I don't see how the changes to Weasels are any improvement over the old ones. Weasels have just become the "pub strayer" monstrosity that lancasters used to be, only these ones have a lot more tools than lancasters did and are a lot harder to kill.
There's been no decrease in the annoyingness of this ship. In fact, I greatly preferred the old changes. At least then you knew you could kill a cloaker once you got them out of stealth. Now, stealth is a thing of the past and thrust-shotting through the middle of base is a norm.
While I'm on that note... why bring the basing lancaster settings into pubs? I find lancasters difficult to predict (and therefore fight against) because there's no telling whether the ship is using multifire or not. The cooldown length/energy use is very different between the two settings and it sucks to fight them.
Pubs have only become less fun for me. Don't fuck with what has worked for years, IMO.
There's been no decrease in the annoyingness of this ship. In fact, I greatly preferred the old changes. At least then you knew you could kill a cloaker once you got them out of stealth. Now, stealth is a thing of the past and thrust-shotting through the middle of base is a norm.
While I'm on that note... why bring the basing lancaster settings into pubs? I find lancasters difficult to predict (and therefore fight against) because there's no telling whether the ship is using multifire or not. The cooldown length/energy use is very different between the two settings and it sucks to fight them.
Pubs have only become less fun for me. Don't fuck with what has worked for years, IMO.
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