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  • On the subject of Trench Wars

    I just spent the last hour reading qan's thread about TW and I thought I'd like to sum up some things and talk about things again from an "insider's" perspective. The other thread had more or less degenerated into the same few people saying the same things over and over for the last few pages (aside from qan's final post), so I thought I'd start anew so that this wouldn't get lost.

    There are a number of issues that I'd like to address in my post, so this may be a long one. Qan's post reminded me very much of a similar thread that I started when I was fired from staff back in Febuary of 2001 for inactivity. After a year and a half stint, I was fired for what I at the time thought were for political reasons, and thus I rehashed a very large 'vision' of what I thought should be done to reform TW at the time. In fact most of my post consisted of an e-mail I had sent to the deans of staff a few weeks before I was fired. There's no point in going over my specific circumstances because I've made amends with them all, but needless to say the same systemic problems have appeared again, although in a different fashion.

    At the time TW had just lost it's long-running deans of staff MikeTheNose and Crown of Thorns (my favorite uppper staff member until Mr. Spam appeared), and hastily promoted others to the upper positions. People who were excellent mods and great people, but were perhaps not the best suited for running the staff. Staff slowly degenerated from what used to be a club of mostly >20-somethings (I was one of the youngest in staff at the time), into a large collection of 14-year olds who had very little in the ways of maturity. Meanwhile games were stagnant, and everything felt stagnant.

    Trench Wars now faces a different problem. Staff doens't have the same immaturity problems it did in the past, but as the game of Subspace/Continuum enters it's 9th year of existance (yeah I've been playing for almost 8 years now... scary), a larger and scarier problem has appeared. Basically people in this game and zone have grown more and more apathetic. People have grown lazy, people have gotten lives, grown up, got a job, and generally have less time and less want to dedicate real work to this game. This is an overall symptom of a game which has just gotten old, and nothing will fix it.

    What does this mean for staff? What this means is that, while in the past few years even, it was possible to count on a 'new and undiscovered' person to suddenly come out of newbieness and do great things (i.e. Mr. Spam, THE PUSHER), it has been increasingly difficult to do so these days. This is a combination of old former staffers being alienated from staff, and also a combination of the fact that most of the best qualified people have already been on staff and are done with that, or have already left the game. What we are left with is, what we are left with.

    Agree or disagree with me if you wish, but look simply at the status of various squads in the game. No longer is there a feeling of excitement, the kind of which was felt back in TWL Season 5, when new great players were still being born, and seemingly 'newbie' squads could rise up and take on the vets (i.e. Onix, Spastic in season 6). Now as most people will say, new supersquads are merely the rearrangement of older squads, and new talent is hard to come by. This issue is futher compounded in staff where there is only ONE organization to join and thus be alienated from (if you hate one squad you can always join another). So what can be done? What are the problems? What can we do? I'll try to summarize to the best of my abilities in the following post.

    Before I continue, I do admit that I personally have not been too active lately, and thus do not know the specifics of things that have happened in a past few months. Therefore I will try not to comment on specific things, but rather on bigger issues I believe need to be addressed.
    Epinephrine's History of Trench Wars:
    www.geocities.com/epinephrine.rm

    My anime blog:
    www.animeslice.com

  • #2
    did i catch you while you were talking? mb

    Comment


    • #3
      In no particular order:

      1) Inactive SMods

      Some people have questioned the validity of having SMods stay on who are inactive such as myself. Take my comment however you wish, whether as truth or as someone who just doesn't want to lose his powers, but here's why it happens. Basically people who are smods are the most trusted members of TW's Staff. Dock trusts us implicitly, and we're really the only people who have regular interaction with him and with eachother. SMods who are inactive have all at some time in the past done something substantial for the zone and have thus earned their powers. Do they still earn the power to stay on? This is more tricky.

      I compare it to a squad. You can have members who retire, but still like to stick on chat and come on every so often and chat. If you have a game, maybe you won't mind playing them from time to time because you know they will take it somewhat seriously and not try to screw you. If they are a good player, all the more reason to let them play games even if they have not been on every day, because you know that talent always remains. Staff is like this.

