Warbird, ship 1 - 0 energy to full in 3.5 seconds. The recharge time is about the same after a shot is taken, each shot takes about 1350 or 1400 energy out of 1500. Thrust lasts for ten seconds. About 2 seconds per rotation. It took 8 seconds to get up the tunnel to base without thrust, 3.3 or so with thrust. Not very effected by lag, every once in a while a ship will eat its shot. Comes with nothing, unless you care to turn on multifire, although the only thing it does is make your shot sound have a deeper noise while still firing one bullet.
Javelin, ship 2 - 0 energy to full in about 10 seconds. After a bomb is shot at full energy, it is about 7.5. The bomb uses about 1100 out of 1500 energy. Thrust lasts for 4 seconds, as does the rocket it is equipped with. Full rotation in 2 seconds, maybe a bit less. It makes it up the tunnel without thrust in 8.5 seconds, and 3.5 with thrust. Lag rarely causes this ship to lose a kill. Come with a rocket and energy draining X radar.
Spider, ship 3 - 0 energy to full (only 1400) in about 5.5 seconds. Each bullet uses about 200 energy, perhaps a bit more. Fires 9 weak red bullets in a row without delay. Thrust lasts for 3.5 seconds. Rotation speed was a bit more than 2 seconds per 360 degree turn. It made it up the tunnel in 9 seconds with no thrust, 3.7 seconds with thrust. Lag could be what hurts this ship most, many shots do not register on other ships for some reason. Should kill a ship with 1500 energy in 4 shots. The spider can purchase antiwarp, which has a decent radius in trench wars.
Leviathon, ship 4 - 0 energy to full in 13.5 seconds, but this ship can receive powerups that teammates pick up and often gets full charge. Must have 20 bounty to attach to a terrier. The extremely destructive bomb takes 1100 out of 1500 energy, so it only takes 10 seconds to get fully charged after firing a bomb at full energy. The thrust lasts for about 1 second, but is very quick. One full rotation took 8.5 seconds. It made it up the tunnel without thrust in 30 seconds, and the thrust did not last long enough to make it all of the way up the tunnel. Lag rarely hurts this ship.. sometimes warbird bullets sneak past its repels though. gets 4 repels max, and they can be refilled by powerups. Also comes with a portal with plenty of time on it and stealth, which basically ruins recharge.
Terrier, ship 5 - 0 energy to full in 8 seconds. Using duel bullets, it can fire five weak sets of bullets in a row which take about 400 energy each. On the multifire setting, it shoots weak bullets in sets of 4: they are released more slowly than without multifire, and it takes only 3 shots to cause a delay in the next shot. Thrust lasts for 6.5 seconds. About a second or a tenth more to make a full rotation. It made it up the tunnel in 4.5 seconds without thrust, 3.7 or so with it. This ship loses little to lag. Gets a burst with 3 bullets, which suprisingly only kill about 3 fourths of the time when the person hit has full energy. They;re still a bitch though. Portal, with plenty of time also come with this ship.
Weasle, ship 6 - Starts with a meager 1300 energy which gets full from 0 in about 8.5 seconds. A non-multifire shot will only take 900 energy. It also takes 8.5 seconds to recharge after a shot when i did not turn cloak back on, but did keep stealth on. With only cloak on, rechange from 0 takes 17 seconds. With only stealth on it takes 12. With both it takes about 37.5. If multi fire is on, a shot will take 1100 energy, a big difference if you are cloacked or have stealth on. The rocket is is equipped with lasts for 1.5 seconds. Its thrust last for 5. Took a bit over 2 seocnds to make a full rotation, maybe 2.5. Took 10.3 seconds to get up the tunnel without thrust, and 3.5 seconds with it. Weasles dont get robbed too much by lag. Gets a repel and rocket.
Lancaster, ship 7 - Full charge from 0 takes 5.5 seconds, a large disadvantage when fighting its main rival, the warbird.The shot takes about 1200 out of 1400 energy. Recharge after a shot took 5 seconds. With multifire on, almost all ebergy is taken on every shot, but the four bullets span a deadly range and it is well worth it. Thrust lasts 9.5 seconds, making it the best in the game by just a bit. (wb was 10, but it also had more energy to begin with). A tiny bit more than 2 seconds to make a full rotation. Made it up the tunnel in 9 seconds without thrust, 3.7 with it. Lag affects this ship's bullets about the same as warbirds.
Shark, ship 8 - 0 to full charge in 8 seconds. 1200 energy is its top, making it very much more vulnerable to levi bombs, having 300 less energy than ships like the jav and warbird. Laying a mine takes 200 energy, and a maximum of 4 mines is allowed. Laying a bomb (which is given the speed the ship was going when it was dropped) takes all 1200 energy. Sometimes it is equipped with X radar on respawn, and it takes about 25 seconds for the energy to wear down to 0 with X on. Thrust lasts for 5 seconds, and it takes a little less than 2 seconds to make a full spin. Made it up the tunnel in 8.5 seconds without thrust, 2.5 with it. Lag is horrible. Many people do not see the mines it lays due to lag, so they run right over them without dying, however the mines DO go off, causing damage to things around it. gets 3 repels.
hope u like em, i just got bored for a bit and interested by the warbird vs. spider post.
