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  • roxxkatt
    replied
    list moved to page 6
    Last edited by roxxkatt; 12-04-2008, 07:27 PM.

    Leave a comment:


  • Viruk
    replied
    Issues from weekend Distension
    • Frequent complaints about team balance.
    • Problems with number of players exceeding limit and game/bot laggyness.
    • Some players annoyed by ERs decisions.
    • Bot still dies sometimes.
    • Most players still want a proper Distension schedule or 24/7 Distension.
    • Leveling starting to get hard for some.
    • Confusion over defection. Possible bug.
    • Confusion over specialization costs. Possible bug.
    Suggestions for improvement:

    Team balance:
    Alter helpfiles and distensionbot messages to educate players that temporary team imbalances are part of the Distension fun.
    Make it clear that terriers and sharks are often essential for victory but that it is up to the players to make this happen.
    It needs to be made very clear to a new player when they can switch to support ships with no penalties and when they will receive bonuses for doing this.
    Make it very clear when players get bonuses for assisting (including saint bonus if this still exists.)
    Ensure there are plenty of imbalance warnings before allowing any Avarice.
    Make team win/loss and RP stats since last reshuffle time on available on command and make it so anyone can start a team reshuffle vote. If 50% of active playerbase (anyone logged on within a week) agree then the reshuffle happens automatically otherwise the poll expires after a week.

    Player numbers causing laggyness:
    Fix the bot if possible. (Since it wasn't fixed in beta I am guessing it is mostly beyond control.)
    This is only a problem when popular and so the problem should be self-correcting as long as Distension is not strictly rationed.
    I'm not convinced player numbers warrant the additional problems of a second arena right now but we ought to consider it.
    Add an option to only see kill messages when the rearm queue is short and get the RP bonus instead when it is busy (when the FR is about to fall and the battle is at its peak who cares about picking high value targets - you would rather target the main threats and have extra RP and faster rearming right?)
    Double the no kill message bonus.
    If the lag is mainly caused by bot messaging rather than database updates or processing add a :distensionbot:lk command to show a kill message for your last kill even when you have kill messages turned off. Protect this from abuse by disallowing high usage rates of the lk command.

    Staff decisions:
    Making it automated as soon as technically and politically possible should help.
    Remind everyone that Staff may have feelings/a life (even though we know they are all evil no-lifers really).

    Bot deaths:
    Ensure players know to report any repeat crashes that happen when they do something.
    We need enough people trained and able to restart the thing.

    Schedule:
    Make it so bot can be left running in refit mode and add commands to set and show time and duration of next Distension event and whether this is 'automated', 'firm' or 'intended'.
    Attempt to get staff to host regularly around the clock and post the schedule here.
    Encourage staff to host additional Distension sessions whenever they can be persuaded.
    When technically and politically possible - switch to 24/7 automated Distension! (Possibly only activated when X number of people are in the arena.)
    Ensure it is possible for staff to temporarily suspend Distension if they ever need to host something so important that they are willing to risk the wrath of the Distension playerbase to steal a player or two.
    When automated 24/7 is running fairly reliably add an automated schedule of RP multiplier events and add capability for staff to host odd RP multiplier events too.

    Leveling difficulty:
    Will continue to be a problem for a few until RP multiplier events are hosted. Good!

    Defect bug:
    Ensure defection help and bot text make it clear what to expect if you defect. If it is supposed to give negative progress it should say so.
    Ensure it is clear to players when team reshuffles are likely to occur.
    Possibly make it so players who spend ranks to defect are immune/resistant to reshuffles?

    Specialization:
    Ensure it is clear in helpfiles and bot text when you get free specialization and what it will cost when you don't. Make sure it always warns before deducting any RP so people don't accidentally repeat specialize thinking that it is free when it isn't. If it is supposed to give negative progress it should say so.

    Leave a comment:


  • roxxkatt
    replied
    dakos numbers agree with mine somewhat, even though i told dako i was doing it -__-"

    and mine looks nicer ^^;