      Upper staff is like a squad, a lot of us are friends and we like to keep in touch. We also know a lot about the zone, and if there are any special situations we can easily handle them. For instance, I don't play much, but if I see problems when I'm in the game, I deal with it. I don't mess around, I don't abuse, and I don't flaunt my powers because I think I'm cool or special. Inactive SMods generally don't have specifical portfolios. We aren't actually in charge of anything, so we don't actually take up anyone else's spot. We're just there to help when needed (i.e. last TWL I helped PUSHER defuse a semi-finals situation when he wasn't around) because we have proven ourselves to be trusted. Otherwise we hold no one back and do not interfere with the game.


      2) Set rules for Trench Wars.

      Qan talked about this in his last post on the other thread. He talked about how things are difficult because jobs and ban procedures are not clearly defined.

      In fact ban procedures ARE clearly defined. They are just not posted publically. I do not know why they are not, and I have personally asked for it to be done before, but the reason I believe is so that there is always some 'leeway' so that people who are acting like jerks and breaking unwritten rules' don't get to flaunt it over others and ruin the fun of others. While this issue can easily be dealt with by implementing better rules, that's why it's not done. New rules take time to do, people don't like committing more time to things. It's that simple.

      When I took over TWL the first thing I did was to implement very concrete rules for everything that I could think of. I'm pretty good at thinking of ways to cheat the system (even if my personal morality prevents me from acting out on it usually), and I hashed out a bunch. Experience over the season meant I added some new rules or changed some older rules as time passed. I don't see why this can't be done for the rest of TW.

      Having clear guidelines for absolutely everything helps accurately define things. It lists responsibilities so that the public and other staff members can easily work together to point out irregularities and fix things. Not having a clear set of rules only invites abuse, and so I completely agree with qan on this point.

      Some others asked for transparency in appeals for bans and the like. To that I take the TWL route yet again. Some things do not need to be discussed in public. They are private matters, where in an online community where it's much easier to complain than to be informed, rulings may be taken wrongly by the public and unnecessary actions will have to be performed. As well, sometimes both parties simply do not wish to discuss with everyone because it's none of their business. In the real world, apathy and forgetfulness easily erases sins that perpetraitors would like to forget. On the Internet it's there forever and anyone can always use it against someone to ruin their reputation right or wrongly. I don't think it's necessary and the added legitamacy wouldn't be worth it. Besides most people who disagree with appeals will disagree usually irrationally anyway just to prove a point unlike the real world where there aren't unlimited 14 year old kids to say 'yah the staff sucks, they're so corrupt' instead of actually analyzing the situation.


      3) The staff system

      I've said it many times before, and I'll say it again. I see absolutely no point in having ZHs. At one point I had 1/2 the upper staff agreeing with me including THE PUSHER (dean at the time). PUSH said he'd change things, but he never got around to it as he was bogged down with TWL and other reforms and then dissapared from the game.

      Why are ZH's bad?
      a) Robohelp already does most of their job. I agree that robohelp has dumbed down ZHs massively as Rand has said, but I also agree with Dock> that robohelp does help a lot of people, especially at certain times of the night when there really aren't people who want to help every random newbie who asks a stupid question.

      Because I agree with both positions you can see that I agree that removing ZHs is good because ZHs are useless thanks to robohelp and robohelp is good.

      b) ZH means a lot of qualified people won't join staff. A lot of vets hate having to wear a ZH tag or even having to change their names to join staff. This problem has somewhat been alievated by having good people being hired directly as mods. But still I believe that a lot more people would join if they could instantly become ERs and actually have real power instead of being a ZH bitch for 1-3 months taking a ton of calls just so you can hope to be promoted to host some games.

      c) If an ER is bad because you couldn't 'test' them out as ZH, then fire them! The public will understand if you act fast enough. Don't use ZHs simply as a buffer zone so you know someone can be trusted. It's a dumb idea.

      d) ZHs spend a lot of time taking useless help calls for 1-3 months before they're promoted. A lot of people quit before they are promoted because they are bored. Perhaps they'd stay around if they had the chance to host some real games. Someone on the other thread said that ZHs are the only ones that host 'interesting' games. I agree somewhat, as this is true because all those new to powers always want to try new things. Give them powers in all arenas, call them ERs and let them host new games everywhere. If they do get bored in 1-3 months anyway, at least you had useful work from them (instead of having them suppliment help calls).

