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  • twsd

    ive created a squad called web-heads. i intend to experiment and see how much twsd can really be played. anyone who wants to have a fun time in this new venue, let me know.
    Be the change you want to see in the world. --Ghandi

  • #2
    Good Luck on your quest young jedi.
    sigpic

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    • #3
      Yea have fun and good luck
      https://soundcloud.com/annux-1/annux-relief

      1:Wah!!>THE WAY I FEEL FOR YOUUU HOHOHOHOOH OHOHO
      1:Wah!!>OH OH OH OH OH OH OOOHH
      1:Wah!!>I dont worry cause
      1:soild <ZH>>EVERYHTINGS GONNA BE ARLIGFHT
      1:Wah!!>people keep on talking
      1:soild>they can say what they like
      1:Wah!!>ALL I know is:
      1:soild>EVERYTHINGS GONNA BE ALRIGHT

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      • #4
        There'll be new map and settings and probably a new gamestyle for TWSD for next season. Should look forward to it.
        3:Wax> ard and i snapchat all the time
        3:Wax> we play virtually tummysticks
        3:i.d.> da fk is that?
        3:Ardour> we basically are each others personal psychologist
        3:Shadowmere> i.d., Wax breaks keyboards playing SubSpace. Best not ask him what anything is.
        3:Wax> Tummy sticks is the situation, commonly referred to as a game, in which two erect men cuddle closely and face-to-face causing their two erect penises, or sticks, to push upwards between their stomachs, or tummys.
        3:Wax> Sticks combine with tummys, hence the name "tummy sticks."
        3:Shadowmere> LOL
        3:i.d.> Oddly, that's close to what I thought it was...

        Best> I never cooked a day in my life

        Deft> beat by a guy who plays ss on his cellphone
        Shadowmere> Rofl
        Up in ya !> With his feet
        Deft> no kidding, redefining l44t
        Up in ya !> l44t feet
        Deft> l44t f44t*
        Up in ya !> Twinkle toes
        Deft> he had l33t f33t but he practiced

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        • #5
          rockin twsd

          cool, you couldn't possibly give me some clues as to the new layout could you? btw it's a good thing the map is changing, that thing is so disjointed
          Be the change you want to see in the world. --Ghandi

          Comment


          • #6
            Reaver outlined the details for the changes here:

            Originally posted by Reaver View Post
            Originally posted by Ignominy View Post
            SD as it is now is a failure of a division. I think it's a great idea and has a lot of potential to be fun. I don't think it will spread zone activity thin, and I think if anything it might bring some new players/squads/competition to TWD.

            It's obviously too late to try and get it in this year's TWL, but it's not too late to make it playable.

            SD doesn't get played mostly because of two reasons:

            1) Random damage
            2) Bad map

            Though I don't think I should need to, I will explain why: In a giant map where the spawn area is equal to ANYWHERE on the map, a game that requires lots of teaming is left more up to luck. Since random damage makes it somewhat more up to luck whether you live or die, and then it's up to luck as to whether you can get to your team or not, so EVERYONE HATES IT.

            There is a perfectly decent sd map sitting now, on the TW server, under ?go twsdx. I had a friend from dev check it and it doesn't have random damage (BulletDamageLevel=520 ExactDamage=1 [exactdamage = Min/Max 0:1:If damage is to be random or not (1=exact, 0=random)]). Even if you don't think this map is perfect, it's still better than the hardly ususable behemoth that is up right now.

            The other issues (e.g. changing team deaths, which personally I think should stay the same) can be dealt with later, right now it just needs those two things fixed and it will at least be playable. And perhaps, with this step in the right direction, more interest can be gathered, the rest of it can be fine-tuned, and we can have a TWLS next year.

            My understanding is that this will take three seconds to change. I know you are busy with TWL, but not everyone is working on that. I'd like to see this new map and no random damage at least tested. All you have to do is put in the maps and change the bots' !warpto commands, right?
            RiiStar, Maverick, Dameon Angell, Sertifi, and a few others escaping my memory right now have been helping with this. We've been working on TWSD behind the scenes for quite awhile now, it's only recently (within the past 2 weeks) fell on the back burner, so to speak, because TWL is coming up. I want to launch the new TWSD when TWL is over with the new settings we've been discussing because I have high hopes for TWSD, with the new settings/map, but I want to make sure that it's given time and attention, if it were to be released right now I'm not sure that it would considering TWL is starting so soon. Additionally, people that were helping with map settings or coding the bot are busy with TWL or other things that need to be fixed asap.

            As of right now, the things we're hoping to have implemented in the final version are this:
            • 1 non-stationary (moves with whomever picked it up first) flag
            • transferable flag upon-death
            • points awarded for the team holding the flag
            • more than normal amount of points awarded per kill by the flag carrier
            • normal points awarded per kill by non-flag carrier
            • non-random damage
            • Implementation of Brick's into the game play allowing for temporary fortified movable bases

            The brick's will be balanced somehow, we'll either allow for many bricks per game with a very short life, or 1 brick per game with a long life. Some of the changes are more drastic than what most people expected but we've discussed all of the new elements extensively and believe at the very least that it deserves a chance. If it doesn't work out, we'll switch back to a more conservative change with a nice new map, non-random damage and pretty much the same TWSD. As always, if you have suggestions feel free to let us know, though we are planning to at least give the above mentioned settings a try.
            afksry

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            • #7
              sounds very interesting. i like the idea of bricks a lot. bricks in a wide open arena would involve a lot of teamwork and training in an area that hasn't been done a lot in this zone
              Be the change you want to see in the world. --Ghandi

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              • #8
                Not that it's ever going to be made, but wouldn't it be fun if the map for TWSD was randomly generated before every SD match? I.e. every SD match would be played on a new map. The spider division would just be right for it.. well.. just a thought, maybe I'll be the one to accomplish it one day :fear:
                1:Kthx> Hey Cower ill let you play the next game if you can name me five medieval weapons.
                1:Cower> Sword
                1:Kthx> ok
                1:Cower> Axe
                1:Kthx> WAIT, YOU GOT IT
                1:Cower> ?
                1:Kthx> GET OFF THE CHAT

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                • #9
                  Originally posted by Ward View Post
                  Not that it's ever going to be made, but wouldn't it be fun if the map for TWSD was randomly generated before every SD match? I.e. every SD match would be played on a new map. The spider division would just be right for it.. well.. just a thought, maybe I'll be the one to accomplish it one day :fear:
                  No one has coded it, but interestingly idea that is technically possible. Im not sure if it would be possible with subgame, but it defiantly could be done in as3. As i have seen in some as3 zones you can fly to a warp point in one arena and it takes you to a different arena automatically. Also you can recycle an arena in as3 without people being kicked out of it, it auto reloads the arena.
                  Rediscover online gaming. Get Subspace

                  Mantra-Slider> you like it rough
                  Kitty> true

                  I girl with BooBiez> OH I GET IT U PRETEND TO BE A MAN


                  Flabby.tv - The Offical Flabby Website

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                  • #10
                    Originally posted by Fooly Cooly View Post
                    cool, you couldn't possibly give me some clues as to the new layout could you? btw it's a good thing the map is changing, that thing is so disjointed
                    ?go twsdx
                    PubBot8> Going to 69 :greedy:

                    Jacklyn> I'll play with this clit thing later
                    Dr.Coiff> i've played with it

                    3:Mirror <ZH>> fly around and boom blow everyone up

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