does the wb bomb bounce? add a bounce or two to it. that might help to make is usable
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Originally posted by Fluffz View Posti think !lagout is broken if you dont do !return first.
me: !lagout
bot: cannot lagout, trying to return you to your army automatically
me: !lagout
bot: not registered to lagout
me: !you must be kidding i losst all my participation
bot: sucks for u
true story
Shark balance: I'll try implementing the +1 shark max limitation. This is pretty easy to do compared to the other options.
Shark repels: I like the idea of giving sharks quite a few repels early on, with a max of 4 allowed. Well -- maybe 5 max, for one final one at a ridiculous rank. Having only 1 rep when you first get the ship definitely keeps people from trying to get started with a shark. As a balance I could make the repel regeneration ability available slightly earlier.
Terr power: I'd like to do a couple of things with the Terr to make it more desirable after the burst change. The first is to give it the option to be able to stay alive longer and still be offensive. This can be accomplished by more numerous and cheaper portals. If a terr doesn't have to rely on what is usually a single port for emergency escape, it can use a spare for an offensive move. The second is increasing bullet speed very slightly (very). Finally, if the multi is not being used very often anyway, I can tighten the spread and make it cost slightly less than a normal shot, but with a large UP cost. This gives a Terr an option to make an offensive build by focusing on the gunning systems, if they're willing to sink the points into it. Opinions on this?
Spider super+L2: is it insane? Should super and L2 not be allowed together? It would require special code to prevent, but let me know if it's far too powerful. If we went this route it would open up the option to make any two upgrades mutually exclusive in a similar fashion on other ships.
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Forgot to mention: Warbird bombs. These aren't meant to be used by all WB players, or even most WB players. Originally the idea was going to be to give the warbird a way to prevent its opponent from persuing it in a tight spot such as a base, giving it enough time to get away and then snipe a little bit. This is via the mine available from the bomb. I'm not sure it anyone has ever used a mine on a WB, though. Drop by, mine the flag, run off? Scurry into base, drop a mine in one of the entrances, then snipe through another hole as your opponent tries to re-analyze the situation?
The mine costs absolutely no energy but has a small delay (2 seconds -- reduced) after which it can fire again. 2 max.
The bomb was an afterthought -- oh, hey, wouldn't it be funny if the warbird had a bomb they could use as well at extremely high energy? I'll probably just remove bombing from WB completely, and then greatly reduce the cost of the upgrade.
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Originally posted by gdugwyler View PostSpider super+L2: is it insane? Should super and L2 not be allowed together? It would require special code to prevent, but let me know if it's far too powerful. If we went this route it would open up the option to make any two upgrades mutually exclusive in a similar fashion on other ships.TWLD CHAMP x1 Fierce (Benched 100%)
WORKOUT TITLES:
BENCH MAX: I don't sit on benches; I can't get back up
CURL MAX: An entire ham
SQUAT MAX: 566lbs
DEADLIFT MAX: 566lbs
WEIGHT: 566lbs HEIGHT: 5'1" (Medically impossible, according to Discovery Channel)
BODYFAT:97%
TIME SINCE FIRST WORKOUT EVER: Whatout?
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Originally posted by gdugwyler View PostWhen you come back into the arena, does it tell you: "!return and then !lagout in the next asdf seconds to return to battle and keep participation." or does it not say anything? Also, if you do happen to do the !return first, does it work?
Shark balance: I'll try implementing the +1 shark max limitation. This is pretty easy to do compared to the other options.
Shark repels: I like the idea of giving sharks quite a few repels early on, with a max of 4 allowed. Well -- maybe 5 max, for one final one at a ridiculous rank. Having only 1 rep when you first get the ship definitely keeps people from trying to get started with a shark. As a balance I could make the repel regeneration ability available slightly earlier.
