Pure pub suggestions.
Sooo, I've been playing pure pub a bit - during the week only, of course - and I'd like to make a few minor suggestions that I feel would improve gameplay and promote basing.
Take them or leave them, and please assess their merits seperately - don't discount one because you don't like another!
1) The prize system. At the moment, if you are on the winning team at the end of a round, you get a prize which is cleverly based on time on the team, number of flag claims etc. The confusing thing is that this prize is given in the forum of bounty, which is almost instantly converted into points for THE OTHER TEAM when you die. This seems a bit backwards - surely the prize should be awarded in points for yourself? Why should the other team get to reap my bounty and take my points just because I won the round? It does admittedly sometimes result in a lanc or terr with decoy or (useless) rockets, but not very often.
Suggestion: change the prize system to give points. If this isn't possible, how about making the prizes more interesting? Anti-warp, better rockets etc, and make prizes work for all ships, not just javs (which get shrap? I think?)
2) MVP calculations. MVP (and by extension team leader status) is currently given to anyone who has stayed with the same team and in the same ship for the duration of the round. Giving it only to people who have stayed in the same ship has a detrimental effect on basing, especially during longer round (15 minutes plus). This is because people (especially if they have made a flag claim) are reluctant to switch ships, even if an existing terrier or shark has to leave, resulting in one team collapsing.
Suggestion: change MVP / team leader calculation to allow switching of ships without loss of status - it will make basing much more competitive.
3) Teamkills. Basing can be ruined for an entire team by one malicious (or just incompetent) jav, and being polite about it and asking them to stop usually results in (at best) a stream of profanity and insults. Staff don't have time to monitor and control all javelins, and theres a definate grey-area about incompetent javs, even though the rules do state "deliberate or excessive" teamkilling as being illegal. Teamkills made by sharks are excusable, since they aren't usually under control of the shark (except very indirectly).
Suggestions: could the pubbot/roboboy be modified to monitor teamkills made by javs, and take action? As a starting point of discussion, how about automatically warning after 5 teamkills within 5 minutes, or 20 within 30 minutes... and on a second offense of the same kind, shipsetting the person into a spider and not letting them jav for the next 30 minutes of in-pub play time with that name? This way people will be told officially (not just by another "whining" team member) that what they are doing is wrong, and if they continue to do it they will be stopped from doing it for the next 30 minutes they spend playing in pub. These numbers are just suggestions, I expect they would need to be tweaked a bit...
I hope these suggestions all sound sensible to people. I'm only suggesting them for pure pub, and I don't think they will restrict anyones playing (except people who are trying to deliberately teamkill), but I think they will encourage more people to base, and improve the basing that does happen.
Feedback welcome.
Thanks,
LEM
Sooo, I've been playing pure pub a bit - during the week only, of course - and I'd like to make a few minor suggestions that I feel would improve gameplay and promote basing.
Take them or leave them, and please assess their merits seperately - don't discount one because you don't like another!
1) The prize system. At the moment, if you are on the winning team at the end of a round, you get a prize which is cleverly based on time on the team, number of flag claims etc. The confusing thing is that this prize is given in the forum of bounty, which is almost instantly converted into points for THE OTHER TEAM when you die. This seems a bit backwards - surely the prize should be awarded in points for yourself? Why should the other team get to reap my bounty and take my points just because I won the round? It does admittedly sometimes result in a lanc or terr with decoy or (useless) rockets, but not very often.
Suggestion: change the prize system to give points. If this isn't possible, how about making the prizes more interesting? Anti-warp, better rockets etc, and make prizes work for all ships, not just javs (which get shrap? I think?)
2) MVP calculations. MVP (and by extension team leader status) is currently given to anyone who has stayed with the same team and in the same ship for the duration of the round. Giving it only to people who have stayed in the same ship has a detrimental effect on basing, especially during longer round (15 minutes plus). This is because people (especially if they have made a flag claim) are reluctant to switch ships, even if an existing terrier or shark has to leave, resulting in one team collapsing.
Suggestion: change MVP / team leader calculation to allow switching of ships without loss of status - it will make basing much more competitive.
3) Teamkills. Basing can be ruined for an entire team by one malicious (or just incompetent) jav, and being polite about it and asking them to stop usually results in (at best) a stream of profanity and insults. Staff don't have time to monitor and control all javelins, and theres a definate grey-area about incompetent javs, even though the rules do state "deliberate or excessive" teamkilling as being illegal. Teamkills made by sharks are excusable, since they aren't usually under control of the shark (except very indirectly).
Suggestions: could the pubbot/roboboy be modified to monitor teamkills made by javs, and take action? As a starting point of discussion, how about automatically warning after 5 teamkills within 5 minutes, or 20 within 30 minutes... and on a second offense of the same kind, shipsetting the person into a spider and not letting them jav for the next 30 minutes of in-pub play time with that name? This way people will be told officially (not just by another "whining" team member) that what they are doing is wrong, and if they continue to do it they will be stopped from doing it for the next 30 minutes they spend playing in pub. These numbers are just suggestions, I expect they would need to be tweaked a bit...
I hope these suggestions all sound sensible to people. I'm only suggesting them for pure pub, and I don't think they will restrict anyones playing (except people who are trying to deliberately teamkill), but I think they will encourage more people to base, and improve the basing that does happen.
Feedback welcome.
Thanks,
LEM
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