chao juped the flag this test, resulting in one team having 1 flag for 20 seconds and losing.
some sort of protection against this being abused...?
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Distension Beta Suggestions/Bugfix thread
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The thing is with streaks, if you make them get bigger and bigger, it will entice hiding and straying and not helping team rather than actually playing distension with basing. Streaks are a nice incentive to not suicide, but shouldnt be more effective than flagging. Or at least thats my interpretation.
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Streaks
Okay like a week back i had a 32 kill streak in terr. When i typed !status it told me 32 kills, but i stopped getting RP bonuses after 20. Just thought it would be cool if u could keep getting bonuses every 5 kills. Although i do understand people may just go for streaks, but even so, they still kick some ass doing it.
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disconnections arent handled by lagout, so heres some -very- forgiving settings. ive noticed you get d/c while only having 5-10% ploss.
S2CNoDataKickoutDelay=3000
KickOutDelay=3000
SlowPacketKickoutPercent=250
ClientSlowPacketKickoutPercent=250
SlowPacketSampleSize=1000
MaxLatencyForKickOut=200
LatencyKickOutTime=3000
C2SKickOutPercent=750
C2SNegativeKickOutPercent=900
S2CKickOutPercent=750
SpectatorPercentAdjust=250
PacketLossDisableWeapons=0
2 shark max
I suggest left_eye either be replaced or another staffmember be allowed to start distension.
as well as flibb, who is also competent.
lefty was an excellent <ER>, but an excellent host who no longer hosts events....
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The times posted for distension are merely time constraints. It's like the cable guy, he can come any time between 9 and 1 (lol). That being said, I think it's still important to be fair to the beta testers, after all without them this isn't happening. If a test isn't going to start at the beginning of the allotted timeframe there should be some sort of notification so people aren't waiting around and feeling like idiots. Maybe I or someone can set up a MessageBot channel just for daily announcements about when distension can be expected to run (and lefty could throw out a message to everyone before she goes afk).
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okay I'm going to post this thing about lagout...(I was lagging bad at 7 EST test) I realize that you already know that there is a problem but, I thought that was just if you quit or got dc'd as is held up by the first three instances... but then it stops working :/ so I don't know maybe you know this maybe you don't forgive me if you do
Distension> Ship status saved; you are now docked. 5274 RP earned in Lancaster. ime played today: 13 min. !leave to stop timer.
Distension> Use !lagout in the next 60 seconds to return to battle and keep participation.
2kill> !lagout
Distension> You have safely returned to your army.
Distension> Progress: 19826 / 80613 (60787 to Rank 49) [==== ] 24% UP: 1
2kill> speced due to lag...
You have been put in spectator mode due to high latency (S2C)
Distension> Ship status saved; you are now docked. 3179 RP earned in Lancaster. Time played today: 17 min. !leave to stop timer.
Distension> Use !lagout in the next 60 seconds to return to battle and keep participation.
2kill> !lagout
Distension> You have safely returned to your army.
Distension> Progress: 23005 / 80613 (57608 to Rank 49) [===== ] 28% UP: 1
2kill> laged out again cheese :/
Cheese!> yeah
Cheese!> i had 100% participation
Cheese!> but the nonworking lagout is crap
2kill> !s
Distension> Lieutenant 2KILL of PEOPLE'S REPUBLIC OF MISANTHROPY: LANCASTER - RANK 48
Distension> Total 794267 RP earned; 0 RP earned this session.
Distension> 33 upgrades installed. 1 UP available for further upgrades.
Distension> Current total participation this round: 64%
Distension> Progress: 23005 / 80613 (57608 to Rank 49) [===== ] 28% UP: 1
Distension> Estimated promotion after 9 more battle(s) won.
Distension> Total battles won with 50% or more participation: 61
Distension> Time played today: 18 minutes. Current Streak: 0 kills.
Cheese!> so i lost everything
2kill> lagout worked for me
2kill> ...
You have been put in spectator mode due to high latency (S2C)
Distension> Ship status saved; you are now docked. 1492 RP earned in Lancaster. ime played today: 20 min. !leave to stop timer.
Distension> Use !lagout in the next 60 seconds to return to battle and keep participation.
2kill> !lagout
Distension> You have safely returned to your army.
Distension> Progress: 24497 / 80613 (56116 to Rank 49) [====== ] 30% UP: 1
2kill> !s
Distension> Lieutenant 2KILL of PEOPLE'S REPUBLIC OF MISANTHROPY: LANCASTER - RANK 48
Distension> Total 795759 RP earned; 0 RP earned this session.
Distension> 33 upgrades installed. 1 UP available for further upgrades.
Distension> Current total participation this round: 66%
Distension> Progress: 24497 / 80613 (56116 to Rank 49) [====== ] 30% UP: 1
Distension> Estimated promotion after 9 more battle(s) won.
Distension> Total battles won with 50% or more participation: 61
Distension> Time played today: 20 minutes. Current Streak: 0 kills.
2kill> lagout worked again...
Cheese!> ...
