Alright, I was sitting bored out of my mind in ?go javs today and an odd idea popped into my head. The only reason i'm posting it here is so people can give me feedback, and/or express their like/dislike for the idea. (And hell, maybe even find someone who has some fucking clue how to code bots.)
Gameplay:
Everyone is playing on their own freq in a set ship (the ship is not important.) When the game starts you kill as many people as possible. When you kill ANYONE you receive 5 points, but in return if the person you killed comes back and kills you, you not only lose the 5 points you gained, but you lose an additional 2 (or possibly 3) points. (Double kills count as nothing.) Every new person you kill gives you another 5 points, and every time you kill someone you have already killed you gain 3 (or possibly 2) points. The object is to be the player with the most points after an alloted amount of time. (The amount of time is set by the host.)
Originally, I thought it would be cool to be specced if you were killed by someone you had already killed, but I figuired if this was the case it's very possible to end up with 2 players left like in normal hunt. However, those 2 leftover players may not have the most points so they may not even win.
Personally, I like the speccing idea more, but, as I stated above, I don't want a two player duel to determine the outcome. If you don't feel that, even with the speccing, a two player duel would occur, please say so because it's very posible i'm just being cynical.
Please post your opinion, flame, idea, et cetera.
Gameplay:
Everyone is playing on their own freq in a set ship (the ship is not important.) When the game starts you kill as many people as possible. When you kill ANYONE you receive 5 points, but in return if the person you killed comes back and kills you, you not only lose the 5 points you gained, but you lose an additional 2 (or possibly 3) points. (Double kills count as nothing.) Every new person you kill gives you another 5 points, and every time you kill someone you have already killed you gain 3 (or possibly 2) points. The object is to be the player with the most points after an alloted amount of time. (The amount of time is set by the host.)
Originally, I thought it would be cool to be specced if you were killed by someone you had already killed, but I figuired if this was the case it's very possible to end up with 2 players left like in normal hunt. However, those 2 leftover players may not have the most points so they may not even win.
Personally, I like the speccing idea more, but, as I stated above, I don't want a two player duel to determine the outcome. If you don't feel that, even with the speccing, a two player duel would occur, please say so because it's very posible i'm just being cynical.
Please post your opinion, flame, idea, et cetera.
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