Ok I'll post this one in here too since the other MVP threat was more about duel MVP's:
MVP shouldn't be a surprise after game, it should be something wich makes the game more competitive, with a clear goal as MVP I think this is possible.
EDIT: Oh yah, the "Perfect MVP" you want is simply not possible, there is no need for eighter.
kills / deaths / k:d ratio / terrkills / sharkkills / spidkills / javkills / etc
pts
# of flag touches / how long your flag touch lasted
# of greens picked up / ratio of greens picked up per life
total bursts used / burst kills / ratio of burst kills to burst used
closest to terr (i believe pb has something bout closest to ball) / closest to flag (' ')
some type of rating thing created by someone
bullets fired / bullets hit / ratio of bullets fired to hit
avg time alive / total time alive / total time spent in death counter
total # reps used / ratio of reps used per life / ratio of # of nme bullets or bombs repped for each rep
time spent in each section of base (outside and/or roof / tube and/or sides / mid / fr)
kill streaks / longest time alive
damage dealt / damage taken (pro/iml/aml have this stat)
I like the idea of just random stats are cool to see. but here's an MVP formula idea that I had...
(Kills on the Defense - deaths on Offense)+(average life time *ie: the average amount of time you were alive per death you had*+1 *these are lives, so you start with 0, not 1)+(total terrier kills) = MVP
Basically the person who did the most damage fending off the enemies attacks, died the least when you were rushing into the flag room, stayed alive the longest per death, and killed the enemy terrier the most should equal who your MVP was.
example
(52-24)+(60 "in seconds")+(2) = 90, your MVP rating. Player with the highest MVP rating gets it.
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