Terr power: I'd like to do a couple of things with the Terr to make it more desirable after the burst change. The first is to give it the option to be able to stay alive longer and still be offensive. This can be accomplished by more numerous and cheaper portals. If a terr doesn't have to rely on what is usually a single port for emergency escape, it can use a spare for an offensive move. The second is increasing bullet speed very slightly (very). Finally, if the multi is not being used very often anyway, I can tighten the spread and make it cost slightly less than a normal shot, but with a large UP cost. This gives a Terr an option to make an offensive build by focusing on the gunning systems, if they're willing to sink the points into it. Opinions on this?
Spider super+L2: is it insane? Should super and L2 not be allowed together? It would require special code to prevent, but let me know if it's far too powerful. If we went this route it would open up the option to make any two upgrades mutually exclusive in a similar fashion on other ships.
Terr power: Sounds good otherwise but I think the Terriers are getting a huge amount of portals as it is. It is currently almost impossible to kill a Terrier (that is even relatively high leveled) with my Weasel because they portal away every time I am close to them.
Spider super+L2: As someone mentioned it didn't seem too good yet but I bet when the spiders get their super upgrade to a high enough level it is going to be crazy. They are really powerful even with the red bullet multi and a high level super upgrade. I guess we'll have to see how it goes.
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Originally posted by meddi View PostI didn't find it as ridiculous as I might have thought it would be. Only twice yesterday did I see Acid get this in useful circumstances. I was, however, a shark with 5 reps. If a spider with L2, multi, and super were to be set lose on a full flagroom with no sharks I am pretty sure it would be the end of the opposing team. Maybe let it be for now? It didn't seem to be frequent enough to seem seriously overpowered.
I don't know, when i get super, L1s and L2s dont really make a difference, you're still going to get spammed and die, just L2s are quicker.
Oh and MJ, there's 5 possible upgrades for super, and each is +10% chance every 30 seconds.
Right now i have 4/5 upgrades (a total of 40% chance of super every 30 seconds with a duration of 0-15 secs). :P
Shark - yes, start with 3 with max at 5. then being prized randomly.
Terrier - need to see how that works out with even more portals. Might create more flagroom fights. *shrugs*AcidBomber <ER> ^-^
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1st case: esc-q !return !lagout
Distension> You have safely returned to your army.
Distension> Hey, what're you trying to pull? If you want to !assist the other army, do it the right way!
Distension> Ship status logged to our records. Total earned in Lancaster: 0 RP. You are now docked.
Distension> Use !lagout in the next 120 seconds to return to battle and keep participation.
!lagout
Distension> You'll be placed back on your army in 30 seconds. You may manually pilot a ship before this time, but you will lose your participation.Distension> You have safely returned to your army.
Distension> Hey, what're you trying to pull? If you want to !assist the other army, do it the right way!
Distension> Ship status logged to our records. Total earned in Lancaster: 0 RP. You are now docked.
Distension> Use !lagout in the next 120 seconds to return to battle and keep participation.
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okay dug, the full info on the entering (since u looked interested)
Distension> Pilot limit reached: 40. You are in the queue to replace the pilot who has flown the longest at the end of the battle.
Distension> You'll need to !return to your army or !enlist in a new one before you go flying off.
Distension> A slot has opened up. You may now join the battle.
Distension> VERGILIUS authorized as a pilot of INTERGALACTIC PLANETARY, INC.. Returning you to HQ.
dugwyler> yes
Distension> VERGILIUS leaving hangars of INTERGALACTIC PLANETARY, INC.. Your flight timer has stopped.
Distension> Another player wishes to enter the game; you have been removed to allow them to play.
this text came all in like less than 2 seconds, no time to enter
so i tried to enter again a minute later or so
Distension> Pilot limit reached: 40. You are in the queue to replace the pilot who has flown the longest at the end of the battle.
Distension> You'll need to !return to your army or !enlist in a new one before you go flying off.
Vergilius> !return
Distension> You're already in the queue to enter in to the battle.
Distension> A slot has opened up. You may now join the battle.
Distension> VERGILIUS authorized as a pilot of INTERGALACTIC PLANETARY, INC.. Returning you to HQ.