      As you can see, ZHs make people want to join staff less, they use up good people for pointless jobs, and thanks to high staff turnover good people never even get the chance to have real change before they get bored and quit.
      Epinephrine's History of Trench Wars:
      www.geocities.com/epinephrine.rm

      My anime blog:
      www.animeslice.com

      Comment


      • #4
        4) Upper staff support for things.

        As hard as it is to believe, the TWL SMod had very little concrete power in the game. This was one of the most surprizing things I found out when I took over TWL a while back. I quickly realized that I neither had the power to update maps, update bots, or any sysop-related powers at all. The only other power was website powers to change the TWL website. The only useful SMod powers I had was the ability to send zone messages and to spec mods in arenas. I thought this was absolutely ridiculous because in almost every other zone, league ops have sysop powers.

        What this meant was that as a TWL Op, if there were bot problems and Dock wasn't around (happened a lot of times), I couldn't even physically reboot the system. If I wanted to change the maps, I had to wait until Arilou got around to it (although in his defense he usually responded quite quickly). If the server needed recycling during a TWL weekend and dock wasn't around? Well yet again, things had to be postponed. What if I wanted to recruit my own game hosts for ONLY TWL for people who didn't even have mod powers, but only had bot powers ONLY DURING TWL and ONLY IN TWL weekends? No dice.
        All TWL staff had to be TW zone staff. But wait a second, I had absolutely no say in that as TWL Op and not Dean of Staff. I couldn't even make a policy of forcing people to host. It was all very ridiculous.

        That is the Trench Wars with which even upper staff had to deal with. Although things got better after THE PUSHER was made dean and he and I worked on TWL together, many of the other problems still occured and really shouldn't of occured in the first place.

        Understand that when people in lower staff or the public are complaining that they get no upper staff support for their leagues/games/ideas, that even upper staff's support is tenuous at best. It took a lot of convincing before Dock even considered TWL as anything other than a minor distraction in TW while I was running TWL (notice in his other post in the other thread, he lists it as a priority).

        These are systemic things that need to be changed. People need to be trusted with these powers if they are to do a good job. I worked around these problems to the best of my ability during TWL, and also took a lot of heat for it too, but these problems shouldn't have been there in the first place.


        5) Other people with ideas not being heard

        A lot of people complain that their 'great idea' isn't being heard or is recieving no support. In my last point I already explained that even for 'official' things, support is tenuous. This should make you realize that if you have a really good idea, just stating that idea and asking for full staff support is never going to happen. The reasons are simple.

        Staff recieves a LOT of people with a LOT of ideas each day. To hear and support all ideas would take too much time (impratical when people are doing this voluntarily). If you have a good idea, test it out on your own. Run your own server, test your own map (or go through official channels such as twdev) and see if it works out and is balanced. SuperDAVE gets more leeway in this, but hey that man's developed more amazing games than anyone else in the zone so he has earned it. Chances are, the random person hasn't.

        If it's a league that lower staff wants. Think to yourself, why is this good? Honestly Trench Wars can only support so many leagues. There can only be so many things for such a small community before people really just don't care anymore. If you have such a great idea, get it working ON YOUR OWN. Dock stated in the other thread, and I agree with him that upper staff does NOT HINDER people from doing things generally unless they're horrible ideas. If you need hosts for games, find them yourself. I had to do this for TWL until I convinced the dean to change the policy. You should do this too. If you aren't willing to put in the massive amounts of work to make something successful, it shows you don't even have a strong belief your idea will work.


        6) Pure_luck

        There's been a lot of bad things said about my friend P_L. I guess you can blame me for having him as Dean of Staff. I got Cpt. Guano recruited which got P_L recruited. I made Cpt the smod for TWL, Cpt asked if P_L could be his 2nd in command and it was so. Thus P_L entered smodship as dock realized that if so many smods trusted him, he can't be that bad.

        That said, is P_L the perfect dean of staff? I don't want to say anything bad other than that THE PUSHER was a much better dean of staff. THE PUSHER is probably the most trusted staff member of all time by both the public, the upper staff, Dock and myself (my opinion counts cause I'm writing this ). The only other person >>I<< can even vaguely think of doing as good as job as him is myself. Unfortunately for Trench Wars, I do not want this job as I have things to do in real life that require most of my non-free and free time. Mr. Spam was also damn good at it, but alas he's not coming back anytime soon.

