My view of a Warbird:
A solo or 2-3 squad fighter, working alone under the command of his or her teammates; a hunter.
One hit kills - Great. Perfect for sniping and hunting the enemy Leviathan or dangerous opponents that prove a threat to your teammates. No stealth, cloak, x-radar, rockets, repels, or anything. Just bullets. Afterburners are perfect and so is the energy regeneration. Great ship, no changes neccessary.
My view of a Javelin:
A Bomber, seeking and destroying several opponents at a time.
I believe they should be able to have stealth, but only greenable or ?buy-able, considering most fighter jets try to go undetected. This would prove a worthy adversary in the basing-style fights. Rockets are a valuable asset, as well. I also think the Javelin should have increase bullet firing ability - considering they are a fighter jet.
My view of a Spider:
A normal fighter, firing only bullets that deal less damage than a warbird. Used in bulk for squads or teammates, very valuable if used correctly.
One bullet rapid fire, very useful. No rockets or special features neccessary. Perfect as is.
My view of a Leviathan:
The big gun, powerful, similar to a mothership. The dependable and useful ship needed by all teammates.
I think what needs to be changed here is its power. Numb it down a bit, speed it up, give it more energy and less power, and have other players attach to this ship. I believe it should keep its repels, portals, rockets, bombs/mines, and stealth. Slap on an EMP to it's mines and bombs, reduce the blast radius, and give it tons of shrapnel, and a burst. This ship cannot attach to any other player.
My view of a Terrier:
A fighter ship. Fast bullets and fast speed.
No portals or repels. One rocket. X-Radar. Low energy. 2 hit kill from a spider maybe. Have only two bullets shoot from it at a time, barrel bullets. Increase the speed of the bullets to a little faster than a spider's. No ships can attach to this ship.
My view of a Weasel:
A spy ship. Goes undetected and spies on the formation of their enemy, sometimes making surprise attacks or distractions.
Slap on a yellow bomb without a bounce and give it a massive recoil. Keep the current status, ship size, etc. No mines.
My view of a Lancaster:
Strong ship with a wide range of bullet spray.
Keep all current stats, increase damage a little bit, decrease fire speed and regeneration rate. Slap on an X-Radar to this puppy, and give it more energy.
My view of a Shark:
The defender of all defenders. This ship is used to help defend teammates and the team Leviathan.
Can lay mines, shoot bombs with no initial speed, use X-Radar, and can be used as a shield for teammates, taking damage. Increase initial energy.
A solo or 2-3 squad fighter, working alone under the command of his or her teammates; a hunter.
One hit kills - Great. Perfect for sniping and hunting the enemy Leviathan or dangerous opponents that prove a threat to your teammates. No stealth, cloak, x-radar, rockets, repels, or anything. Just bullets. Afterburners are perfect and so is the energy regeneration. Great ship, no changes neccessary.
My view of a Javelin:
A Bomber, seeking and destroying several opponents at a time.
I believe they should be able to have stealth, but only greenable or ?buy-able, considering most fighter jets try to go undetected. This would prove a worthy adversary in the basing-style fights. Rockets are a valuable asset, as well. I also think the Javelin should have increase bullet firing ability - considering they are a fighter jet.
My view of a Spider:
A normal fighter, firing only bullets that deal less damage than a warbird. Used in bulk for squads or teammates, very valuable if used correctly.
One bullet rapid fire, very useful. No rockets or special features neccessary. Perfect as is.
My view of a Leviathan:
The big gun, powerful, similar to a mothership. The dependable and useful ship needed by all teammates.
I think what needs to be changed here is its power. Numb it down a bit, speed it up, give it more energy and less power, and have other players attach to this ship. I believe it should keep its repels, portals, rockets, bombs/mines, and stealth. Slap on an EMP to it's mines and bombs, reduce the blast radius, and give it tons of shrapnel, and a burst. This ship cannot attach to any other player.
My view of a Terrier:
A fighter ship. Fast bullets and fast speed.
No portals or repels. One rocket. X-Radar. Low energy. 2 hit kill from a spider maybe. Have only two bullets shoot from it at a time, barrel bullets. Increase the speed of the bullets to a little faster than a spider's. No ships can attach to this ship.
My view of a Weasel:
A spy ship. Goes undetected and spies on the formation of their enemy, sometimes making surprise attacks or distractions.
Slap on a yellow bomb without a bounce and give it a massive recoil. Keep the current status, ship size, etc. No mines.
My view of a Lancaster:
Strong ship with a wide range of bullet spray.
Keep all current stats, increase damage a little bit, decrease fire speed and regeneration rate. Slap on an X-Radar to this puppy, and give it more energy.
My view of a Shark:
The defender of all defenders. This ship is used to help defend teammates and the team Leviathan.
Can lay mines, shoot bombs with no initial speed, use X-Radar, and can be used as a shield for teammates, taking damage. Increase initial energy.
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