To the TW Community: We understand and hear the basically constant frustration that many of you have regarding some of the more disruptive and toxic players in the zone and their speech which is highly questionable in morality and borders on spamming. We have developed this program to put the power in the hands of the people to silence those who spew this sort of generally unacceptable speech, so that TW Staff is not the sole arbiter of what speech is and is not acceptable. By putting the power in your hands, we hope to make the environment more enjoyable and tolerable for the majority of our population.
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Feature Enhancement: Community Disruption Voting (!votemute)
Trench Wars Staff has introduced a new feature to enable community policing of our local chat environment. !votemute is now a feature of TW-Pubsystem. This feature is meant to help the community silence trolls and other speech the pub community finds distasteful. Please note, this includes speech that would otherwise not be enforced under the current zone rules. If there is speech which players find inappropriate for any reason, they may execute a !votemute <playername> to the TW-Pubsystem bot to begin a vote to have the player silenced:
1. Player initiates a !votemute by sending :TW-P:!votemute <playername> (e.g. :TW-P:!votemute LF)
2. A message will then be sent to pub indicating a player has requested to begin a vote to mute <playername>. This message will look like this: MUTE VOTE: Hookecho wants to vote to mute LF. To begin the vote, PM me with ::!votemute LF
3. A second player PM's :TW-P:!votemute <playername> to second the vote, then the voting will begin.
4. Players will vote by PMing :TW-P:!votemute y (for yes) or :TW-P:!votemute n (for no).
5. The vote will remain open for two minutes. After two minutes:
Some final notes:
In order to be eligible to participate in any !votemute related activities, you must be playing in Public 0 for at least five minutes.
Finally, any attempt to defraud the !votemute system will be considered game mechanics abuse (bug abuse) and is punishable by a zone ban. (note from the Ban Op: you may be subject to more severe punishment than the bug abuse rule constitutes if the situation warrants it)
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Any questions/comments about this system and how to use it can be directed to any staff member directly or via a ?help call when playing.
PLEASE NOTE: We will likely be working on making this system automated (meaning a staff member will not need to be present to initiate the mute, it will simply happen automatically as a result of the vote results) once the kinks are worked out. This is a new program and new code and we want to have staff around to witness any irregularities that may occur for the roll out of the program.
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Feature Enhancement: Community Disruption Voting (!votemute)
Trench Wars Staff has introduced a new feature to enable community policing of our local chat environment. !votemute is now a feature of TW-Pubsystem. This feature is meant to help the community silence trolls and other speech the pub community finds distasteful. Please note, this includes speech that would otherwise not be enforced under the current zone rules. If there is speech which players find inappropriate for any reason, they may execute a !votemute <playername> to the TW-Pubsystem bot to begin a vote to have the player silenced:
1. Player initiates a !votemute by sending :TW-P:!votemute <playername> (e.g. :TW-P:!votemute LF)
2. A message will then be sent to pub indicating a player has requested to begin a vote to mute <playername>. This message will look like this: MUTE VOTE: Hookecho wants to vote to mute LF. To begin the vote, PM me with ::!votemute LF
3. A second player PM's :TW-P:!votemute <playername> to second the vote, then the voting will begin.
4. Players will vote by PMing :TW-P:!votemute y (for yes) or :TW-P:!votemute n (for no).
a. If you initiated or seconded, your vote has been automatically counted as "yes".
b. If you are targeted as the player to be muted, you vote has been automatically counted as "no".
5. The vote will remain open for two minutes. After two minutes:
a. If the vote passes (=>60%), a ?cheater call will be sent to online moderators to mute the player. The player will be issued a one hour silence. Players who are silenced do not have to play, but do have to be in the arena for the timer to count down.
b. If the vote fails (<60%), no further action occurs. The player who was targeted will then be immune to !votemute for 1 hour.
Some final notes:
In order to be eligible to participate in any !votemute related activities, you must be playing in Public 0 for at least five minutes.
Finally, any attempt to defraud the !votemute system will be considered game mechanics abuse (bug abuse) and is punishable by a zone ban. (note from the Ban Op: you may be subject to more severe punishment than the bug abuse rule constitutes if the situation warrants it)
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Any questions/comments about this system and how to use it can be directed to any staff member directly or via a ?help call when playing.
PLEASE NOTE: We will likely be working on making this system automated (meaning a staff member will not need to be present to initiate the mute, it will simply happen automatically as a result of the vote results) once the kinks are worked out. This is a new program and new code and we want to have staff around to witness any irregularities that may occur for the roll out of the program.
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