    Code:
    Rank 1: 10              Total: 10
    Rank 2: 16              Total: 26
    Rank 3: 25              Total: 51
    Rank 4: 40              Total: 92
    Rank 5: 65              Total: 158
    Rank 6: 104             Total: 262
    Rank 7: 167             Total: 430
    Rank 8: 268             Total: 699
    Rank 9: 429             Total: 1128
    Rank 10: 493            Total: 1622
    Rank 11: 568            Total: 2190
    Rank 12: 653            Total: 2843
    Rank 13: 751            Total: 3594
    Rank 14: 863            Total: 4458
    Rank 15: 993            Total: 5452
    Rank 16: 1142           Total: 6594
    Rank 17: 1313           Total: 7908
    Rank 18: 1510           Total: 9419
    Rank 19: 1737           Total: 11157
    Rank 20: 1998           Total: 13155
    Rank 21: 2297           Total: 15453
    Rank 22: 2642           Total: 18095
    Rank 23: 3038           Total: 21134
    Rank 24: 3494           Total: 24629
    Rank 25: 4019           Total: 28648
    Rank 26: 4420           Total: 33069
    Rank 27: 4863           Total: 37932
    Rank 28: 5349           Total: 43282
    Rank 29: 5884           Total: 49166
    Rank 30: 6472           Total: 55639
    Rank 31: 7120           Total: 62759
    Rank 32: 7832           Total: 70591
    Rank 33: 8615           Total: 79206
    Rank 34: 9476           Total: 88683
    Rank 35: 10424          Total: 99107
    Rank 36: 11466          Total: 110574
    Rank 37: 12613          Total: 123188
    Rank 38: 13874          Total: 137063
    Rank 39: 15262          Total: 152325
    Rank 40: 16788          Total: 169114
    Rank 41: 18467          Total: 187581
    Rank 42: 20314          Total: 207895
    Rank 43: 22345          Total: 230241
    Rank 44: 24580          Total: 254821
    Rank 45: 27038          Total: 281860
    Rank 46: 29742          Total: 311602
    Rank 47: 32716          Total: 344318
    Rank 48: 35987          Total: 380306
    Rank 49: 39586          Total: 419893
    Rank 50: 43545          Total: 463438
    Rank 51: 54431          Total: 517870
    Rank 52: 68039          Total: 585910
    Rank 53: 85049          Total: 670960
    Rank 54: 106312         Total: 777272
    Rank 55: 132890         Total: 910162
    Rank 56: 166112         Total: 1076274
    Rank 57: 207640         Total: 1283915
    Rank 58: 259551         Total: 1543466
    Rank 59: 324438         Total: 1867905
    Rank 60: 405548         Total: 2273454
    Rank 61: 506935         Total: 2780389
    Rank 62: 633669         Total: 3414059
    Rank 63: 792086         Total: 4206146
    Rank 64: 990108         Total: 5196254
    Rank 65: 1237635        Total: 6433890
    Rank 66: 1547044        Total: 7980935
    Rank 67: 1933806        Total: 9914741
    Rank 68: 2417257        Total: 12331998
    Rank 69: 3021572        Total: 15353570
    Rank 70: 3776965        Total: 19130536
    Rank 71: 6043144        Total: 25173680
    Rank 72: 9669031        Total: 34842712
    Rank 73: 15470450       Total: 50313160
    Rank 74: 24752720       Total: 75065880
    Rank 75: 39604352       Total: 114670232
    Rank 76: 63366964       Total: 178037200
    Rank 77: 101387144      Total: 279424352
    Rank 78: 162219440      Total: 441643776
    Rank 79: 259551104      Total: 701194880
    Rank 80: 415281760      Total: 1116476672
    Last edited by roxxkatt; 11-09-2008, 10:06 PM.

    Leave a comment:


  • dako
    replied
    Cheese!> EARLY_RANK_FACTOR = 1.6f; // Factor for rank increases (lvl 1-9)
    Cheese!> LOW_RANK_FACTOR = 1.15f; // Factor for rank increases (lvl 10+)
    Cheese!> NORMAL_RANK_FACTOR = 1.10f; // Factor for rank increases (lvl 25+)
    Cheese!> HIGH_RANK_FACTOR = 1.25f; // Factor for rank increases (lvl 50+)
    Cheese!> STUPIDLY_HIGH_RANK_FACTOR = 1.6f; // Factor for rank increases (lvl 70+)

