- Shouldn't combine all deaths throughout all the rounds.
- Remove shraps, or at least decrease the dmg if possible.
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Javelim - 1v1 / 2v2 / 3v3 / 4v4 / 5v5 Comments and suggestions
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team mvp
Well we just played the 5v5 5v5 5v5 5v5 team type thing and it seemed a bit rigged to me. Two teams get to skip round 1 with 0 deaths when the deaths are carryover? The round skip needs to be eliminated. If you need to spec entire teams then do it. The advantage is too high.
Secondly, the mvp to a singular player in a team game is ok and all, but why not give a team mvp to the freq with the most kills. Because in the one we played, Lordy gets mvp for having 21 kills. Well, the team that won all had 12 and under. My frequency had the most combined kills. There should be a "Team MVP" for the freq with the most combined kills in the match. Especially if the round skip problem isn't rectified. Just a thought, I'm sure more than half of the people who played the event would agree with me.
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Javelim - 1v1 / 2v2 / 3v3 / 4v4 / 5v5 Comments and suggestions
I've just hosted all 5 varieties, and you guys can give feedback on what you thought about the aesthetics of the game, design, bugs that you found, and anything that you'd like to know more about the game and what its direction will be in the future, can be inquired about, here.
I designed the map layout, The Unliked One... (Unliked <ZH>) designed the beautiful tileset/gfx that is already being used for another event =p, and flibb <ER> who did the most work out of us 3 with the great bot that you see being used in the arena.Tags: None
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