well, i woke up at 7am for some reason today, played on msn for a bit and sat alt-tabbed in ?go base.
then i got really bored and started looking at the stats for my squadmembers in twd and i put two and two together.
mythrandir was playing in ?go base at the time (the crazy guy gets mvp in a terr) and i remembered how, a few months ago, he had posted statistics (every possible one you could think of) for ?go base. so i asked him if it was possible to get those done again. . .
he said it'd be pretty simple, he already has them, but that there is some resistance to the idea. . .
i asked what kind of resistance and the argument that came up is that people don't want ?go base turning into a rec-oriented game resembling what we have in our elim arenas.
i can see where this argument comes from, but i think that people should have more faith in their fellow players. ?go base gets the turnout and popularity that it does because people aren't interested in their statistics. it's a base game, people want their team of 8 people, including themselves, to succeed. and the only way a team wins is through teamwork, not individual showboating. i mean, i warbird alot in base games, and, though it is pretty easy to get a record greater than 1:1 or alot more points by picking off stray spiders, i usually end up with a worse record and fewer points because i focus on killing the red ship (maybe this is a bad example, but it's what came to mind).
it's my honest belief that the majority of people who play in ?go base are knowing enough not to let the game get ruined by becomming a "stat-focussed" environment.
personally, i would like to have stats, similar to those posted on the forums a little while back, available. this could either be done as it was in the past, posted once in a while, or, if somebody had the spare time and urge, maybe a website and game tracker similar to the elim links in the trench wars main page has.
i think having player statistics is a nice feature for any game. it's a good read when you're bored, and sometimes you just like to see how you do match up against others. furthermore, i'm a horrible captain in base games, i don't think i have won yet with a team i picked. i may not be a 100% baser, but i enjoy it. this said, and i know there are people like me out there, when i am given captain for a game or whatever, i automatically give it to somebody else, i ruin games, i don't know who to pick in what ship and i don't want my team to suffer because of it. i don't have a huge desire to be a captain, but i'm sure other people do, and having statistics available for their research, if they so chose, could be a real help in chosing a better team.
one more thought that comes to mind supporting statistics being published (this one being accredited to my being a squad leader) is that there are three prominant leagues in trench wars. warbirds, javs, and base. i think it is safe to say that the majority of squads focus on the former two before the latter when recruiting and playing games. this is something i do as well, i admit, and i will continue to do it. this said however, i would still love to see my squad do well in the basing league. however, it is impossible to be well informed on a player's skill level or potential in all three, there are just too many players and too many leagues. i know they shouldn't be taken too seriously, but i use elim records as a loose guideline when taking warbird or jav players into consideration, it's just a huge help. i think that ?go base statistics would help out in the same way when recruiting basers. this said, and i admit that i could be wrong, i believe that the skill level, on average, of all squads interested in basing would go up a little bit if squad leaders were able to see who does well in basing scenarios. again, ?go base isn't the same as a twlb game, but it can be used as a loose reference point. i'm a fan of competition in leagues, i would rather be in a league where every team can compete, than in a league where my squad would just dominate, hands down. if the average skill level of basing teams went up from the availability of statistics, i think we would start to see a more competative twbd and twlb, from the bottom of the standings to the top.
when i mentioned something about ?go base players usually being "veteran enough" (i forget what word i used, it wasn't veteran because i hate the word, but whatever, i'll use it here) to not ruin games over stats, miau mentioned that ?go base isn't just for vets, that it's a place for newer players to play, practice and get noticed. my original thought was that there are only 16 players per game, and the captains want to see their team win. this is mind, common sense says that they will obviously pick the best 8 players (7 plus themself usually) they can, neglecting the newer, less known players. however, if the new players do get in, i agree with miau. ?go base should be a place for them to get noticed and practice. and i do think that publishing stats would help them get noticed.
this was a very long winded post, it's been in the process for over an hour with msn chiming off to distract me, but this is my argument. feedbackm for or against, concerning the apparant "debate" is very welcome.
