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  • #31
    Originally posted by Clichy View Post
    no then it should be best player of all the players out of the 2 teams combined (not just winning team):
    so
    Best wb/jav/lanc: name, Teamname/Freq#, kills, deaths
    Best Spid: " "
    Best Shark: " "
    Best Terr:" "
    Overall best player=MVP( ratio FT+K/d + TerrKills + and double count the kills FROM the terr and the shark): Name, Teamname/freq#, ship, Kills, deaths, FlagTouches

    Edit: nvm, didnt see rab already posted something like that
    New edit: nvm the nvm, he posted that after me. U COPIER MIKE
    wow im clever

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    • #32
      Originally posted by Rab View Post
      with my formulas you can race because its decided by the attribute that each ship should have the most of, hence whoever gets most wins, multipliers even out the ships, so someone in a shark can win etc... see above.
      I don't understand what to race for with your formula, don't actually understand it either, If I don't, I don't expect much new players to understand it either.
      Only the loyal count.

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      • #33
        There would be two things wrong using the FT shark formula. First stated above with sharks sitting on flag just getting tons of FT's and the other would be if the team only got 1 FT during the whole game, either holding cram for entire game or getting shut out. Either way that formula wouldn't work.
        Trench Wars' favorite cheater

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        • #34
          k but what else can u measure a shark on?

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          • #35
            Originally posted by Rab View Post
            k but what else can u measure a shark on?
            This may be a valid statistic to measure although it's more of a team statistic rather than one for an individual shark:

            The time for which you, the shark claim a flag, until the enemy claims it. So a shark that claims a flag for which his/her team keeps it for 3 min will be worth more than a shark that claims a flag for which his/her team keeps for 1 min only.

            It has it's flaws, but it's certainly something you can measure.

            ======

            Here are some other stats that can be measured, not necessarily specific to sharks:

            1) reps per death is still important
            2) greening
            3) if possible, measure amount of "damage" repped
            4) amt of damage inflicted on nme (measures shark ability to mine intelligently) ... can also be per shark death ... this is already measured in AML/IML/Pro and is perhaps one of the most imp stats there
            5) amt of damage inflicted on teammates (more specific than tks) ... can also be per shark death
            6) in AML/IML/Pro there is a stat called "wasted reps" ... I assume it's when someone reps with no nme bullets, or bombs repped as a result
            Last edited by Sufficient; 11-02-2006, 06:44 PM.

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            • #36
              Originally posted by Sufficient View Post
              1) reps per death is still important
              2) greening
              3) if possible, measure amount of "damage" repped
              4) amt of damage inflicted on nme (measures shark ability to mine intelligently) ... can also be per shark death ... this is already measured in AML/IML/Pro and is perhaps one of the most imp stats there
              5) amt of damage inflicted on teammates (more specific than tks) ... can also be per shark death
              6) in AML/IML/Pro there is a stat called "wasted reps" ... I assume it's when someone reps with no nme bullets, or bombs repped as a result
              Reps per death
              damage repped, damage eaten if possible
              And the usual Teks, TKs, etc.

              I don't remember the formulas but the problem now is sharks only lose rating, they can't rack up rating with their defense....a couple of TKs, while bad, shouldn't completely knock you out of contention for MVP.

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              • #37
                Well it might work if tw is willing to change tw basing settings
                1: cReEmY> jab get a life
                1: Twerp> pwned
                1: Duel Pasta> LOL
                1: Duel Pasta> ROFL
                1: Duel Pasta> Cant Breath
                1: Duel Pasta> You got pwned by a jr.

                -----

                8: cReEmY> If the square root of 5 is 2.5 then what is the square root of 1??
                8: JabJabJab> Uh... STOP IT!! Your hurting my head!


                cOnTaCt mE <- Want to talk to me click there!

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                • #38
                  Here's a suggestion to make the shark a more interesting ship.

                  Change the settings for the shark so that any direct bombs or direct mines that are set off by the shark have no prox damage.

                  Another suggestion would be to give the shark more energy so that there is more of an emphasis on shielding/blocking ... instead of simply recycling for reps. This would provide more emphasis on team greening as well.

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                  • #39
                    hm

                    Originally posted by Stabwound View Post
                    Oh, and I think it should be changed so that a player on the losing team is automatically disqualified from winning the MVP. How often do you see an MVP from a losing team in sports? Not very often, but it happens a lot in basing.

                    I do not believe that this should be compared to sports.

                    I agree with everything else you are saying.

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                    • #40
                      I'll update given some comments:

                      WINNING TEAM ONLY:

                      WB / JAV: (TeKs * 10) + FTs
                      SHARK: (Reps/(Deaths*3)*100) + TeKs + FTs
                      SPID / LANC / WEASEL: (Kills * 1.5) + TeKs + FTs
                      TERR: (100+TeKs) - (Deaths*3)



                      ...comments?

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                      • #41
                        Originally posted by Rab View Post
                        I'll update given some comments:

                        WINNING TEAM ONLY:

                        WB / JAV: (TeKs * 10) + FTs
                        SHARK: (Reps/(Deaths*3)*100) + TeKs + FTs
                        SPID / LANC / WEASEL: (Kills * 1.5) + TeKs + FTs
                        TERR: (100+TeKs) - (Deaths*3)



                        ...comments?
                        calculate this with some random spectators in a few bd-matches to see if this is a good formula.

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                        • #42
                          dont have time, someone else do it...

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                          • #43
                            keep it easy

                            have a clear goal

                            most points = MVP

                            makes players race for most points and add competition.
                            Only the loyal count.

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                            • #44
                              Anyway, I remembered an old idea I had:

                              We should just have output at the end of the match like:

                              Most kills
                              Most deaths
                              Most repels per death
                              Most repels wasted
                              Most damage repelled
                              Most greens
                              Most damage done
                              Most damage taken
                              Most damage on enemies
                              Most damage on teammates
                              Most
                              etc

                              Much more objective than some MVP formula, and having stats like these will probably show better how players actually performed. All of these are measurable stats, although I am not sure how some of them work; as Sufficient said, they are on other zone's bots.

                              Thoughts?
                              sdg

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                              • #45
                                Here's the updated mvp formula that should be on matchbot within a couple of days:
                                Code:
                                R = kills / deaths
                                S = kills / time
                                B = e^(terrkills - teamkills)
                                T = flag touches / team flag touches
                                K = non terr/shark kills
                                D = deaths / time
                                Q = shark kills
                                G = greens
                                E = enemy damage received
                                H = damage dealt
                                A = teammate kills assisted
                                ------------------------------------------
                                Individual player rating is determined by:
                                {[(0.5 * Q) + 3K*(S) - 3*D + 2B + (T * flag time) + G - (0.1 * E) + (0.4 * A)] / Average Ping} * 0 if name is not "D1st0rt"
                                USA WORLD CHAMPS

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