Originally posted by paradise!
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The conclusion I've reached is that this game's status quo is a dead end. The client code and critical TW infrastructure are out of staff's control, we've been told that various fixes to this or that risk breaking other functionality, and now game-breaking server updates are beginning to creep in. As I see it, there are three paths the game can take:
- Staff could have the audacity to solicit help coming up with a detailed plan, then fire up a Kickstarter and cast a wide net to get some funding. There are people willing to help, and even a modestly successful, decently marketed campaign could raise at least a few thousand dollars.
- Make the decision to close up shop on our terms. Schedule it for New Year's Eve (just an example), host some events, and then simply turn it off at 11:59:59.
- Do the minimum to maintain the status quo, offer minimal transparency about the current technical issues, neglect the current social issues in the game, and hope that future server updates don't topple the game's Jenga tower of code.
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