We're currently testing a new feature in Pub. Feedback is appreciated!
Problem: Sharks mine-block entrances to FR even when they're the only shark. This leaves the other team with the choice of doing nothing, ramming the mines (which can quickly be replaced by a decent shark) or switching to shark (or weasel). In many or even most cases, teams will not coordinate with their team to ram mines, and few elect to change to shark. The normal course of action here is to do nothing, and instead focus on making any kills they can outside the FR. This causes games to die down due to lack of any real competition. It's been a recognized a problem for years, with no good solution. Most players have grown accustomed to its negative impact and have settled for just living with it, insulting the shark, or pointing fingers at teammates for not changing to shark while also not changing themselves.
Attempted solution: When there's not a shark on both freq 0 and freq 1 (either one shark on 0 or 1, or one or more sharks on private freqs), mine alive time has been reduced to 35 seconds (updated 5/23; previous value 20s). Otherwise, mine time is the usual 2.5 minutes. This rule is currently in effect for 6v6 (updated 5/23; previous value 7v7) and smaller games.
Intention: If players are mineblocking while there are no sharks on the other team to clear them, they'll need to be refreshing their mines regularly in order to keep up the game-killing effect. They'll also need to put themselves at risk far more often to do so.
Criticism: This significantly changes the feel of the solo shark (though this kind of shark, the laming/mineblocking shark with no real counter, is not represented in any other arena). It may cause fewer people to play shark, because it's less enjoyable to solo and wait around for an opposing shark to join in order to increase the mine time back to normal. It may also increase the strength of aggressive vet sharks who thrust-mine/rep by allowing them to have a mine almost always available.
Adjustment points: Mine alive time; player threshold; or disable entirely (and either replace with something else, or accept that this poor sportsmanship has gone on for such a long time that it's just part of the game)
Problem: Sharks mine-block entrances to FR even when they're the only shark. This leaves the other team with the choice of doing nothing, ramming the mines (which can quickly be replaced by a decent shark) or switching to shark (or weasel). In many or even most cases, teams will not coordinate with their team to ram mines, and few elect to change to shark. The normal course of action here is to do nothing, and instead focus on making any kills they can outside the FR. This causes games to die down due to lack of any real competition. It's been a recognized a problem for years, with no good solution. Most players have grown accustomed to its negative impact and have settled for just living with it, insulting the shark, or pointing fingers at teammates for not changing to shark while also not changing themselves.
Attempted solution: When there's not a shark on both freq 0 and freq 1 (either one shark on 0 or 1, or one or more sharks on private freqs), mine alive time has been reduced to 35 seconds (updated 5/23; previous value 20s). Otherwise, mine time is the usual 2.5 minutes. This rule is currently in effect for 6v6 (updated 5/23; previous value 7v7) and smaller games.
Intention: If players are mineblocking while there are no sharks on the other team to clear them, they'll need to be refreshing their mines regularly in order to keep up the game-killing effect. They'll also need to put themselves at risk far more often to do so.
Criticism: This significantly changes the feel of the solo shark (though this kind of shark, the laming/mineblocking shark with no real counter, is not represented in any other arena). It may cause fewer people to play shark, because it's less enjoyable to solo and wait around for an opposing shark to join in order to increase the mine time back to normal. It may also increase the strength of aggressive vet sharks who thrust-mine/rep by allowing them to have a mine almost always available.
Adjustment points: Mine alive time; player threshold; or disable entirely (and either replace with something else, or accept that this poor sportsmanship has gone on for such a long time that it's just part of the game)
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