heres my map - not a massive change to the normal map. 2 spawn points. radar screenshot and alarge screenshot is here
Nice map but you might want to open the spawn exits as trying to get large numbers of people out of the two choke points above and below each spawn might be hard.
I suppose the radar makes it look smaller. :/
People who are rather more than six feet tall and nearly as broad across the shoulders often have uneventful journeys. People jump out at them from behind rocks then say things like, "Oh. Sorry. I thought you were someone else."
Is there any need for safes? At least gate them up. Otherwise you'll just get people hiding in them.
Actually, that is a major difference in an arena that is to be hosted and a psudo-public arena. Hiding in a safe doesn't matter as deaths are much less final.
People who are rather more than six feet tall and nearly as broad across the shoulders often have uneventful journeys. People jump out at them from behind rocks then say things like, "Oh. Sorry. I thought you were someone else."
Nice map but you might want to open the spawn exits as trying to get large numbers of people out of the two choke points above and below each spawn might be hard.
I suppose the radar makes it look smaller. :/
I'm at the gym...ROFL, i went out to the gym to go on a computer again, GG me.
Anyhow...the tileset for MY ?go wb damn nice, and looks better than Docs...but err, anyway i'll put up a shot when i get home , darn my arms are tired :/ time for some tennis !
Also, adding safes is not a good idea, people will hide when being rushed whatever. Bad move.
Edit: Why are there two safes, in your version of ?go wb is there two teams?
The gonna find it hard to run to the safes when they are being rushed as people will be coming out the safe area as they respawn.
no everyone is on separate freqs same settings as ?go javs
The reason for 2 spawn points is odd freqs spawn at one point and even freqs spawn at the other. meaning they start in a dueling possition ie at different ends of the map and not next to each other.
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I say: Lose the safes. Not that people will only hide in the safes, they will hide behind the walls. And it should definitely be multi-freq, part of the thing in javs is that you're on your own freq. (It used to be two freqs by default but got changed) Also the spawning isn't that big of a problem in javs. Just make the spawn area big enough.
Bah, I think the safes were a good idea, but I may be a minority on the topic. I would have put four safes, one in each corner and made each a spawn and in lou of the walls, scatter some checkered safes around the large spawn safe so it would be near impossible to fire while next to the safe.
People who are rather more than six feet tall and nearly as broad across the shoulders often have uneventful journeys. People jump out at them from behind rocks then say things like, "Oh. Sorry. I thought you were someone else."
LOL at least in javs the bombs are slow enough to dodge......
Only if they're shot far enough.
One problem with two safe and multi freq game is that if there's lots of people playing (javs sometimes has 20 or so) it might become hard to even get out of the safe without getting killed. Especially with safes like in the picture above.
Well...in the cfg, the spawning radius can be the whole map, so the chances of spawning are slimmed.
Edit: If any of you know what hotspots are i'm trying to think of a hotspots system, but it's kind of hard to come up with a system for something like a ?go wb arena.
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