Originally posted by Oops
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Distension Beta Suggestions/Bugfix thread
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I would say levelling is way too slow... i mean even with the 1.5 beta bonus it will takes ages at around level 10.... as in like half a day.
I think you should make it harder to level up at higher levels so people don't lose interest earlier on.
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Distension
This isnt much of a suggestion to a bug or whatever but i love playing the game and i cant seem to be online when it is going on anymore, is it possible to post times of when the game will be hosted somehwere? i think their would be way more people playing that way, therefor more of a chance to find certain bugs, and make the game more fun as well.
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Going to try counting rank 0 players as strength 5 for purposes of army balance (rank 1 as str 6, 2 as 7, etc). This may make the problem with the numbers imbalance vs strength imbalance more fair. Can be tweaked as we go along.
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Nah I think the weasel is ok actually just without stealth its useless and its going to take a very long time before stealth is available.
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Originally posted by Kim View PostI don't think all ships should grow at the same rate. This would give players who spend the time on it to actually cherish their high level weasel after it has levelled up a few times.
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I don't think all ships should grow at the same rate. This would give players who spend the time on it to actually cherish their high level weasel after it has levelled up a few times.
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Ah, I see what you mean. I think that was possible (the change from a team of 10 to a team of 14) due to a bug in how assist adjusted army strengths. Hopefully it'll be working now. That is not to say that there isn't a possibility that someone on a team of 10 wouldn't be needed on the team of 14. (Consider a team mostly full of low ranked ships vs a smaller team of much higher ranked ships.)
Are other people experiencing the same thing with the weasel?
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Originally posted by gdugwyler View PostCuriously enough.
Re: descriptions I'll agree to the first 10 being described; these are the essentials that are the same for all players. You'll find them in tiletext at A1 currently for the period of the beta. The first 10 upgrades will also be in F1. Doing a longer description on a per-upgrade basis for each ship may be a bit time-consuming, though. If someone wants to take this on I can throw it in, but otherwise I'll just implement something like !upginfo that shows which prize it influences. As for the remaining 4 "special" upgrades, I would like to keep these a bit more mysterious, at least for the meantime. Not all of them are prize-oriented, for one. Perhaps a player would take it on his- or herself to write a guide for such things once they are all known.
Chao, are you talking about disabling team switching so as not to be unfair to the team with the advantage during that round?
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Is this the same distension that qan was working on a while back?
Re: descriptions I'll agree to the first 10 being described; these are the essentials that are the same for all players. You'll find them in tiletext at A1 currently for the period of the beta. The first 10 upgrades will also be in F1. Doing a longer description on a per-upgrade basis for each ship may be a bit time-consuming, though. If someone wants to take this on I can throw it in, but otherwise I'll just implement something like !upginfo that shows which prize it influences. As for the remaining 4 "special" upgrades, I would like to keep these a bit more mysterious, at least for the meantime. Not all of them are prize-oriented, for one. Perhaps a player would take it on his- or herself to write a guide for such things once they are all known.
Chao, are you talking about disabling team switching so as not to be unfair to the team with the advantage during that round?
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I was just played my old copy of Ratchet: Deadlocked, and all the weapons had a humorous (like all Ratchet games) description to them, but still said how they worked.
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