Javelin, ship 2 - 0 energy to full in about 10 seconds. After a bomb is shot at full energy, it is about 7.5. The bomb uses about 1100 out of 1500 energy. Thrust lasts for 4 seconds, as does the rocket it is equipped with. Full rotation in 2 seconds, maybe a bit less. It makes it up the tunnel without thrust in 8.5 seconds, and 3.5 with thrust. Lag rarely causes this ship to lose a kill. Come with a rocket and energy draining X radar.
Spider, ship 3 - 0 energy to full (only 1400) in about 5.5 seconds. Each bullet uses about 200 energy, perhaps a bit more. Fires 9 weak red bullets in a row without delay. Thrust lasts for 3.5 seconds. Rotation speed was a bit more than 2 seconds per 360 degree turn. It made it up the tunnel in 9 seconds with no thrust, 3.7 seconds with thrust. Lag could be what hurts this ship most, many shots do not register on other ships for some reason. Should kill a ship with 1500 energy in 4 shots. The spider can purchase antiwarp, which has a decent radius in trench wars.
Leviathon, ship 4 - 0 energy to full in 13.5 seconds, but this ship can receive powerups that teammates pick up and often gets full charge. Must have 20 bounty to attach to a terrier. The extremely destructive bomb takes 1100 out of 1500 energy, so it only takes 10 seconds to get fully charged after firing a bomb at full energy. The thrust lasts for about 1 second, but is very quick. One full rotation took 8.5 seconds. It made it up the tunnel without thrust in 30 seconds, and the thrust did not last long enough to make it all of the way up the tunnel. Lag rarely hurts this ship.. sometimes warbird bullets sneak past its repels though. gets 4 repels max, and they can be refilled by powerups. Also comes with a portal with plenty of time on it and stealth, which basically ruins recharge.
Terrier, ship 5 - 0 energy to full in 8 seconds. Using duel bullets, it can fire five weak sets of bullets in a row which take about 400 energy each. On the multifire setting, it shoots weak bullets in sets of 4: they are released more slowly than without multifire, and it takes only 3 shots to cause a delay in the next shot. Thrust lasts for 6.5 seconds. About a second or a tenth more to make a full rotation. It made it up the tunnel in 4.5 seconds without thrust, 3.7 or so with it. This ship loses little to lag. Gets a burst with 3 bullets, which suprisingly only kill about 3 fourths of the time when the person hit has full energy. They;re still a bitch though. Portal, with plenty of time also come with this ship.
Weasle, ship 6 - Starts with a meager 1300 energy which gets full from 0 in about 8.5 seconds. A non-multifire shot will only take 900 energy. It also takes 8.5 seconds to recharge after a shot when i did not turn cloak back on, but did keep stealth on. With only cloak on, rechange from 0 takes 17 seconds. With only stealth on it takes 12. With both it takes about 37.5. If multi fire is on, a shot will take 1100 energy, a big difference if you are cloacked or have stealth on. The rocket is is equipped with lasts for 1.5 seconds. Its thrust last for 5. Took a bit over 2 seocnds to make a full rotation, maybe 2.5. Took 10.3 seconds to get up the tunnel without thrust, and 3.5 seconds with it. Weasles dont get robbed too much by lag. Gets a repel and rocket.
Lancaster, ship 7 - Full charge from 0 takes 5.5 seconds, a large disadvantage when fighting its main rival, the warbird.The shot takes about 1200 out of 1400 energy. Recharge after a shot took 5 seconds. With multifire on, almost all ebergy is taken on every shot, but the four bullets span a deadly range and it is well worth it. Thrust lasts 9.5 seconds, making it the best in the game by just a bit. (wb was 10, but it also had more energy to begin with). A tiny bit more than 2 seconds to make a full rotation. Made it up the tunnel in 9 seconds without thrust, 3.7 with it. Lag affects this ship's bullets about the same as warbirds.
Shark, ship 8 - 0 to full charge in 8 seconds. 1200 energy is its top, making it very much more vulnerable to levi bombs, having 300 less energy than ships like the jav and warbird. Laying a mine takes 200 energy, and a maximum of 4 mines is allowed. Laying a bomb (which is given the speed the ship was going when it was dropped) takes all 1200 energy. Sometimes it is equipped with X radar on respawn, and it takes about 25 seconds for the energy to wear down to 0 with X on. Thrust lasts for 5 seconds, and it takes a little less than 2 seconds to make a full spin. Made it up the tunnel in 8.5 seconds without thrust, 2.5 with it. Lag is horrible. Many people do not see the mines it lays due to lag, so they run right over them without dying, however the mines DO go off, causing damage to things around it. gets 3 repels.
hope u like em, i just got bored for a bit and interested by the warbird vs. spider post.
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