        We have P_L. He's not the most active dean ever. Then again he's also has two very massive portfolios, TWL and Dean and this time he's doing it alone (unlike last season when him and PUSH did it together). That's a LOT of work.

        I did TWL, that more or less took up most of the time I had in Subspace and I used to play 3+ hours a day. Any little time I had left, I took to play in some random games with my squad Elusive that Rule my co-captain took most of the work in the day to day running.

        Running TWL and Dean together is simply too massive a job for anyone to take. Add on the fact that P_L does stuff in real life, has a job, school and whatever he's not going to have the time to do it all. I say find someone else to help him with both jobs, or he should step down from one of the jobs and give it to someone else.
        Epinephrine's History of Trench Wars:
        www.geocities.com/epinephrine.rm

        My anime blog:
        www.animeslice.com

        Comment


        • #5
          Damn, I just spent an assload of time writing a response in qan's thread, a response which is mostly likely a regurgitation (to some extent) of what you have to say, Epi. Anyway, I'll read this over and post my thoughts if I have any.
          jasonofabitch loves!!!!

          Comment


          • #6
            Wow, ZH's are useless. I always knew they were useless, but never this useless. I like the idea of just ERs and up.
            the price is right, bitch.

            Comment


            • #7
              7) Hiring policy

              I'd like to see some concrete way of hiring. Have applications for people to fill out who want to join staff. Check them out, have an interview with them, and see if they work out. Do it like the real world. No more random recruiting unless you have someone who plays 24/7 and just simply knows most competent people in the game. In the past I disagreed with having an application process simply because that didn't let you get a good feel for people. But I've changed my mind. Make getting staff like getting a real job, maybe then people will take it more seriously, and then everyone will get a fair chance of getting in.

              As for people who don't get in because P_L doesn't like you? Tough luck. I mean it. You wouldn't get a job in real life if the boss didn't like you. You wouldn't get into a squad in SS if the squad leader didn't like you. You won't get on staff if the dean doesn't like you. It's a fact of life. Ideally we'd find someone who is purely objective and doesn't hate anyone, but that's never going to happen.


              8) Staff standards

              Randedl already mentioned this in his post on the other thread. I agree. I will talk about it again.

              In the past there were minimum standards for number of hosts, number of help calls and the such. These do not exist or at least are not enforced any longer. Why is this? Standards are important.

              As far as I know, there never has been a system of testing staff members. I asked PUSH to put this in he said he would, I wonder if he did or if it still exists (I never checked up on PUSH :P). If you are going to keep ZHs around, at least give them a test or something before they are ER. Give them objectives to fill, let them fill them, and then automatically promote them. Don't put them in limbo, and don't put people who aren't qualified into ER. If you're promoting to mod, similar things need to be done. Test them on banning prodecures and the like, make sure they read things. I've seen too many times over the last however many years I've been part of staff, ERs and Mods who don't know simple things, or completely mess up simple things. This should not be allowed in the first place. Why are these people being promoted if they are not fully and completely qualified? Make them read the damn manual for god's sake, don't have them 'learn on the job'.


              9) Bots.

              Randedl posted before that the bots have harmed the zone. I agree, but yet again this is a two-pronged fork.

              In days past, before bots helped to host games, most people really didn't know how to host anything. Most people didn't bother inventing new games, and stuff like dm was hosting 24/7. With the advent of bots, people do host more games now, even if all they need to do is press !start and make sure nothing bad happens. Does this stiffle innovation? Sure, but then again, most easy to implement good ideas have already been done. New game development requires specialized maps, sometime special settings and sometimes special bots to do stuff like warp people to specific areas. By taking away bot-hosted games, this won't improve at all. Perhaps a policy of limiting the number of any single game a person can host and having that be ENCODED into the bot, can be a good idea.

              How about robohelp? I agree with Rand that things like useless robohelp commands like weird insults or weird proclaimations of who a staff member is (to stroke their ego) is pointless. Similarily robohelp shouldn't be instantaneous, and should only kick in if only after X number of seconds (say 5 seconds) no one does 'on it' that something should happen. Otherwise ZHs/ERs/Mods should add a much more human response to questions.

