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  • #16
    Going to try counting rank 0 players as strength 5 for purposes of army balance (rank 1 as str 6, 2 as 7, etc). This may make the problem with the numbers imbalance vs strength imbalance more fair. Can be tweaked as we go along.

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    • #17
      This discussion is missing Sertifi's input.

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      • #18
        Distension

        Originally posted by unrealistic View Post
        This discussion is missing Sertifi's input.
        So true.

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        • #19
          Distension

          This isnt much of a suggestion to a bug or whatever but i love playing the game and i cant seem to be online when it is going on anymore, is it possible to post times of when the game will be hosted somehwere? i think their would be way more people playing that way, therefor more of a chance to find certain bugs, and make the game more fun as well.
          5:Melanoma> so I kinda cheated on my gf yesterday
          5:Melanoma> but I was drunk so it doesnt count right
          5:Oops> doesnt count if ur sober just so long as u dont get caught
          5:Melanoma> aight cool
          5:Melanoma> + it was with a dude
          5:Oops> what?
          5:Melanoma> ye
          5:Oops> you serious?
          5:Melanoma> innocent kissing
          5:Melanoma> fu
          5:Melanoma> I WAS DRUNK
          5:squallFF8> this is akward

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          • #20
            I would say levelling is way too slow... i mean even with the 1.5 beta bonus it will takes ages at around level 10.... as in like half a day.

            I think you should make it harder to level up at higher levels so people don't lose interest earlier on.

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            • #21
              Originally posted by Oops View Post
              This isnt much of a suggestion to a bug or whatever but i love playing the game and i cant seem to be online when it is going on anymore, is it possible to post times of when the game will be hosted somehwere? i think their would be way more people playing that way, therefor more of a chance to find certain bugs, and make the game more fun as well.
              this

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              • #22
                Originally posted by inaphyt View Post
                I would say levelling is way too slow... i mean even with the 1.5 beta bonus it will takes ages at around level 10.... as in like half a day.

                I think you should make it harder to level up at higher levels so people don't lose interest earlier on.
                i somewhat agree with this. the last thing i want to happen is get bored of it but yeah, maybe leveling up should not be quite AS difficult for the earlier levels. if it takes 1000 rp for a level 10 terr, or whatever, i can only imagine how hard it would be for a level 20, or 30, when all the interesting upgrades come about as well.
                Last edited by Jeenyuss; 10-16-2007, 01:41 AM.
                Originally posted by turmio
                jeenyuss seemingly without reason if he didn't have clean flours in his bag.
                Originally posted by grand
                I've been afk eating an apple and watching the late night news...

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                • #23
                  Ranking up should be looked at in two ways: from a per-ship perspective, and in terms of early leveling where players first are addicted -- say, <10 -- to after that. Some ships seem to level almost too quickly, while others take a lot longer than patience allows. Which do you see problems with, vs those levelling too fast? (Make sure to consider that ships shouldn't get levelled to max without about 6 months of solid playing time, though.)

                  Today I played a spider for the first time in a while, and was pretty shocked at going up a good 3 ranks in the period of about 10 minutes. I would fire in the general vicinity of an enemy, and the kills would pop up as if by magic.

                  In contrast, I played a Levi that was at rank 9 or so and was lucky to get a kill every minute or so. Largely I found I was getting killed much more often than killed. This may be in part due to the recent change of levi bombs to being less damaging and causing more EMP shutdown, however. I found myself using the bombs quite a bit less as the guns were just about the only thing that made kills.

                  A further contrast was the shark. Despite having the second smallest RP requirement, I couldn't rank up this thing if my life depended on it. Granted, I didn't ever win a round with it and earn the bonus. But its kills came morbidly slow. Perhaps shark & terr should get double RP for kills, and also have their level RP requirements lowered?

                  One addition coming soon for the terr is a chance to have burst and port prized back every 30 seconds. Each level upgraded gives you +10% chance of this occurring, maybe compensating for the loss of shared greens for the terr. This doesn't make life any easier for the shark, though ... may need to give them guns much earlier on, + another rep, as some kind of self-defense.

                  Re: scheduled times, unfortunately my schedule is such that I can't actually schedule anything. The only thing I can say is that at the moment I'm testing usually somewhere around 10AM-1PM EST or 4PM-6PM EST. (That's 3PM-6PM GMT and 9PM-11PM GMT, EST being GMT -5.) Hard to say which time is more likely, but I'm trying to vary it up to allow people from different times to test it out.

                  If you can provide input on how fast each ship seems to level, particularly if you've played many of them, I'd appreciate it.

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                  • #24
                    The javelin seems to be a major RP collector, and you can fly through the early levels if there's a big population there. I don't know if it would be different when the game is actually released, but right now when you get to level 11~ or close it gets a lot harder to level. I've spent the last couple of testing sessions trying to get halfway through it. I'm not sure how much is required to level it in comparison to the rest of the ships, and it should probably be more than most of the others, but when it doubles each time it becomes a daunting task in general to level a ship up very high, because 1.) Many people I see are very low ranked, and even 5-fering them is only going to give you minimal rewards. Would it be a bad idea to try and give the the jav a bigger bonus when they manage to kill multiple enemies at once. There's a streak bonus right now but I believe it should be higher and easier to get with a javelin.

