I KNOW!!!!! chage the settings to svs, oh wait, that would be too scary :eek:
ok here it is:
Overall settings:
- Bomb explode delay: 10 seconds
- make the bullets do EXACT damage :/
- make 2 flags, or change the flag game type
Warbird:
- double barrel
- L1 bullets
- lower the single/multifire bullet energy
- multifire delay: 50
- singlefire delay: 0
- multifire angel is 180 degrees
- max speed: 50000
- energy: 1000
Javelin:
- 100x bomb speed
- bomb bounce: 0 or 10
- slower recharge
- multifire angle of 0
- bullet speed of 0
- no shrap
Spider:
- Multi fire & double barrel like the usual terr but coming out of the back (keep the spider's bullet speed though)
- less bullet fire energy
- slower recharge
Levethian:
- Superfast Rotation, like 4 rotations per second
- Cloak
- L1 bullets
- bullet fire delay: 0
Terrier:
- radius: 1 (ship gfx are the size of the small weasal)
- L1 bombs
- has 32 bullets in a burst, but they move slow
- thrust: 50 billion(ish)!
- smaller energy (alot maby?)
Weasal:
- 3x radius of what the usual ships are (45ish) (make the weasal gfx 3x also)
- quadruple the energy it has now
- faster recharge
Lancaster:
- switch the gfx and settings to the usual wb (we dont need lancs)
Shark:
- Bombspeed like the usual javelin
- bomb bounce: 1
- 10x mine cpacity
- mine alive time is small (about 30 sec to 1 min, probably less)
- reduce the landmine fire energy to a fourth of what it was
- reduce the emp time for all ships
- bullets like the usual wb, but L1 instead
these are just some suggestions, you will obviosly need the tweak them abit so the ships are balanced.
ok here it is:
Overall settings:
- Bomb explode delay: 10 seconds
- make the bullets do EXACT damage :/
- make 2 flags, or change the flag game type
Warbird:
- double barrel
- L1 bullets
- lower the single/multifire bullet energy
- multifire delay: 50
- singlefire delay: 0
- multifire angel is 180 degrees
- max speed: 50000
- energy: 1000
Javelin:
- 100x bomb speed
- bomb bounce: 0 or 10
- slower recharge
- multifire angle of 0
- bullet speed of 0
- no shrap
Spider:
- Multi fire & double barrel like the usual terr but coming out of the back (keep the spider's bullet speed though)
- less bullet fire energy
- slower recharge
Levethian:
- Superfast Rotation, like 4 rotations per second
- Cloak
- L1 bullets
- bullet fire delay: 0
Terrier:
- radius: 1 (ship gfx are the size of the small weasal)
- L1 bombs
- has 32 bullets in a burst, but they move slow
- thrust: 50 billion(ish)!
- smaller energy (alot maby?)
Weasal:
- 3x radius of what the usual ships are (45ish) (make the weasal gfx 3x also)
- quadruple the energy it has now
- faster recharge
Lancaster:
- switch the gfx and settings to the usual wb (we dont need lancs)
Shark:
- Bombspeed like the usual javelin
- bomb bounce: 1
- 10x mine cpacity
- mine alive time is small (about 30 sec to 1 min, probably less)
- reduce the landmine fire energy to a fourth of what it was
- reduce the emp time for all ships
- bullets like the usual wb, but L1 instead
these are just some suggestions, you will obviosly need the tweak them abit so the ships are balanced.
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