then i got really bored and started looking at the stats for my squadmembers in twd and i put two and two together.
mythrandir was playing in ?go base at the time (the crazy guy gets mvp in a terr) and i remembered how, a few months ago, he had posted statistics (every possible one you could think of) for ?go base. so i asked him if it was possible to get those done again. . .
he said it'd be pretty simple, he already has them, but that there is some resistance to the idea. . .
i asked what kind of resistance and the argument that came up is that people don't want ?go base turning into a rec-oriented game resembling what we have in our elim arenas.
i can see where this argument comes from, but i think that people should have more faith in their fellow players. ?go base gets the turnout and popularity that it does because people aren't interested in their statistics. it's a base game, people want their team of 8 people, including themselves, to succeed. and the only way a team wins is through teamwork, not individual showboating. i mean, i warbird alot in base games, and, though it is pretty easy to get a record greater than 1:1 or alot more points by picking off stray spiders, i usually end up with a worse record and fewer points because i focus on killing the red ship (maybe this is a bad example, but it's what came to mind).
it's my honest belief that the majority of people who play in ?go base are knowing enough not to let the game get ruined by becomming a "stat-focussed" environment.
personally, i would like to have stats, similar to those posted on the forums a little while back, available. this could either be done as it was in the past, posted once in a while, or, if somebody had the spare time and urge, maybe a website and game tracker similar to the elim links in the trench wars main page has.
i think having player statistics is a nice feature for any game. it's a good read when you're bored, and sometimes you just like to see how you do match up against others. furthermore, i'm a horrible captain in base games, i don't think i have won yet with a team i picked. i may not be a 100% baser, but i enjoy it. this said, and i know there are people like me out there, when i am given captain for a game or whatever, i automatically give it to somebody else, i ruin games, i don't know who to pick in what ship and i don't want my team to suffer because of it. i don't have a huge desire to be a captain, but i'm sure other people do, and having statistics available for their research, if they so chose, could be a real help in chosing a better team.
one more thought that comes to mind supporting statistics being published (this one being accredited to my being a squad leader) is that there are three prominant leagues in trench wars. warbirds, javs, and base. i think it is safe to say that the majority of squads focus on the former two before the latter when recruiting and playing games. this is something i do as well, i admit, and i will continue to do it. this said however, i would still love to see my squad do well in the basing league. however, it is impossible to be well informed on a player's skill level or potential in all three, there are just too many players and too many leagues. i know they shouldn't be taken too seriously, but i use elim records as a loose guideline when taking warbird or jav players into consideration, it's just a huge help. i think that ?go base statistics would help out in the same way when recruiting basers. this said, and i admit that i could be wrong, i believe that the skill level, on average, of all squads interested in basing would go up a little bit if squad leaders were able to see who does well in basing scenarios. again, ?go base isn't the same as a twlb game, but it can be used as a loose reference point. i'm a fan of competition in leagues, i would rather be in a league where every team can compete, than in a league where my squad would just dominate, hands down. if the average skill level of basing teams went up from the availability of statistics, i think we would start to see a more competative twbd and twlb, from the bottom of the standings to the top.
when i mentioned something about ?go base players usually being "veteran enough" (i forget what word i used, it wasn't veteran because i hate the word, but whatever, i'll use it here) to not ruin games over stats, miau mentioned that ?go base isn't just for vets, that it's a place for newer players to play, practice and get noticed. my original thought was that there are only 16 players per game, and the captains want to see their team win. this is mind, common sense says that they will obviously pick the best 8 players (7 plus themself usually) they can, neglecting the newer, less known players. however, if the new players do get in, i agree with miau. ?go base should be a place for them to get noticed and practice. and i do think that publishing stats would help them get noticed.
this was a very long winded post, it's been in the process for over an hour with msn chiming off to distract me, but this is my argument. feedbackm for or against, concerning the apparant "debate" is very welcome.
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