There's a lot of new players trying to learn how to base, and given the steep learning curve, I've created an in-depth guide on spidering.
While it addresses some of the basics, most players can figure that out on their own. The primary goal of this is to help spiders take the next step and play at a higher level. Base is a huge S-Curve where players get pretty decent fast, then hit a huge wall at the 7-8* level.
They know the camp shots, occasionally push, shoot sharks, acquit themselves decently in duels, but there's just 100 little things they do every game that is either wrong or slightly inferior, and it adds up over the course of a game, and separates good spiders from great ones.
It can be incredibly hard to identify those errors and correct them, and there's very few basers willing to take the time to teach new players. My hope is this guide acts as the tool those players looking to get really good use.
Reading this guide once then x'ing out will do nothing. It's a blueprint you should repeatedly come back to and drill into your head until you know the whole thing by heart and practice constantly.
It covers literally everything, from cram break, burst shots to avoid, camp shots, anti-camp shots, pushing lanes, blocking for terrs, etc.
Veterans looking to unrust could benefit as well, using it as a refresher course.
It is separated into six sections:
1- Overspiderin
2- Underspidering
3- Cramming
4- Breaking Cram
5- Essential Tips
6- Special Situations
You may eventually discard some of the stuff in it and replace it with your own style or other player's advice, but given the lack of available teachers, this is a free and always accessible foundation to build on, and a good starting point.
I've dedicated the guide to Shayde, who took the time out when he was a veteran and I was a newbie to show me how to spider in private arenas.
Hoping everyone stays safe and healthy during the Covid outbreak, and that this guide finds you well.
Good luck!
Spidering Guide (ogron)
Sharking Tips (a2m)
with notes from turban & rageritual
Sharking Primer (ogron)
with wisdom from Mattey
While it addresses some of the basics, most players can figure that out on their own. The primary goal of this is to help spiders take the next step and play at a higher level. Base is a huge S-Curve where players get pretty decent fast, then hit a huge wall at the 7-8* level.
They know the camp shots, occasionally push, shoot sharks, acquit themselves decently in duels, but there's just 100 little things they do every game that is either wrong or slightly inferior, and it adds up over the course of a game, and separates good spiders from great ones.
It can be incredibly hard to identify those errors and correct them, and there's very few basers willing to take the time to teach new players. My hope is this guide acts as the tool those players looking to get really good use.
Reading this guide once then x'ing out will do nothing. It's a blueprint you should repeatedly come back to and drill into your head until you know the whole thing by heart and practice constantly.
It covers literally everything, from cram break, burst shots to avoid, camp shots, anti-camp shots, pushing lanes, blocking for terrs, etc.
Veterans looking to unrust could benefit as well, using it as a refresher course.
It is separated into six sections:
1- Overspiderin
2- Underspidering
3- Cramming
4- Breaking Cram
5- Essential Tips
6- Special Situations
You may eventually discard some of the stuff in it and replace it with your own style or other player's advice, but given the lack of available teachers, this is a free and always accessible foundation to build on, and a good starting point.
I've dedicated the guide to Shayde, who took the time out when he was a veteran and I was a newbie to show me how to spider in private arenas.
Hoping everyone stays safe and healthy during the Covid outbreak, and that this guide finds you well.
Good luck!
Spidering Guide (ogron)
Sharking Tips (a2m)
with notes from turban & rageritual
Sharking Primer (ogron)
with wisdom from Mattey
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