Perhaps when a battle has gone on for an hour it should end inconclusively due to both armies running out of supplies. Both teams could earn a 50% bonus. Otherwise people will have to leave without getting the bonus they deserve after all that hard fighting.
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Originally posted by Viruk View PostPerhaps when a battle has gone on for an hour it should end inconclusively due to both armies running out of supplies. Both teams could earn a 50% bonus. Otherwise people will have to leave without getting the bonus they deserve after all that hard fighting.
1996 Minnesota State Pooping Champion
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Levis
A small complaint about levis. ph is about level 10 on the levi and he already had l2 bombs and was pretty annoying. Most of the time he would do just like Zei and sit outside of flag room bombing at us. I don't know if he killed others, and he didn't killed me that much but his emp bombs would leave me vulnerable at many times. Making me kill-able to the slightest l1 bullet/bomb. IMO, he shouldn't be that powerful at such a low level.
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As the time needed to win a round as well as the overall method of winning are both undergoing some experimentation, it would be helpful if you tell me 4 things about rounds that go on too long:
- Roughly how many people playing
- Single or two flag mode
- Time required to win
- Normal mode (hold both flags for certain unbroken amount of time to win) or hybrid (progress is "saved" when you hold both flags, and other team has to remove the progress made, though at a fast rate, before they can make their own progress toward a round win)
Otherwise I can't do much to fix anything, as I might end up changing one mode and actually make things worse. Anyhow, please be as specific as possible when reporting problems so that I can actually do something about them.
EDIT: I'd forgotten to mention, one reason why I need such specific information is because 9 of the 10 beta tests scheduled during the week happen almost entirely while I'm at work or otherwise disposed. ali and Left, would you have any problems with moving the first test up a half hour so that I could be involved when I have the time?
I've heard some reports about Ops docking from being AFK or for other reasons, but !status still showing they are in Ops, and they receive +OP and so on, and sometimes can even use Ops commands. Anyone discovered a way to make this happen repeatedly? I'd like to know the exact circumstances, and see a copy/paste of what the bot tells you when you dock, if possible.
Also, I forgot to post it, but there's an experimental new Warbird ability called the M.A.S.T.E.R. Drive (designed for skilled WB pilots) that gives the ship a chance for super and/or shields whenever a streak is made. When I first put it in, it would just checks every 5 kills, but I'm changing it now to check after every kill once a streak of 5 has been made (so long as the streak is maintained). The probabily of it firing will go up 1% per kill per rank of the ability, but with the first kill not counting as it's not successive, so total successive kills - 1. So: a WB making its 7th successive kill and holding 3 levels of M.A.S.T.E.R. Drive will have an 18% chance ((7 - 1) x 3) of being awarded super, and an 18% chance of being awarded shields. This change of course makes the ability a good bit more powerful. I might tone it down a little if it seems too much so. Give it a shot. Remember, it will only start to be useful after a streak of 5.Last edited by gdugwyler; 04-14-2008, 06:58 PM.
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hax
Weird glitch happened to me. Not sure if it was my connection, has never happened before. But I went to the bottom base and all ships/mines were gone so I was like wtf everyone died? o_O I went in it to get the flag then suddenly one shark appeared next to the entrance to it with a few mines. About half a second later another one appeared. Then one second later everyone else appeared and I got scared so I warped out.
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ok about the flag timer...
the really long round which is being talked about was a two base hybrid timer set to 2 mins... I would suggest that since people were finding the old timer taking to long to keep the sector hold time at 1 min and use the new timer should make rounds go quick or try 1:30 as total amount. 2 mins was to long
also in addtion to the ideas for shorting rounds i made in respose to Aquatiq maybe after 30-40 mins into the round make the bot ask the players if they would want a 'truce' they would pm the bot with !truce or !notruce and if a majority of the people that voted said truce the bot would take what the player would have got if their team had won and cut it in half... just another idea if the timer ends up not quite doing it
as to the wb i did post about it... before the change
on a fun side I basicly got 35,000 rp for one round win do i get in to the distension hall of fame for most rp in one round? or is there someone whos had more?
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hybrid timer would be cool to try.
maybe make wb/levi nrg/chg stuff a lil cheaper?
paying 35 RP for 1 chg is rediculous =(
and theres still too many bursts flying around, but theres also a lot of terrs...?
dist is looking good so far...
