Originally posted by Troll King
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Anti-Spawning?
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Originally posted by Hero*How often do u get spawn killed? 1 out of 5? 10? 15? 20?...I barely get spawned, 1 out of 15 deaths I say would be spawns, and even though u hate being spawned, u always spawn back. its truethis is a dated signature
FREE GHB, PH
(:3=
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Originally posted by Hero*even though u hate being spawned, u always spawn back. its true
Welcome to TW. the world of spawning!
it is spawn or get spawned!Originally posted by KolarMy reaction:
;1;Holy Shit
;1;Al Qaeda took care of method for us
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Originally posted by Troll KingHow would having people spawn in small, predictable, wall-enclosed spaces decrease spawning when it actually makes it easier to do?
Hmm i've seen zones that have spawns on and off like a checkerboard.. IT works extremly well. goes like
# # # #
..# # # #
for those that don't play board games. Infact I use to be staff there .. Very nice zone. Anyways..
Maybe that would be successful in Belim or Pubs.. Elim is the worst place to get spawned(just regular elim) wow that's why i can stand playing it..
Or we could have it so that there are about 50 Spawn spatches (size of a ship) and You get spawned out randomly onto them.. That might work.Last edited by IceStorm; 06-15-2004, 07:56 PM.
1:delta> personally, i would not go to war for oil
1:FarScape> in age of empires you would
1:Freeze> LOL FAR
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5:waven> freeze
5:waven> no one talks to ease directly
5:waven> you state your business with sanji
5:waven> he will relay it to phizey
5:waven> phizey will relay it to me
5:waven> and i will talk to ease
5:Freeze> LOL
5:waven> that's how things work around here
--
1:renzi> freeze theres difference between being wasted and being a waste
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Originally posted by Troll KingOnce they leave those safes, they still have to fly along a long thin tunnel with just two ways out: through the narrow opening at the top or by warping (which defeats the purpose of that spawn area). That whole pathway is a deathtrap.
1:delta> personally, i would not go to war for oil
1:FarScape> in age of empires you would
1:Freeze> LOL FAR
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5:waven> freeze
5:waven> no one talks to ease directly
5:waven> you state your business with sanji
5:waven> he will relay it to phizey
5:waven> phizey will relay it to me
5:waven> and i will talk to ease
5:Freeze> LOL
5:waven> that's how things work around here
--
1:renzi> freeze theres difference between being wasted and being a waste
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If you don't want people to comment on your idea, then please, don't share it next time.
Or would you prefer to go through the process of making the map first and then have people point out an obvious problem later?
Sheesh, it's not like I'm being abusive or calling it stupid, I'm just pointing out a problem with it.
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But your going upon it negative, I can't stand that. You could atleast say a couple positive remarks or suggestions. Your saying it will be a deathtrap which it might if it was placed wrong. And had only one way out. But it isn't like i tried to stress, The map I made had more openings and there was more room to move and also was farther apart. You are right that is a problem.. An obvious problem that i've already noticed. Sorry troll I should of been more open to suggestions.
Anyways what do you think about the checkerboard idea? It might actually be successful, I think.
1:delta> personally, i would not go to war for oil
1:FarScape> in age of empires you would
1:Freeze> LOL FAR
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5:waven> freeze
5:waven> no one talks to ease directly
5:waven> you state your business with sanji
5:waven> he will relay it to phizey
5:waven> phizey will relay it to me
5:waven> and i will talk to ease
5:Freeze> LOL
5:waven> that's how things work around here
--
1:renzi> freeze theres difference between being wasted and being a waste
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I had no positive remarks because I did not feel there were any positives to it. I don't need to go searching and grasping for one when there are many more reasons why it won't work. I'm sorry if you're offended by this "negativism", but that's what criticism is.
Even if you add more openings to it, the fact is that you still have a spawn area surrounded by levi-friendly walls. To get out, you'd have to fly out one of the openings in the walls. The other problem is when you have a dedicated area for one team to spawn, that will just make it easier for spawning to happen. If someone likes to spawnkill and they know that all his potential targets will spawn in the same region, that will just make their job easier.
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Putting in safe zones will add lamers that like to safety duel and that's several times worse than spawning as is now. You cannot stop lamers from laming.I'm just a middle-aged, middle-eastern camel herdin' man
I got a 2 bedroom cave here in North Afghanistan
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