Vaguely important announcement
As some of you may have heard, I've been pretty busy lately, and have had to cut back pretty severely the development on Distension. However, after a week or so a couple of fine people have stepped up to continue running the beta. alinea <ER> and Left_Eye are now beta coordinators. Please report any bugs you find during betas to them, and they'll be passed on to me.
Fortunately this comes at a time when Distension is getting close to being out the door. I'll still continue to develop the game, though in a limited capacity, and may participate in tests here and there, at which point you can still report bugs directly to me. For the next few weeks I'll focus on things like creating an introduction (!intro commands), F1 help, and so on. If I get frisky, I might even include some kind of tutorial, though that's doubtful. (milo, maybe this is up your alley, considering you were working on that pub tutorial? It would probably be far more simple for Dist, as people would already know how to play.)
I'm unsure how ali and Left_Eye will schedule the tests, so you'll have to check with them, and/or they may post here when they plan to do it. For those that have normally been unable to play due to the odd times, you might find you can now give Dist a whirl.
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A couple of questions: anyone have Ops, and if so, how is it? I'm not sure if it's fast-paced enough to be worthwhile to include. I did put in a lot of work on it, but if it doesn't work with the game it can be dropped, or at the very least made a super-secret option.
I've also considered making a large selection of ships available at the start, rather than unlocking at ranks. Any opinions on this? Would probably still keep what I've planned as the "special" unlocks to unlock in a particular way (Weasel, Lanc), while allowing the other 6 to start straight off. This might be a better way of figuring out whether or not the ships are balanced, as well.
--
Continued thanks to all the testers. Discussion is still very welcome here. Shooting for getting the game out sometime in mid-April with your help and continued input.
As some of you may have heard, I've been pretty busy lately, and have had to cut back pretty severely the development on Distension. However, after a week or so a couple of fine people have stepped up to continue running the beta. alinea <ER> and Left_Eye are now beta coordinators. Please report any bugs you find during betas to them, and they'll be passed on to me.
Fortunately this comes at a time when Distension is getting close to being out the door. I'll still continue to develop the game, though in a limited capacity, and may participate in tests here and there, at which point you can still report bugs directly to me. For the next few weeks I'll focus on things like creating an introduction (!intro commands), F1 help, and so on. If I get frisky, I might even include some kind of tutorial, though that's doubtful. (milo, maybe this is up your alley, considering you were working on that pub tutorial? It would probably be far more simple for Dist, as people would already know how to play.)
I'm unsure how ali and Left_Eye will schedule the tests, so you'll have to check with them, and/or they may post here when they plan to do it. For those that have normally been unable to play due to the odd times, you might find you can now give Dist a whirl.
--
A couple of questions: anyone have Ops, and if so, how is it? I'm not sure if it's fast-paced enough to be worthwhile to include. I did put in a lot of work on it, but if it doesn't work with the game it can be dropped, or at the very least made a super-secret option.
I've also considered making a large selection of ships available at the start, rather than unlocking at ranks. Any opinions on this? Would probably still keep what I've planned as the "special" unlocks to unlock in a particular way (Weasel, Lanc), while allowing the other 6 to start straight off. This might be a better way of figuring out whether or not the ships are balanced, as well.
--
Continued thanks to all the testers. Discussion is still very welcome here. Shooting for getting the game out sometime in mid-April with your help and continued input.
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