I've heard some reports about Ops docking from being AFK or for other reasons
it resets my participaton, and sends me to spec freq.
then i do =0, and commands start working.
and sometimes it specs me again after i do =0, immediately.
most "leaving the console" msgs in a row is 3 so far.
i had an idea:
what if you killed the current ops afk thing, and made the only test so the bot pms you a random number 1-100, and you simply pm that number back? that would defeat ?away completely, the only reason for all this extra crap...
BATTLE 2 Stats: NO-ONE holds the sector.
what if i want to join freq 1 and STAY on freq 1?
will have an 18% chance ((7 - 1) x 3) of being awarded super, and an 18% chance of being awarded shieldsThe above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.
SSCJ Distension Owner
SSCU Trench Wars Developer
Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.
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Doesn't mean someone else can't get a streak that high. A good number of players could, and I guess that's what that ability is for, skillful players. I'm not too sure but what I've seen from the few events I've been to, super on a warbird allows it to continually fire l3 bullets without losing energy at a rate of about 2 shots per second. And temporary shield shields them from bullets completely, but bombs/mines do take away just a bit of energy. Both last for a few seconds. Correct me if I'm wrong.
BTW, nevermind on that glitch I posted. It's my Internet, trying to figure out how to fix it. >_>
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Originally posted by roxxkatt View PostBATTLE 2 stats: Noone holds the sector.****
Originally posted by jngy slate View PostA small complaint about levis. ph is about level 10 on the levi and he already had l2 bombs and was pretty annoying. Most of the time he would do just like Zei and sit outside of flag room bombing at us. I don't know if he killed others, and he didn't killed me that much but his emp bombs would leave me vulnerable at many times. Making me kill-able to the slightest l1 bullet/bomb. IMO, he shouldn't be that powerful at such a low level.Originally posted by Aquatiq View PostIf a team had half it's shit together it would eliminate players who are causing problems, and in theory it wouldn't be that hard to kill a rank 10 levi.
Other solution: MOVE.
no, seriously, you have 50 bajillion ports and bursts and you're bitching about me having l2 bombs? something tells me you're just not good at the ship when you aren't abusing regenerated specials. your team needs to get a clue. hell, i was under 1:1 on the day so i'm obviously not some kind of unstoppable menace.
basically lol at suggesting a nerf because of incompetence on your army's behalf. the levi's a good ship right now.Originally posted by ToneIt is now time for the energy shift of the 7th root race to manifest on the 3D physical plane and uplift us back to 5D.Originally posted by the_paulGargle battery acid fuckfaceOriginally posted by Material GirlI tried downloading a soundcard
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Originally posted by jngy slate View PostDoesn't mean someone else can't get a streak that high. A good number of players could, and I guess that's what that ability is for, skillful players. I'm not too sure but what I've seen from the few events I've been to, super on a warbird allows it to continually fire l3 bullets without losing energy at a rate of about 2 shots per second. And temporary shield shields them from bullets completely, but bombs/mines do take away just a bit of energy. Both last for a few seconds. Correct me if I'm wrong.
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ok i was talking about super not helping me be protected here is my first post
WB new ability: k question is the length random like spider super? As to the shield, I had a weird thing happen... it activated and I decided to ram a mine to see... I went right over unfortunately about the super I can't eat yellows which is what it would let you do if you had energy, because the firing delay was about the same time it takes me to recharge
so I think i'm going to scrap it on my ship till I have more energy. also getting streak constantly in wb requires you to be flying around in mid or spawn not really basing i know, sometimes you do get a streak in base i did once in the test but it didn't help me cause fr had been cleared lol ... though it is a pretty cheap upgrade so maybe people won't mind putting UPs into it on the off chance that you could get a shield in base
in conclusion I would say the point of this upgrade is the shield not the super so much as I thought at first, I could see super keeping you safe like a shield if you could eat yellows as I can't
So as i said to you in game I think it would help you more cause you are a higher rank. Super would increase your firing rate as well as leave you with an eating amount of energy, shield would block yellows easily... blues maybe
2killLast edited by 2kill; 04-15-2008, 08:25 AM.
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