Jessup, no worries, I was just feeling like a broken record and my time's already spread very thin. Got a bit frustrated. Sorry for that. I get what you're saying about the min # games cutoff. We do have such a feature but I believe it's based on number of combined kills+deaths which is essentially the same thing as games, just accounts for the fact that games have different #s of deaths to scale well. It could be changed to games, but it's easier just to modify the number.
Right now minimum number of K/D to show on ladder is 150. This should probably be increased, as that means finishing with 10-10 K
/D on average, you'd only need 7.5 games to ladder. If you're going 15-10, 6 games.Then you enter onto the ladder with a significant minus to rating based on confidence, but you could still put up pretty decent ratings if you play against those with high ratings, as the average rating of all players killed figures so strongly into each game's rating. I'd recommend something like 300-500 combined kills/deaths.
For decay, three things need to be decided.
1) How soon decay begins. 4th day inactive? 7th day? You can implement a light decay that starts fairly soon after a person goes inactive, or a stronger decay that kicks in after a longer period of being inactive.
2) How to decay. There are two systems: decay by a fixed amount, such as 3-5 points, or decay by a percentage of the current rating, such as 2-5%. Neither are terribly difficult to implement, and could be tested on the current offseason before going live.
3) How much to decay. How many points if a fixed amount, or what percentage if using a %.
All 3 of these variables can be played with on the Decay tab. Anyone who wants to solve this problem, please take a look, play with the numbers for 10 minutes and find what seems fair.
Right now minimum number of K/D to show on ladder is 150. This should probably be increased, as that means finishing with 10-10 K

For decay, three things need to be decided.
1) How soon decay begins. 4th day inactive? 7th day? You can implement a light decay that starts fairly soon after a person goes inactive, or a stronger decay that kicks in after a longer period of being inactive.
2) How to decay. There are two systems: decay by a fixed amount, such as 3-5 points, or decay by a percentage of the current rating, such as 2-5%. Neither are terribly difficult to implement, and could be tested on the current offseason before going live.
3) How much to decay. How many points if a fixed amount, or what percentage if using a %.
All 3 of these variables can be played with on the Decay tab. Anyone who wants to solve this problem, please take a look, play with the numbers for 10 minutes and find what seems fair.
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