              Are bots the death of the zone? No, but how they are used can be improved.

              -------------------

              I can't think of other large issues right now, but maybe later I will. That said, I want to conclude with some thoughts. TW has finally been hit with the slow decline that the rest of Subspace has been experiencing for quite some time now. The population levels now top out around 600 instead of around 750 just a year ago. People are leaving, and those who are left are less interested in helping out. This has made it increasingly hard to find the 'right' people. Even when the right people are found, we cannot simply dispense with the current adminstration right away. Sure some staff members suck, some are just jerks, and some smods are inactive. But it takes time to replace even inactive people, and time to replace people for jobs which require trust.

              Trust doesn't build overnight. No matter what you say, Dock isn't going to make anyone a smod that he doens't personally trust, and that he doesn't think he can work with. You can build this trust anyway you like, but that trust MUST be there for it to work. This is true in real life, and is true in Trench Wars.

              Is Dock the best sysop ever? I have in the past on numerous occasions critized Dock and critized the upper staff of Trench Wars. I don't think they are bad people, but I do think that they make mistakes or that their management policies aren't perfect. I won't go into specifics because I don't feel it's necessary but Dock has in the past held some grudges that made some very good people leave staff. He has in the past made many promises that he was not able to keep in terms of promoting people. These are symptoms of his own personal management style. I don't agree with many aspects of his management style and have told him in the past, but he points to the fact that TW is the most successful zone in SS, with the most envied staff, bots, events, and a league people enjoy. Who's right? I can't say, but the 'results speak for themselves' argument is hard to beat.

              For those who will criticise the staff, and those who work for the zone, I ask you to please consider those people who put their time into the zone. Some people make fun of ERs for only hosting games with bots, or for only hosting 1 game a day even if that game is good. If that person is helping, and is doing something POSITIVE (hosting, not abusing) and is doing it for free why do you criticise them? Without them there'd be no zone.

              If you believe they are taking up spots for staff that other people should have, criticise the system for not having minimum standards like it used to have some time ago, criticise the deans for not hiring good people, but for heaven's sake, don't criticise the people who are putting their time and effort in for everyone no matter what their personal reasons for doing so are. These people help make the zone what it is, without them there'd be no Trench Wars.

              Meanwhile staff has done a lot of great things over the last while. TWDev was a great idea, and similarily staff is no longer as immature as it once was. Abuse is almost non-existant thanks to zero tolarance policies, and generally the staff does it's job of taking care of cheaters and help calls. Hosting has been a bit off, but at least new games are still being created. Things aren't all bad, and I hope you don't take my criticisms as proof that they are bad.

              As the only SMod who has posted about this in any length, I hope this has given you all a more clear view of what happens in staff.
              Epinephrine's History of Trench Wars:
              www.geocities.com/epinephrine.rm

              My anime blog:
              www.animeslice.com

              Comment


              • #8
                1) Inactive SMods

                I think it's good that some smods stick around, help out even when they're burned out. I think to the public their status at this point shouldn't be known, remove them from the staff list or something.


                2) Set rules for Trench Wars.

                I said in the other thread that to the public, with the recent additions (1 week warning active) which I feel help remove racism and other disruptive people, also can cause some conflicts for staff members and for players.


                I don't think the appeals and bans need to be made public, but still the policy states that the BanG Op does not have to reply, which can cuase a lot of mistrust in the system. With the amount of inmature users on this forum and in game I wouldn't think having public appeals would be good, since in the most likly case anyone could reply to those appeals.


                3) The staff system

                Pusher is in WoW now Epi, not comming back.

                Robohelp: You need to remove all auto replies. If at some time there isn't a person on then after a set amount of time the bot could send the info that no one is on, and give its answer.

                I still think before giving them ER power they need to prove that they will not abuse. A very indepth interview would also, before this change happens, be of value. For some time their zone messages could be approved through staff chat as someone did mention would be a way of stopping people from abusing Radiobot.


                4) Upper staff support for things.

                I think upper staff does everything they can to support TWDev and other projects, although I believe they shouldn't have a huge connection to TWDev since it hasn't pushed out anything decent lately. I think support should go towards those who show talent and commitment and I dont see them doing anything wrong here. The speed ball league failed because you had people who were not experineced with league control and lacking support of the public. Weather PL did or did not support it well enough doesn't matter, it was doomed to fail.


