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Ye we can watch 18-24 fps movies because of the blurry thing. Try playing even this game with 24 fps. It would be sticky because SS doesn't have the blur effect as in movies. Hah i could tell you a whole lot about this subject but i think you got it already :P
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when u blink really fast for the sake of it, u can sometimes sync with the black frames.Originally posted by Ephemeral View PostAll theater movies are (and have been) 24 fps for a reason. If the human eye were faster than that, you would see the frame lines as they rolled past while you ate your popcorn.
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Movies need only 24 fps because of their perfect motion blur. Games usually don't have it because they just render still frames at high fps without worrying about how the objects are moving when rendering them. Human eye can actually detect the difference between 1000 fps and 10000 fps if you just use a shutter to show a very bright object for the period of 1/10000 seconds and then immediately close. If synced properly, 1000 fps would miss the object every time and you'd only see black, whereas with 10000 fps you'd see the object (assuming it's repeatedly shown). With perfect motion blur the display could be 24 fps and look about as good as 10000 fps without motion blur. Now this may sound like a contrived scenario certainly not occuring in Subspace. But it clearly shows that without motion blur one shouldn't try to come up with an fps number over which humans couldn't see. It's just bs. And in fast-paced games which don't have motion blur, many people really can see the difference between 60 fps and 120 fps.Originally posted by Ephemeral View PostAll theater movies are (and have been) 24 fps for a reason. If the human eye were faster than that, you would see the frame lines as they rolled past while you ate your popcorn.
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In Advanced options click Disable Clipping, Avoid Page Flipping, and No FramelimitOriginally posted by Kawrae View PostI had good fps on my old comp but now it's the regular 75. What was the "trick" again?
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All theater movies are (and have been) 24 fps for a reason. If the human eye were faster than that, you would see the frame lines as they rolled past while you ate your popcorn.Originally posted by Kawrae View PostActually a human eye can detect 30-60 fps. Depends alot on who is watching.
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Open your continuum client, go to advanced options, and tick the 'no framerate limit'.Originally posted by Kawrae View PostI had good fps on my old comp but now it's the regular 75. What was the "trick" again?
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I had good fps on my old comp but now it's the regular 75. What was the "trick" again?
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On a side note it's doubtful anyone could notice the difference between 2300fps and 3000fps if they didn't see the fps counter. If you have an LCD screen it's most likely only going 60fps anyway
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Originally posted by Cracker Jack Man View PostSo I heard from a source that having an FPS above 500 was... a problem and causes glitches in the game. Well, I just had to remove all of the Max Framerate blocks on my profile and give this a shot. Behold... 2000+ FPS.


Yay, your computer is slower than mine -_-
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It can't detect distance between movement, however when you play a game at 30fps, and another at 60fps, you can feel the difference.Originally posted by Ephemeral View PostToo bad the human eye can not detect more then about 24 fps.
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True Eph. If you are in spec and you "shift" your way over the map the fps will go up even more.
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holy bejesusOriginally posted by Evul Fly View PostBehold... 200000+ FPZ

you must have some sort off supercomputer
one so fast it can run mspaint :S
with such a beast y art thou running ss run so fast and not solving the worlds climates problems with simulations?
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