Cheese!> it never works
2kill> three times in a row
Anidalife> you didn't just lag out
Anidalife> you quit
Anidalife> or dc
Cheese!> d/c = lag
Anidalife> only lagging our works
Anidalife> out*
Anidalife> if you quit, you can't
this is how I thought it worked but it doesn't work from now on
Distension> Ship status saved; you are now docked. 2146 RP earned in Lancaster. Time played today: 23 min. !leave to stop timer.
2kill> !LAGOUT
Distension> Sorry, I have no record of you having lagged out (you may not use !lagout after a disconnect).
Distension> 2KILL leaving hangars of PEOPLE'S REPUBLIC OF MISANTHROPY. Time played today: 24 min.
Distension> Another player wishes to enter the game; you have been removed to allow them to play.
2kill> !lagout
Distension> You must !return before you !lagout. Attempting to !return you automatically. NOTE: If you were DC'd, you will not be able to !lagout.
Distension> Lieutenant 2KILL authorized as a pilot of PEOPLE'S REPUBLIC OF MISANTHROPY. Returning you to HQ.
2kill> !s
Distension> Lieutenant 2KILL of PEOPLE'S REPUBLIC OF MISANTHROPY: LANCASTER - RANK 48
Distension> Total 797905 RP earned; 0 RP earned this session.
Distension> 33 upgrades installed. 1 UP available for further upgrades.
Distension> Current total participation this round: 0%
Distension> Progress: 26643 / 80613 (53970 to Rank 49) [====== ] 33% UP: 1
Distension> Estimated promotion after 9 more battle(s) won.
Distension> Total battles won with 50% or more participation: 61
Distension> Time played today: 24 minutes. Current Streak: 0 kills.
2kill> the queue just cost me my particiption
2kill> :/
as I said I think it was the queue that caused me to lose my participation so I don't know if I would have any more in the next lag outs
You have been put in spectator mode due to high latency (S2C)
Distension> Ship status saved; you are now docked. -15 RP earned in Lancaster. Time played today: 25 min. !leave to stop timer.
2kill> !lagout
Distension> Sorry, I have no record of you having lagged out (you may not use !lagout after a disconnect).
2kill> !lagout
2kill> ~
Distension> Sorry, I have no record of you having lagged out (you may not use !lagout after a disconnect).
Distension> You are currently docked at PEOPLE'S REPUBLIC OF MISANTHROPY HQ. You may pilot a ship at any time by hitting ESC + #. You may !leave to record all data and stop the battle timer.
You have been put in spectator mode due to high latency (S2C)
Distension> Ship status saved; you are now docked. 392 RP earned in Lancaster. Time played today: 26 min. !leave to stop timer.
2kill> !lagout
Distension> Sorry, I have no record of you having lagged out (you may not use !lagout after a disconnect).
Distension> Progress: 27020 / 80613 (53593 to Rank 49) [====== ] 33% UP: 1
2kill> now lagout isn't working
hopefully this will help then maybe not
as dake pointed out before me :/
2kill> ..
Distension> OP ( 4 / 14 ) Comm authorizations ( 1 / 3 )
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Today was weird.
Kinda went like this
Distension starts at 7:28 EST.
Left_Eye> We must stick to the scedule. (contradiction #1)
Distension test will be shortened due to bot failure. (contradiction to above statement)
Distension starts again at 7:43 EST.
Distension ends at 8:16 EST. (again contradiction to previous statement)
The test lasted about 45 minutes total, minus the 5 minute bot down time. When you factor in the buffer time before a round starts, theres really not a whole lot of distension going on.
Oh, and +2 OP reseve only giving +1 for ops :P Which is why cheese had 9 at one point. Also, the OP notice shows how many OPs you had before the new ones, so its a bit confusing
Ex: You start with 0 OP, with 5 total reserve possible
Distensionbot> +2 OP ( 0 / 5 )
Now you actually have 2 of them, but the bot shows what you had before hand.
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Distension> Sorry, only two Sharks are allowed per army.
Please tell me that's not permanent.
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Guest repliedI may or may not be the only one to notice this (I think the 15 people that were waiting earlier noticed) but it seems to me like left_eye isn't too fond of distension. I enter the arena a few minutes early in hopes that it may start on time for a change, only to wait 45 minutes for alinea to finally wake up and start it. Alinea is not the problem, however. Everyday the game is started late because left_eye wants to sit in his private arena and either go afk or ignore everyone. I also noticed that within 5 minutes of alinea finally starting it, left_eye spontaneously decides to show up.
Don't ask to be in a position that you share with one other person (dug doesn't count, we all know he's at work) if you can't handle the responsibility. Or moreover, if you don't like the event to begin with.
I suggest left_eye either be replaced or another staffmember be allowed to start distension. We need someone that isn't only around most of the time, but someone that also likes the game. They also need to be awake for the start of round one and not dealing with morning sickness on a daily basis.
Aquatiq is competent enough and almost always there, why not give her the power to start the bot?