                7) Hiring policy

                I still believe that this is going to hurt the zone in the end, if not only this dean, but others cant look beyond the fact that someone insulted their style of terring or some other crap. From talking to some staff members, they believe that he is taking a lot of this to heart. If you want to find people like The Pusher, Mr. Spam ect.. you need to keep the door open to most competent, friendly and knowagable people.


                9) Bots.


                Simple solution, list the number of times per ?help calls and for hosted events, or remove them from being listed as hosted events on whatever staffers use to find that information. Another way, make better arenas?


                -------------------
                We're not in the hole yet but we're getting there. Lately I have felt a lot of things about the zone has become stale and would enjoy having it back to the "good old days" which ever time period you want to staple that too. I fear that all of this is going to go without action Epi, i'm really sorry to say so but there's just too much to reform, organize . Everything aside like comparing dock, PL and others to people to past sysops and smods, we really need to focus on the zone problems. I dont see DoCk> or Pure leaving staff or stepping down, it isn't going to happen so the good old "you suck, find someone else" isn't going to help here kids. Lets stop dwelling, starting banning flammers and get some stuff done here.


                Edit: I think in the end a single person, without affiliation and respect of the different grouped masses in TW, dealing alone with critical afairs of the zone will lead us into a lot of problems. I think Jason had a good idea about forming committees (for banning procedures and other functions of the zone); having even regular players included with the people from the different levels of staff.
                Last edited by Kolar; 01-02-2005, 06:24 AM.

                Comment


                • #9
                  0) Pub:

                  May i add something? Pub and events is where 500 out of 600 people play at. The ammount of hosted events has drastically decreased in the past, so people like me are bound to the pub basing.
                  A pure pub team consists out of 3 terrs and 10 javs, thats no fun. At any other pub you have 3 ppl in base while the rest screws around in spawn, thats not cool either. Or you play ?go boki when hosted with 30 spiders lagging around, guess what, no fun.
                  while ?go base has place for 16 ppl the rest of the "skilled" pilots generally wont bother about pub. they go afk or in the long term retire. now the lack of those people makes pub even more unattractive. But pub is the base of this game, and that is what people forget about. It needs more care. Pure pub was a start but there needs to be a general attractive solution for all pubs. Than trash the basebot. If u want new people you have to offer them something new.

                  ----------------------------
                  Now, because i dont want to make trouble only, here are some ideas i.e. bots who host 30 min mini games every full hour similar to ?go base, just w/o caps. just a warp, some prices for the winners and a nice score overview. And those balls in the xmas map, they are fun and prevent from warping/shooting, good idea. Also new graphics would be nice, something like that...
                  It would also be nice if points would actually have any use, like let the top 3 pilots and top 3 squads choose an event to be hosted or give them an ad. or price them super once, wtf there are actually quite a lot of possibilities. and why cant i buy a brick for a million?!

                  Comment


                  • #10
                    Originally posted by Epinephrine
                    6) Pure_luck

                    We have P_L. He's not the most active dean ever. Then again he's also has two very massive portfolios, TWL and Dean and this time he's doing it alone (unlike last season when him and PUSH did it together). That's a LOT of work.

                    I did TWL, that more or less took up most of the time I had in Subspace and I used to play 3+ hours a day. Any little time I had left, I took to play in some random games with my squad Elusive that Rule my co-captain took most of the work in the day to day running.

                    Running TWL and Dean together is simply too massive a job for anyone to take. Add on the fact that P_L does stuff in real life, has a job, school and whatever he's not going to have the time to do it all. I say find someone else to help him with both jobs, or he should step down from one of the jobs and give it to someone else.
                    One of the problems many people posted about is that P_L seems to spend alot of time playing twd and .?go base, and not alot of time helping staff members, or spending time on his portfolio's. This is what some people posted, I do see him alot in .?go base and in twbd, but I don't know how much time spends on staff related business next to this.
                    Maybe God was the first suicide bomber and the Big Bang was his moment of Glory.

                    Comment


                    • #11
                      Since I'm an asshole, every time I see him in ?go base I'm tempted to ask him, "So how's the league setup coming along? Working hard on it?" But I don't, but now he knows that I think that every time I see him. THERE YOU HAVE IT MR. LUCK YOU HAPPY NOW?!

