A server setting that could induce additional lag was found to be outside typical parameters. This is probably a relic from a time when TW had a much larger population.
This week, we're testing with a lower value (the default one). Specifically, the setting affects how position packets are sent.
Please take note of any objective differences (latency/ping, packetloss) as well as subjective ones ("smoothness" of movement, opponent positions jumping more/less, the "hanging" effect that sometimes occurs especially when people are thrusting, etc.). Post what you find.
If there are improvements or no noticeable differences, we'll keep it. If there's tolerance for possible latency issues, we could also drill down further (during the week only so as not to affect league matches) to try and optimize performance.
This week, we're testing with a lower value (the default one). Specifically, the setting affects how position packets are sent.
Please take note of any objective differences (latency/ping, packetloss) as well as subjective ones ("smoothness" of movement, opponent positions jumping more/less, the "hanging" effect that sometimes occurs especially when people are thrusting, etc.). Post what you find.
If there are improvements or no noticeable differences, we'll keep it. If there's tolerance for possible latency issues, we could also drill down further (during the week only so as not to affect league matches) to try and optimize performance.
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