocks for faster bullets.

                          Now in elim, it all depends on alot of things: How many people are playing, how much lag, how many deaths you have....ect. Mainly I try to stay close to the corners by the trees and catch people who are either running to places or engaged in a battle already. Yes I tend to vulch but if I have a low amount of deaths I like to make people chase.
                          2 time TWLD runner up.

                          If not a medal, cant I get a Ribbon??

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                          • #28
                            Originally posted by Blue Thunder
                            Bob is just asking a simple question, so quit bitching about it and give an answer, or dont speak at all.

                            Bob, a good technique that I find very usefull is flying in an unpredictable flight pattern. Believe it or not this can be very hard to master. But if your opponent cant predict where you are going, he can't hit you. Simple as that. you just have to be carefull not to fly right into your opponent or preform a "stall" (where you change direction so suddenly that your ship is practically at a dead stop for a second). I use practically all of the techniques you mentioned, but this one is my most commonly used technique. Hope you got something from it.

                            ~Blue
                            Actually the best technique is to fly so that even if your enemy knows exactly where you are flying they cannot hit you. This is because:

                            1) You are flying so that the maximum speed of their bullet from their position cannot surpass your speed.
                            2) You are in a position where they cannot fire at you because they are turned away and cannot turn fast enough to hit you.
                            3) You have complete control and if they fire at where you are going to be, you can easily just slow down (not thrust) and dodge the bullet.

                            -Epi
                            Epinephrine's History of Trench Wars:
                            www.geocities.com/epinephrine.rm

                            My anime blog:
                            www.animeslice.com

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                            • #29
                              You make warbirding sound so hard
                              Last edited by Zyclon; 05-02-2004, 02:06 PM.
                              FIRST you pillage, THEN you burn.

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                              • #30
                                I shoot into a crowd and hope for the best
                                Merf. <_<

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