Please note I haven't forgotten about the recent posts in this thread, but I've been busy with Uni. So I'm aiming to try a few things in the next couple of weeks with my break..
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++++ Small Weasel Petition ++++
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I've changed the speed of the Weasel's bullet. They are double the speed of a Leviathan's, but not as fast as the main fighter ships (Warbid, Spider & Lancaster). You can ?go #Moot to try out the new speed of the bullets and let me know what you think, and what implications you think it may have in Publics."What is it? Um . . . what do you want it to be?" ?€”Juzba, Izzet tinker- Shark
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Originally posted by Mootland Farmer View PostI've changed the speed of the Weasel's bullet. They are double the speed of a Leviathan's, but not as fast as the main fighter ships (Warbid, Spider & Lancaster). You can ?go #Moot to try out the new speed of the bullets and let me know what you think, and what implications you think it may have in Publics.
Weasel do need some boost in bullet speed to feel more combat-worthy and to make to spread actually meaningful. Yet, it also need to be low enough to limit the reach of the ship, which is intented to be stalkers that make the kill up close.
I believe bullet speed of javelin could be a good reference, slow enough to require a bit of push while fast enough so that the ship's momentum do not completely dominate the direction of shots.
Another way to limit its reach is to alter the bullet's life, if it's not a global value that is.
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Bullets are pretty fast, about 30% faster than the old good weasel's bullets, but I like it. The triple shot thrust snipe is devastating now. However, the weasel really needs to be able to get through the holes to be effective, and with x radar could control its own population. With those additional qualities, the fast bullet might make it overpowered, although maybe not, because the weasel is still sluggish. It's worth testing.
It's definitely an improvement. Today I had a good time playing weasel for the first time since it was neutered, and I wasn't even cloaking.
Did you take down the energy drain of afterburn as well? That really helps.
I still say give us back the weasel from, e.g., ?go elitebase, but at least we have progress, finally.
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Whoa, just saw this. These bullets are waaaay too fast. Also huge spread. I liked the weasel best when it was small and you could get the bullets almost this fast with a bit of a thrust run-up and they were much closer together, so that you could radar people with the equivalent of a slowish warbird shot. Those were good times. Especially since it made wsl vs wsl dueling much more viable, and often unavoidable.
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give an inch and the whiners want a mile
nice to see some things never changeOriginally posted by ToneIt is now time for the energy shift of the 7th root race to manifest on the 3D physical plane and uplift us back to 5D.Originally posted by the_paulGargle battery acid fuckfaceOriginally posted by Material GirlI tried downloading a soundcard
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Its ALL irrelevant except for the SIZE. if it isn't going to if through the holes, there is no pointLF> Winners of killothon are obviously best players in the zone
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Originally posted by phgive an inch and the whiners want a mile
The weasel is a pretty useless ship with it's current settings. It doesn't have to be small and disrupt the basing game to have a purpose though. I like the new bullet speed in #moot.
Maybe if the weasel was given an extra repel instead of that rocket it would be an alternative to shark in publics. It would still be 1 repel behind a shark and unable to mine but it would be a good ship to balance out the damn shark wars that happen. It's 2 repels would clear any mines and it's increased bullet speed would be good for taking out the enemy sharks.(ZaBuZa)>sigh.. i been playing this game since i was 8... i am more mature then ull ever be...
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