                    In regards to the shark i've seen ph jump up to level 10 (the same as me) in the game, and even disregarding the ship difference he's done it very fast. If you mine up the bases you're going to get some kills, you might look into giving it more to start off with (perhaps the ability to mine once when you first get the ship). I don't know if that's possible, but starting them off with one rep and one mine would be a nice balance. If it becomes a problem because the other team is no longer dying due to mines, you might want to jack up their support bonus even more, because even now people can see how essential they are to making sure your base isn't taken while you're gone.

                    The weasel also might become incredibly difficult to get upgrades for later on, considering most of it's things cost 2 points. I haven't messed around in it much though.
                    help: (qg) (javs): i think my isp is stealing internet from me.

                    What's the difference between chopping an onion and chopping a baby? I cry when I chop onions. Type ?go Jav -Chao <ER>
                    MegamanEXE> Chao
                    MegamanEXE> I came from watching Hockey to say this
                    (Sefarius)> ....
                    (Hate The Fake)> LOL
                    MegamanEXE> You are sick
                    MegamanEXE> Good day

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                    • #25
                      You can go for streaks, and also you fail to forget that you gotta dedicate a lot of your subspacing time online to this to get anywhere, at an efficient rate. Therefore I'd say the steep leveling mechanism shouldn't be reduced. When the game is released, it'll be on 24/7 pretty much, and if its recent tests indicate of its "fun-ness", it'll be like another Pub, with a steady flow of people playing in it.
                      ♪♫♪♫♪♫♪♫♪♫♪♫
                      Failure teaches success.
                      .
                      

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                      • #26
                        Originally posted by Kim View Post
                        24/7 pretty much
                        I think there was a little doubt about that, if it's gonna run (generally) without restriction then the slow progress is more bearable.
                        help: (qg) (javs): i think my isp is stealing internet from me.

                        What's the difference between chopping an onion and chopping a baby? I cry when I chop onions. Type ?go Jav -Chao <ER>
                        MegamanEXE> Chao
                        MegamanEXE> I came from watching Hockey to say this
                        (Sefarius)> ....
                        (Hate The Fake)> LOL
                        MegamanEXE> You are sick
                        MegamanEXE> Good day

                        Comment


                        • #27
                          Originally posted by Kim View Post
                          You can go for streaks, and also you fail to forget that you gotta dedicate a lot of your subspacing time online to this to get anywhere, at an efficient rate. Therefore I'd say the steep leveling mechanism shouldn't be reduced. When the game is released, it'll be on 24/7 pretty much, and if its recent tests indicate of its "fun-ness", it'll be like another Pub, with a steady flow of people playing in it.
                          :-) dugwyler ftw
                          SSCU Trench Wars Super Moderator
                          SSCU Trench Wars Bot/Web Developer


                          Stayon> That type of thing, when you're married for 50 years but you know you fucked up when you dropped chilli sause on your elitist rich boss, while crossing the cafeteria's lunch zone, getting you fired, because you were distracted admiring the cleaning lady's ass that you beated off to, when your sluggish wife and two retarted kids were asleep.

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                          • #28
                            Originally posted by bete noire View Post
                            :-) dugwyler ftw
                            The streaks don't resolve the problem i mean... people will just camp and run furthermore probably wont even care about the flag.

                            In a warbird getting 1600 even with streaks and round wins and 1.5 bets bonus takes ages just think the average ship gets you 6 (if you happen to have flags)
                            thats 266 kills for one level... this is like only level 10 seriously..

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                            • #29
                              I wouldn't mind seeing some help for a team that is losing horribly (going 0-3, or 0-5, etc...). I know the assist command is there, but people have to volunteer to do it and most people don't like leaving the winning team unless people are starting to complain a lot. perhaps something like warping the losing teams terr into a base to give them a head start, or something along those lines to give the team help without having to depend on the winning team for help. I also wouldn't mind it if the tile-set was a little bit brighter to help see everything a little more clearly.

                              Other than that, I find the zone very enjoyable to play in. Keep up the good work, gdugwyler!



                              ps. if you guys like this kind of RPG styled game, you might want to check out SSCE Hyperspace, cause it's an RPG zone that's roughly about the same as this. I'd be good to see what works for them, or to learn from their mistakes.
                              duel pasta <ER>> i can lick my asshole

                              Mattey> put me in corch

                              zidane> go kf urself pork

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                              • #30
                                The losing team is definitely biting the bullet in the games that I've played in. Instead of promoting wins, the game should promote the losing team to equalize the battle front to sustain the "grind", then people won't notice how many points it takes to level up, because you'll just be killing stuff all the time.
                                ♪♫♪♫♪♫♪♫♪♫♪♫
                                Failure teaches success.
                                .
                                

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