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Upgrades give you more each tick, rather than a greater percentage chance of getting just 1.
also, the max OP is messed up now. i had 6 lvls, and at +2 per lvl, i had 14.
then i lvled and had 7 lvls, and i had 9, which is not even divisible by 2, in addition to adding -5 to max op...
but could you put in a graphic to show when fast rearm is on
LOL cheese I don't use those cmds but thanks anyway
I no longer get kicked out of Ops at all... now that I'm constantly doing stuff and spamming .h to make sure
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There's always far too many things to work on with this game, particularly because as soon as one thing is modified, it throws everything else a little bit and causes a whole new stream of bugs. At present I'm trying to catch up with the most important issues and will go along with smaller or more recent ones as time permits.
- Jav nerf. L1 bombs cost slightly less to fire, L2/L3 bombs a decent bit more, and overall bomb radius reduced slightly. Also, bomb firing delay increased slightly. Firing costs do not affect other bombers as was suggested; radius does, however. In the last radius adjustment, EMP bomb damage was increased to 40%. Now it's 42.5%. NOTE: Last time I nerfed the Jav it caused serious problems and made the ship not enjoyable to play. I would like to see it remain functional. Let me know.
- Lanc Firebloom nerf: slower speed on the bloom. I can't recall if there are fewer pieces of shrapnel.
- Major Ops change: +OP is no longer a percentage check. Ops are guaranteed at least 1 OP every 60sec. Upgrades give you more each tick, rather than a greater percentage chance of getting just 1. This leads to more consistency. If you want you could even keep the clock open and watch the seconds roll around to know when you'd get your next bump. Accordingly, all ability costs increased. Some have been modified quite a lot, attempting to balance the less-used abilities. I don't want an Ops job to be just doing the priority rearm over and over, and am willing to do whatever it takes to make this not the case.
- Fix for the MASTER drive -- it caps at 50% chance, and doesn't carry over when you switch ships.
- Fast rearm fix so that ships who already had fast rearm rearm "even faster."
- Etc.
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Originally posted by Mjollnir View PostThere might be a few problems with the fast rearm ops ability. I can think of three:- First of all, it is a very strong ability and shouldn't be so easy to get/use all the time.
- Another problem is that it may significantly slow down the rearm rate of the other team, which makes it even stronger and very annoying for them (not entirely sure about this one).
- It slows down the rearm rate of the essential ships on your team that have fast rearm upgraded. Especially in large games where there are many people to rearm it can be annoying for the Terriers and such that should be able to get it first. It should be done so that the ships that have fast rearming upgraded will get rearmed before anyone else (even if ops uses fast rearm for the whole team). Hopefully this feature is already coded in the game.
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Get rid of the 'blinding scary face' ops thing already. Or modify it so it flickers on and off very fast, but at least so we can see our ships. Some guy in spec blinding the entire enemy army, yeah, let's bitch about some yellow bombs that can actually be repped by sharks while this goes on uninhibited.
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There might be a few problems with the fast rearm ops ability. I can think of three:
- First of all, it is a very strong ability and shouldn't be so easy to get/use all the time.
- Another problem is that it may significantly slow down the rearm rate of the other team, which makes it even stronger and very annoying for them (not entirely sure about this one).
- It slows down the rearm rate of the essential ships on your team that have fast rearm upgraded. Especially in large games where there are many people to rearm it can be annoying for the Terriers and such that should be able to get it first. It should be done so that the ships that have fast rearming upgraded will get rearmed before anyone else (even if ops uses fast rearm for the whole team). Hopefully this feature is already coded in the game.
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Ok I'm going to post just about the Ops:
I am currently a rank 29 ops, and I was thinking why do I enjoy this? it isn't doing fast rearm constantly or spamming my team, don't get me wrong I enjoy watching a nice flag capture but the most enjoyable thing is to lock the doors on someone... causing me to laugh out loud, and if I can get it twice I laugh harder. Except for FR doors really smart terrs (I've seen flibb, ajant) lay a port run to the other I close the doors they port through the other one. and with the FR doors, I can't close them more then twice in a row if I was hoarding. Though I do have only 40% regen on my OP (will have 60% next level)
also dug I thought you would want to know the ops is wanted by the team... I jumped in to a shark from ops to help my team, and they told me to go back in to do fast rearm
I may consider changing the OP system to giving Ops a much larger number of OP points, but then making the abilities cost more, allowing a finer gradation of OP costs and possible slight increases for the more annoying abilities such as doors. This would also make bonuses from team efforts possible, as it'd be a much smaller percentage.
The OP increase rate upgrade could also be more reliable: per-tick, a certain number, rather than a percentage chance of 1 OP showing up.
about fast rearm: I know this wouldn't be high priority but could you put in a graphic to show when fast rearm is on, you could take the rearm graphic and resize it smaller and put it in the corner somewhere. cause when I'm getting close to the last few seconds I start spamming .re, so I would like to be able to smoothly do it well doing other stuff
ops should also be able to open a door that nme ops has closed.
also, the cost of orb should either be reduced, or enlarged to cover thrust and custom shipsets, or made to last longer.
^also, im a fucking genious for thinking of this, anyone that ever plays ops had better thank me. I sure do...
FIX OPS AFK CHECK
I don't know Cheese I no longer get kicked out of Ops at all... now that I'm constantly doing stuff and spamming .h to make sure
Thats good enough for now
2kill
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