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Please, make the weasel small again.

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  • #16
    My only, minor suggestion is either ....

    a.) bring back the either cloak or stealth setting, or both at a decrease of power

    or

    b.) make it so the lanc spawns with X-Radar EVERY time
    DELETED

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    • #17
      At the risk of repeating myself, the weasel is not efficient at anything in particular, and that's a blow to whatever team use them because whatever the weasel do, another ship can do much better. People won't say "I wish I had a weasel on my team right" with the current settings. I can only speak for myself when I say my priority is my team and I pick the ships that help it most, and when things were desperate, the small weasel was the ship you could rely on more than any other to turn the advantage of a timed game back to your side. That's how I play the game, other people like to solo or lt outside purepub and timed pubs and that's fine, maybe the weasel is just fine there. I'm sure a lot of people had just as much a beef against the settings on the small weasel as I have with the normal size we got now. I won't go on and on about this and I don't want to be pain for the staff, but I think there's room for compromise and maybe that should start with making the weasel small again

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      • #18
        Make it small, remove any thrust+shot, energy drain when cloaked and stealthed, and make it unable to shoot while stealthed. Wouldn't that work?

        It'd be small to add the threat and uniqueness in basing matches.
        It'd be unable to do any thrust shot which annoys many non-weasels.
        It'd be unable to simply cloak and stealth and then shoot.
        It'd be unable to camp cloaked and simply toggle stealth on when a target approaches.

        So basically, if it's going to combat, it's pretty much not gonna have stealth on. Can't shoot with stealth on and simply keeping it on while cloaked drains the energy.

        And if it's going to sneak into base, it can get in and capture the flag by sneaking in, and this usually requires a cloak+stealth combo, so they can't just ambush your terr if they're low on energy.

        I dunno, I'm sure settings have been thought about and discussed a great deal, but the small size was really the only purpose for the weasel in basing terms. Sharks get reps and Javs get rockets. :huh:

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        • #19
          new weasel = death of lev

          I guess the point of the new/old weasel is to limit levs, but honestly, all they're doing is spawnkilling levs. No skill involved, no management of energy, no basing. Just laming.

          Now, I play a lot as a lev so it sux to be me, BUT, I also played a bit as a the new/old weasel. It was incredibly boring.

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          • #20
            Yes, the small weasel was so much more efficient. I mean, how awesome was it to go through small holes that NONE of the other seven ships could? And how awesome was it when a pack of you basically swarmed the FR from the roof and slaughtered the terrier, a ship that was supposed to be able to deal with you? Yeah, that was real beneficial to basing.

            Until you give the other ships more entrances to use, the weasel does not deserve special treatment. Period.
            Originally posted by Tone
            It is now time for the energy shift of the 7th root race to manifest on the 3D physical plane and uplift us back to 5D.
            Originally posted by the_paul
            Gargle battery acid fuckface
            Originally posted by Material Girl
            I tried downloading a soundcard

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            • #21
              Originally posted by PH View Post
              Yes, the small weasel was so much more efficient. I mean, how awesome was it to go through small holes that NONE of the other seven ships could? And how awesome was it when a pack of you basically swarmed the FR from the roof and slaughtered the terrier, a ship that was supposed to be able to deal with you? Yeah, that was real beneficial to basing.

              Until you give the other ships more entrances to use, the weasel does not deserve special treatment. Period.
              Your argument supports the "make everything WB" ideology. In 8v8, is a weasel or two going to break the game? No. So making it big HURTS it in Basing, but neutralizes it in pub. If you want pub to be an example for basing, then I want to start seeing a fucking limit on how many javs per team there are. You think a terrier has it bad vs enemy weasels? That's nothing compared to the amount of morons you have javving.

              Until shit like that is fixed, the weasel does not deserve special treatment, so don't focus on it, and give it back it's purpose.

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              • #22
                Pub isn't supposed to be designed for 8 vs 8, nor should it mirror an 8 vs 8 environment. If this is your main reason for your proposed change, then it's not good enough.

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                • #23
                  The weasel's purpose was never to be an undersized, overpowered nuisance. Sorry to burst your bubble.

                  "Make everything WB"? No, I fully support variety when it comes to ships. I just don't believe they should have different levels of access to the map. One ship should not be able to utilize holes if the other ships can't do the same thing. I know some people enjoyed being pests and abusing the size of their ship, but the time has come to grow balls and get on the same playing field as everyone else.

