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  • Does anyone know how the rank system is set up or what order it moves in?

    By ranks I mean, Cadet, Lut, Officer and such...

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    • Originally posted by Viruk View Post
      We are starting to see more use of Tac Ops with at least one player over lvl 20. (Perhaps add Tac Ops and player rank to http://www.trenchwars.org/distension/statistics.php)
      I can imagine much higher level Ops on both sides repeatedly using their ability to close the base gates to make the game overly annoying or even practically unplayable unless there are limits to this. I do not think that the available level or OP cost of the basic ability should be increased as it is one of the few useful things a low level Tac Op can do. I think it needs a lengthy delay on repeated closures (of the same gate) and limits to the number of gates closable at once if this is not already implemented.

      I would prefer it to be possible to defend both mids. I suppose you could always make the mid spawn zone fairly limited and EMP everyone spawning in it to make them sitting ducks for competent mid defenders.

      Nice idea if balanced right. I think ideally only FR terriers, FR sharks and FR ships with super or antiwarp active should count as crucial ships though.
      I am not so keen on temporary movement upgrade abilities as weasels already have rockets and a sudden unexpected speed increase would probably ram me into a mine :P

      The levi 'safety override’ idea is good too but needs a delay like the Terrier EMP to prevent excessive (suicide) EMPing.
      Okay:

      I agree with the ops on the website though you got to talk to foreign to get the stats up

      I think your right about the doors too... cause in free time I was sitting with 3 OP points and closed the tube doors on a terr and this terr didn't try to go to the other door so I kept closing it every time it opened so for a total of 30 secs cause I’m only lvl one on doors... and in game I closed side doors and kept out a terr then redid it right after this time warping the terr as the doors closed on him ... doors are something I know that valcruist (forgive the spelling :P) likes a lot, I do more fast rearm then I worry about the doors so... maybe doors won't be used so much cause it really can only be closed a lot at home base so it shouldn't end a round till very high level

      Warping to mid: I like this idea a lot but, it could increase round times thats not a problem to me but... you could warp them to a contained area like at the end of the tube or at one of the sides so just inside or outside the doors whichever you want

      Weasel speed: rofl viruk well your right if you didn't see the greens increase... also I said I wanted it to work pass death for the full minute so... but then I don't play weasel a lot so your word is better then mine.

      Weasel planning: ya I could see that, though it could be hard for the bot to know when super starts or ends...

      Lev safeties: again I could see that though it wouldn't have to be limited as much so like 10 mins instead of 20

      Does anyone know how the rank system is set up or what order it moves in?

      By ranks I mean, Cadet, Lut, Officer and such...
      well I will tell you what I know... it starts I believe at Class 4 cadet and goes to a class 1 cadet after that you have officer ranks starting as an ensign going to a 2nd Lieutenant then Lieutenant to Lieutenant Commander… that’s all I know for sure but if I was to guess it would continue with Commander, Captain. Then it would switch to ‘flag officers’ starting with Commodore, going Rear Admiral, then Vice Admiral, then Admiral, and finally Fleet Admiral

      Long post but thats all for now

      2kill

      Comment


      • Giving terriers a cheap decoy sounds kinda neat. If anyone would truly benefit from such an ability, it is the terr.
        TWLD CHAMP x1 Fierce (Benched 100%)
        WORKOUT TITLES:

        BENCH MAX: I don't sit on benches; I can't get back up
        CURL MAX: An entire ham
        SQUAT MAX: 566lbs
        DEADLIFT MAX: 566lbs
        WEIGHT: 566lbs HEIGHT: 5'1" (Medically impossible, according to Discovery Channel)
        BODYFAT:97%
        TIME SINCE FIRST WORKOUT EVER: Whatout?

        Comment


        • then why would you make it very cheap?


          1996 Minnesota State Pooping Champion

          Comment


          • Dug, you said that the warping bug had to do with the bot not being able to recognize your exact location? Why not bypass that and make it so that a ship cant use the same warpchannel twice in one life? (So, a ship has to die before it can use the same route again?) Or would this mean even more data that needs to be kept and causing problems?

            Comment


            • Weasel seems underpowered. Vergilius and TildeStar are some of the most leveled up in the weasel and they don't get that many kills. I don't know, which ships have xradar? Weasels should be able to kill warbirds np.

              Comment


              • Originally posted by Zeebu View Post
                then why would you make it very cheap?
                Who said very? Not me. Don't be addin' adjectives!
                TWLD CHAMP x1 Fierce (Benched 100%)
                WORKOUT TITLES:

                BENCH MAX: I don't sit on benches; I can't get back up
                CURL MAX: An entire ham
                SQUAT MAX: 566lbs
                DEADLIFT MAX: 566lbs
                WEIGHT: 566lbs HEIGHT: 5'1" (Medically impossible, according to Discovery Channel)
                BODYFAT:97%
                TIME SINCE FIRST WORKOUT EVER: Whatout?