I was waiting for it, and i entered as fast as i could.. this time it didnt throw me out
And about the bot dieing: no idea if it has sth to do with it (prolly not), but i was just scrapping and adding a few things to alter my ship
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this 40 pilot idea is interesting:
i had an idea.
when dist is released, there can be 3 distbots in 3 arenas,
and when the pilot limit is reached, you could ?go distension2
if there was space there.
ALSO, perhaps there could be a GLOBAL battle...
with pms like "you are needed in ?go distension3"
and updates like "republic is winning the battle in ?go distension2"
or something...Last edited by roxxkatt; 02-21-2008, 04:58 PM.The above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.
SSCJ Distension Owner
SSCU Trench Wars Developer
Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.
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For jav's, it seems like he-who-has-most-high-level-shrap basically wins at life. I can live with the huge radius of lvl 2 jav bombs, but the random x-amount of lvl 3 shrap that attacks me when jav's are just lobbing bombs anywhere into a wall is kind of ridiculous for me.
Some suggestions I would make would be:
-lower lvl 3 shrap upgrades (less shrap), but maybe higher shrap upgrades for the other lvl's
-slower, more dodge-able shrap ?
-fixed angled shrap
It's kind of like this. People are complaining about spids with lvl 2 bullets, but A) lvl 2 bullets aren't one-hit kill, and B) A spider has to be in a "vulnerable" spot, physically aiming at you to get the second kill. What I'm seeing with javs are people actually taking advantage of their bouncing bombs to actually HIT their opponents, and javs who just aim for a hole, not to shoot through it, but just so they can spew shrap in the nme's faces. It is that and jav's lobing bombs to a wall near the nme, and letting shrap destroy them.
Bomb's in general now are on-hit kill (a higher majority), so what I see is; why do jav's get a weapon that has the potential to do 5+ one-hit kills when fired just once? That, coupled with the fact that random shrap shows up differently on people's screen makes it a drag for me.Last edited by project dragon; 02-21-2008, 08:58 PM.duel pasta <ER>> i can lick my asshole
Mattey> put me in corch
zidane> go kf urself pork
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Team Kills
Ok, so today i decided to play a test and i was beeing tteamkilled like hell, i think the -RP for tk's is good, but not enought.
When i was playing in lev, i just wouldnt care about the negative rp, really, what's -50 RP, when the kill you just got gives you 120 RP?
My suggestion is:
- The bot will have a TK counter, and keep the record of that person
TK's in this session.
- When a certain number of TK's happen, a warning or a punishment will
occur(Ex: 100 TK's in this session --> this level RP is reseted,
10 TK's in this session --> Bot pm's with: Please watch your bombing).
- A !forgive command would be there, so if you knew it was accidental
you can use this command, so that TK won't count.
- Sharks could be free of this, because it's mostly the enemy shark who
will rep it at your teammates.
Of course the !forgive could be abused, and if their teammates don't like the person, they won't do it, and screw that person gamming=<
But that's more to prevent stupid bombing, when you know that your L2 bomb will be repped on a teammate, and you still shot it... it's just stupid
I bet a bunch of people won't like this idea :grin:
Edit: AND, maybe, let mods warn for tk in distension?(I don't know if it is allowed)Last edited by Epic li; 02-21-2008, 09:19 PM.I swear, If you DONT COME TO MY EVENT...., JabJabJab will go emo ?go twisted -Stargazer <ER>
2:EpicLi <ZH>> not going
2:milosh <ZH>> not going
2:Yojo?> Not coming
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I am all for having the bot track TKs and provide players with warnings, increased RP penalties, or whatever. I am against, however, anything player controlled. It seems like cause for trouble.TWLD CHAMP x1 Fierce (Benched 100%)
WORKOUT TITLES:
BENCH MAX: I don't sit on benches; I can't get back up
CURL MAX: An entire ham
SQUAT MAX: 566lbs
DEADLIFT MAX: 566lbs
WEIGHT: 566lbs HEIGHT: 5'1" (Medically impossible, according to Discovery Channel)
BODYFAT:97%
TIME SINCE FIRST WORKOUT EVER: Whatout?
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