Mission Statement: I am a firm believer that if you could improve the quality of life of any organization, no matter how major or minor, inevitably the system will grow and improve. Therefore, I will start a series of suggestions and feedback to what I believe may be a positive impact in the zone. Feel free to leave your constructive criticism, whether it be support or against the premise. Trolls will not be tolerated.
Topic: Balancing teams for a competitive experience is of utmost importance to keep players entertained. I have observed on numerous occasions that teams are exceptionally lopsided/skewered and this should be amended.
Solutions:
Topic: Balancing teams for a competitive experience is of utmost importance to keep players entertained. I have observed on numerous occasions that teams are exceptionally lopsided/skewered and this should be amended.
Solutions:
- In lowly populated times, i.e. 1v1 2v2, inactivate specific ships such as the shark and terrier.
- When shuffling the teams, each public frequency should have at least 1 terrier (if possible), do not put 2 terriers on the same team unless >2 terriers are presently active.
- When shuffling the teams, each public frequency should have at least 1 shark (if possible), do not put 2 sharks on the same team unless >2 sharks are presently active.
- Warp all players from a public freq inside FR at the commencement of a game. Private freq may be exempt from this if they desire.
- Increase monetary incentives for people to switch teams when they are not balanced.
- Increase monetary incentives for people to use a terrier.
- Automatic shuffling when a team achieves a win-streak of 2-0.
- Place new policy on private frequency to balance teams: https://forums.trenchwars.com/forum/...vate-frequency.
- Implement algorithm similar to TSL to place people with certain ratings on specific teams (this is a bit time-consuming and requires extensive coding if someone is willing to take up the fight).
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