A year ago I added some code to pubsystem that detected spawn kills. This has been used to only allow non spawn kills to count towards milestones and killothon. Basically every kill made 5 seconds after spawning counts as a spawn kill. Not only the player killing the spawning player counts, but also the spawning player killing another player. The only exception I've made to this rule is whenever a player attaches to a terrier, then it's fair game.
A year ago we couldn't find the right implementation, outside from the ones already implemented, to benefit the gameplay while having mid warp on. After reading all the comments here and having thought about it some more, I think there's a solution that could work and would only impact spawn killers.
The idea is to have a point system similar to the current TK point system. Whenever you make a spawn kill you get a point. Get enough points and something would happen. In the case of TKs it messages staff and eventually locks you out of bombing ships for x mins. For spawn killing it wouldn't inform staff, but it will set your warp to the normal spawn for <x> mins whenever the <limit> is reached.The amount of <points> gained would be different for each ship. Also the <time> in which a kill is considered a spawn kill could differ between ships. The points earned would decay at a rate of <y> a minute.
So if you guys think this system could have some impact on the game quality we need some initial values to test with.
A year ago we couldn't find the right implementation, outside from the ones already implemented, to benefit the gameplay while having mid warp on. After reading all the comments here and having thought about it some more, I think there's a solution that could work and would only impact spawn killers.
The idea is to have a point system similar to the current TK point system. Whenever you make a spawn kill you get a point. Get enough points and something would happen. In the case of TKs it messages staff and eventually locks you out of bombing ships for x mins. For spawn killing it wouldn't inform staff, but it will set your warp to the normal spawn for <x> mins whenever the <limit> is reached.The amount of <points> gained would be different for each ship. Also the <time> in which a kill is considered a spawn kill could differ between ships. The points earned would decay at a rate of <y> a minute.
So if you guys think this system could have some impact on the game quality we need some initial values to test with.
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