                      Comment


                      • #12
                        Originally posted by Fluffz
                        0) Pub:

                        May i add something? Pub and events is where 500 out of 600 people play at. The ammount of hosted events has drastically decreased in the past, so people like me are bound to the pub basing.
                        A pure pub team consists out of 3 terrs and 10 javs, thats no fun. At any other pub you have 3 ppl in base while the rest screws around in spawn, thats not cool either. Or you play ?go boki when hosted with 30 spiders lagging around, guess what, no fun.
                        while ?go base has place for 16 ppl the rest of the "skilled" pilots generally wont bother about pub. they go afk or in the long term retire. now the lack of those people makes pub even more unattractive. But pub is the base of this game, and that is what people forget about. It needs more care. Pure pub was a start but there needs to be a general attractive solution for all pubs. Than trash the basebot. If u want new people you have to offer them something new.

                        ----------------------------
                        Now, because i dont want to make trouble only, here are some ideas i.e. bots who host 30 min mini games every full hour similar to ?go base, just w/o caps. just a warp, some prices for the winners and a nice score overview. And those balls in the xmas map, they are fun and prevent from warping/shooting, good idea. Also new graphics would be nice, something like that...
                        It would also be nice if points would actually have any use, like let the top 3 pilots and top 3 squads choose an event to be hosted or give them an ad. or price them super once, wtf there are actually quite a lot of possibilities. and why cant i buy a brick for a million?!

                        I agree with making pubs a little more organized.. maybe a bot to control the number of a certain ship on a freq.. maybe something to clean ppl out of the spawn area a little bit also. But as for the rest, your getting a little too far fetched. :P
                        Dodge in game :greedy:

                        Comment


                        • #13
                          Staff sounds like a lot of work and not that much fun. And it def sounds like PL is taking on too many responsibilities for the amount of time he has, at least from what people are saying. He should definitely delegate some of that work to other people if possible. Maybe make a second dean or an assistant dean or hand over some of the things he's doing like TWL.
                          1:Zerzera> aura shut up
                          1:Zerzera> you hate my recruits because I am muslim
                          jdigs3> jdigs offers u his protection

                          Comment


                          • #14
                            The way to get the people interested?

                            Imagine that you have just found out about this game and you enter tw. All you can do is play public base or hosted games(because no-one will pick newbie in ?go base if there are lots of "known people" and do you know about ?go javs map or w/e just after logging in and there are probably no-one to play those maps). And if you are like from Asia and you play this game let's say at 12am-3pm, there are probably 200 players online at the moment. At that time, how many dudes are online who can host? I mean who wants to play only a pub map for 36 hours to get play an other arena? Americans and Euros are probably sleeping. I don't know how many asian hosts/mods w/e there are but I think there should be more.

                            I don't know what's the point of having 36 hours' limit in elims. Are you more vet after 36 hours than 1 or 5 hours? If there would be no limit then a newb could play 4 arenas just after logging in. What an achievement!

                            I could write more but I gotta run now.
                            revolt> my girl
                            Golden_Aim> nice lips, i bet she gives u awesome blowjobs
                            Metal Headz> she looks good for bjs
                            Golden_Aim> LOL MHZ
                            Metal Headz> ROFL


                            1:kesser> MENTION ME
                            1:kesser> MOST KILLS

                            kess is homo

                            Comment


                            • #15
                              AFAIK, the 36 hour limit is to stop people creating new aliases and using them, trying to get as many names as possible at the top of the ladder. Maybe they make the usage limit 5 hours, and have a similar system to TWD where you have to !register an alias for elim. The registered nick can then be changed, but only one of your aliases will be on the ladder at any time.
                              USS Banana after years of superior jav play has amassed 17999 kills, he is 1 kill away from 18k, Type ?go Javs FOR A GAME OF HUNT (no scorereset) -Kim
                              ---A few minutes later---
                              9:cool koen> you scorereseted
                              9:Kim> UM
                              9:Kim> i didn't
                              9:cool koen> hahahahahahaha
                              9:ph <ZH>> LOOOOL
                              9:Stargazer <ER>> WHO FUCKING SCORERESET
                              9:pascone> lol?

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