                Comment


                • Please don't use the new timer. The old one that reset it after you take flag is much better. The new one sucks, it end the games very fast...

                  Comment


                  • Please don't use the new timer
                    i also prefer the old one...


                    ability to close the base gates to make the game overly annoying
                    you nerf my doors, i will gut you.
                    it is the best part about being ops.
                    it was the only thing preventing my team from losing quite a few times.
                    its expensive to !u, and its expensive to use, and only 1 door can be used at a time.


                    I forgot to add, the ball idea sounds like a promising one
                    agreed, perhaps it could add to the end reward? =)


                    1:Wil> is there any guides on the ships anywhere?
                    Does anyone know how the rank system is set up or what order it moves in?
                    Perhaps add Tac Ops and player rank to http://www.trenchwars.org/distension
                    once this goes public, http://www.trenchwars.org/distension needs an update, and a ranking system like http://www.trenchwars.org/octabase, and a guide to every ship (cant be completed till the ships are =P)



                    Also, now that there is 4 high lvld lancs, fireblooms are killing the game, as there was always one on screen, and always some newb to repel at them.
                    i didnt care, because i was a spectator, but there needs to be a delay between lancs given bursts, or that delay increased.
                    The above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.

                    SSCJ Distension Owner
                    SSCU Trench Wars Developer


                    Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.

                    Comment


                    • I cant believe this horribly boring thread that only biggest nerds would care about has reached 20 pages and counting.
                      1:Kthx> Hey Cower ill let you play the next game if you can name me five medieval weapons.
                      1:Cower> Sword
                      1:Kthx> ok
                      1:Cower> Axe
                      1:Kthx> WAIT, YOU GOT IT
                      1:Cower> ?
                      1:Kthx> GET OFF THE CHAT

                      Comment


                      • Ward you're so cool.

                        In case you haven't noticed dimwit, it is asking people for suggestions or bugs to fix.

                        Do you honestly think each person is only going to have one opinion?

                        Don't waste posting space please....lol calling us nerds Mr. Tough Online Man

                        Comment


                        • Originally posted by moltenrock View Post
                          Ward you're so cool.

                          In case you haven't noticed dimwit, it is asking people for suggestions or bugs to fix.

                          Do you honestly think each person is only going to have one opinion?

                          Don't waste posting space please....lol calling us nerds Mr. Tough Online Man
                          LOL WHERES THE CURRY SMELL COMING FROM

                          Honestly who cares, there isn't really anything that can be improved in this game anyway. Those who play this game like it the way it is (which is why we still play this old trash). If this is an attempt to attract new players, you all /fail.

                          I give this game 3 more years till its complete demise

                          nerds
                          1:Kthx> Hey Cower ill let you play the next game if you can name me five medieval weapons.
                          1:Cower> Sword
                          1:Kthx> ok
                          1:Cower> Axe
                          1:Kthx> WAIT, YOU GOT IT
                          1:Cower> ?
                          1:Kthx> GET OFF THE CHAT

                          Comment


                          • My mom hasn't made curry in over a week. =(

                            Yeah, I agree anyways, I say 2 more years till player count of TW goes to about 250 average.

                            Distension is however one of the few fun things left.

                            Comment


                            • Originally posted by jngy slate View Post
                              Weasel seems underpowered. Vergilius and TildeStar are some of the most leveled up in the weasel and they don't get that many kills. I don't know, which ships have xradar? Weasels should be able to kill warbirds np.

                              I took a break from dist, didnt play for a week and have to say that since i started again yesterday i have to agree somehow. If it is vs terr we are doing fine (well, at least decent); but when it comes to other ships we can only pray they dont have xradar (or look at their radar in case of bomb-firing ships) I think that more energy (and i dont mean like only 100 more) would be a great help. I mean, if a jav bomb explodes in fr, and i see it exploding on my screen, it doesnt matter if its next to me or like miles away, we die. We can't eat l2 bullets (only ship in the game that cant)while spids even have tank abilities for l3. Firing l3 takes away almost all nrg, but only using l2 to be able to fire more (w/o multifire, ofcourse) is kinda pointless because of low bullet speed and with the agility most ships have it doesnt require alot of effort to fly away.

                              Antiwarp for weasels: still not keen for it. This is something directly meant for terrs, and as i said, when it comes down to killing terrs, were doing decent. Anti would overpower us (vs terrs, that is) and has no use vs other ships.

                              Id like to try more nrg and increased bullet speed, that would already help alot.

                              Comment


                              • Dug.. regarding the website, would you be interested in some assistance with it?

                                I'm a very experienced php coder, if you'd be willing to provide an example of the db schema / data I could whip up a bunch of stats + help pages. I'm assuming upgrade costs and all that are in the db?

                                It'd be pretty sweet to have a page where you could test out deploying points into each upgrade along with showing the costs for everything at each level.

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