                  Pub is not a reflection of highly competitive basing, nor should it be. However, I don't think we should even be discussing these problems in the same sentence, because the weasel and javelin present problems that are completely independent of each other. The small weasel was good for nothing but rushing the terrier. Now terrs stand a fighting chance, as they are supposed to, against weasels. Therefore this problem has for the most part been dealt with, and any further tweaking to ship six is not going to solve the javelin problem. In fact, with only one entrance to guard against invisible menaces, I'd say javelins now have even less of an excuse to be idiots.
                  Originally posted by Tone
                  It is now time for the energy shift of the 7th root race to manifest on the 3D physical plane and uplift us back to 5D.
                  Originally posted by the_paul
                  Gargle battery acid fuckface
                  Originally posted by Material Girl
                  I tried downloading a soundcard

                  Comment


                  • #24
                    weasel's purpose?

                    I don't think the argument of what the weasel's purpose WAS holds any real weight. It's about what it should be. And about how the weasel balances out the game.

                    I think the small size gave it a niche and function that was unique. Now it's just a slower warbird that can cloak and regenerate at the same time. The balance is out of whack now and needs to be tweaked again. I honestly don't see how setting up the pubs to be spawnkillland is going to lure new players. As a newb, being spawned relentlessly is going to turn people away, even for a free game.

                    I also have a problem with the "pure pub" thing. Somehow the presence of a lev contaminates the purity???? Maybe to some of the old-timers, but not to me (two year anniversary coming up). Was the lev added last somehow and became the bastard child of TW?

                    The game is about balancing the various ships against each other and mastering the differences between them. The might of the lev as a LT is balanced by the requirement to reach 20. But being spawned 10-11 times in a row makes that requirement nearly impossible to reach.

                    If this current weasel continues, they'll need to at least give levs xradar, so we have SOME tiny chance of survival.

                    Comment


                    • #25
                      I have clearly stated what the Weasel is supposed to be. An Assassin. Whether it is spawning Leviathans or killing a Terrier in flagroom (which in the last few days has proven to have done both) then to me, the settings change has been clearly justified. No longer do we have an army of Cloakers destroying everything. This Weasel requires patience and some degree of tactical skill.
                      "What is it? Um . . . what do you want it to be?" ?€”Juzba, Izzet tinker
                      • Shark
                      • Dicer
                      • Sager
                      • Trench Wars Map Uploader

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                      • #26
                        An army of cloakers

                        is exactly what I'm seeing in pub. Not "assassins", just lamers. An assassin targets someone based on strategy or tactical advantage. These guys are just sneaking up and laming slow ships (read: Lev), or spawning. No tactics, no strategy, no skill.

                        Comment


                        • #27
                          is exactly what I'm seeing in pub. Not "assassins", just lamers. An assassin targets someone based on strategy or tactical advantage. These guys are just sneaking up and laming slow ships (read: Lev), or spawning. No tactics, no strategy, no skill.

                          You're quite wrong. I've seen the opposite.
                          "What is it? Um . . . what do you want it to be?" ?€”Juzba, Izzet tinker
                          • Shark
                          • Dicer
                          • Sager
                          • Trench Wars Map Uploader

                          Comment


                          • #28
                            Rose-tinted glasses tend to have that effect.


                            Also, if weasels should not be allowed to utilize the holes in flagroom, then wall them up so the javs can't utilize them either. After all, it's not fair that now Javs are the only ship that can utilize them, right PH? Maybe we should get rid of the Jav bomb-bounce

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                            • #29
                              Staff seems very insecure about it's shipsettings.
                              Shame, effort would be much more in its place on different subjects.
                              Only the loyal count.

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                              • #30
                                The X was fine, it took a lot of skill with micromanaging to make it work. It was great at basing, dueling, and assassinating key ships. Making it big is ruining its uniqueness. It was already perfectly balanced(maybe not the thrust shot but everything else) and there is no reason to make it big and lame. Stop changing the ships its ruining the game. There are not going to be many new people coming to this game so changing settings will only make the core group leave and the game will die very very quickly. Pub is perfectly balanced without all these crappy changes so stop fucking it up and leave the settings the hell alone.

                                And anyone complaining about the small x being overpowered in a timed game should note that they would die MORE from jav tks than by an enemy X.

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