    According to this, if you start out with rank 1 = 10 rp to achieve, then

    rank 1 = 10 RP
    rank 2 = 16 RP
    rank 3 = 26 RP
    rank 4 = 41 RP
    rank 5 = 66 RP
    rank 6 = 105 RP
    rank 7 = 167 RP
    rank 8 = 268 RP
    rank 9 = 429 RP (1k RP total mark)
    rank 10 = 687 RP
    rank 11 = 790 RP
    rank 12 = 908 RP
    rank 13 = 1045 RP
    rank 14 = 1201 RP
    rank 15 = 1382 RP
    rank 16 = 1590 RP
    rank 17 = 1828 RP
    rank 18 = 2102 RP (10k RP total)
    rank 19 = 2417 RP
    rank 20 = 2780 RP
    rank 21 = 3197 RP
    rank 22 = 3676 RP
    rank 23 = 4288 RP
    rank 24 = 4862 RP
    rank 25 = 5591 RP
    rank 26 = 6150 RP
    rank 27 = 6766 RP (50k rp total)
    rank 28 = 7442 RP
    rank 29 = 8186 RP
    rank 30 = 9006 RP
    rank 31 = 9906 RP
    rank 32 = 10896 RP
    rank 33 = 11986 RP (100k rp total)
    rank 34 = 13185 RP
    rank 35 = 14503 RP
    rank 36 = 15953 RP
    rank 37 = 17549 RP
    rank 38 = 19304 RP
    rank 39 = 21235 RP
    rank 40 = 23358 RP
    rank 41 = 25693 RP
    rank 42 = 28263 RP
    rank 43 = 31089 RP
    rank 44 = 34198 RP
    rank 45 = 37618 RP
    rank 46 = 41380 RP
    rank 47 = 45518 RP
    rank 48 = 50070 RP (500k rp total)
    rank 49 = 55077 RP
    rank 50 = 60584 RP
    rank 51 = 75731 RP
    rank 52 = 94663 RP
    rank 53 = 118329 RP
    rank 54 = 147912 RP (1 mill rp total)
    rank 55 = 184890 RP
    rank 56 = 231113 RP
    rank 57 = 288891 RP
    rank 58 = 361114 RP
    rank 59 = 451392 RP (2 mill rp total)
    rank 60 = 564241 RP
    rank 61 = 705301 RP
    rank 62 = 881627 RP
    rank 63 = 1,102,033 RP
    rank 64 = 1,377,541 RP
    rank 65 = 1,721,927 RP
    rank 66 = 2,152,408 RP
    rank 67 = 2,690,511 RP (10 mill rp total)
    rank 68 = 3,363,138 RP
    rank 69 = 4,203,923 RP
    rank 70 = 5,254,904 RP (20 mill rp total)
    rank 71 = 8,407,847 RP
    rank 72 = 13,452,555 RP
    rank 73 = 21,524,089 RP (50 mill rp total)
    rank 74 = 34,438,542 RP
    rank 75 = 55,101,668 RP (100 mill rp total)
    rank 76 = 88,162,669 RP
    rank 77 = 141,060,272 RP
    rank 78 = 225,696,435 RP
    rank 79 = 361,114,296 RP (1 billion rp total)
    rank 80 = 577,782,874 RP

    Lol. Discuss.

    Leave a comment:


  • Lizard Fuel
    Guest replied
    Double post. Fuck you if you ban me for it. Last posted several hours ago

    Does that stargazer faggot count as a bug? Since when does an event get ended because there is "too many people playing"?? And how are "THE" weekend events any different than "A" weekend event. Both suck, and hardly anyone cares about them. Only the Jabjab's do so they can beat off while looking at their name on the TW.org homepage. Get somebody with some balls and half a fucking brain to run ECT/Dist coordination. Fucking ignoramus.

    Leave a comment:


  • Lizard Fuel
    Guest replied
    Another bug I noticed....

    I was a weasel most of the day today, but at one point I guess I was stabwounds 15th kill in a row, therefore losing my option to use the weasel anymore....but I continued to use the weasel until I switched ships about 40 minutes later, then I couldn't switch back.

    Shouldn't it be that once you lose the privilege you are placed in another ship immediately?

    Leave a comment:


  • Vergilius
    replied
    trust me stab, that spider ability gets very powerful later on.

    Leave a comment:


  • Viruk
    replied
    Originally posted by Stabwound View Post
    Oh, and I feel that the spider's super ability is a bit underwhelming... you get it about once per game, and it lasts about 3 seconds. It could probably stand to be a bit more often, in my opinion.
    But its already got me a few extra kills - and that is with only one upgrade level of it and no fast-firing multifire let alone L2 bullets.

    Leave a comment:


  • Stabwound
    replied
    It would be nice if there was a bot command to warp yourself to the rearmament area. It's kinda annoying getting warped into the spawn area at the end of the game and having to run away.

    Also, pleeeease at least make PMs a different colour.

    Oh, and I feel that the spider's super ability is a bit underwhelming... you get it about once per game, and it lasts about 3 seconds. It could probably stand to be a bit more often, in my opinion.
    Last edited by Stabwound; 11-08-2008, 01:33 PM.

    Leave a comment:


  • Lizard Fuel
    Guest replied
    Distension> You about to !return to your army, or do you need to !enlist in one? Don't recognize you quite.

    Its just a small thing really, rather insignificant. That doesnt make any sense though.

    Also, Twice tonight I was told I could enter, then immediately removed to "allow another player" in.

    Leave a comment:


  • DankNuggets
    replied
    Originally posted by Stabwound View Post
    Lanc is next to impossible to unlock at the moment. The method itself is okay, but I think it'll be a while before anyone really has a chance at unlocking it (without extreme luck), especially if they don't know the method to do so. That's not necessarily a bad thing, I suppose.
    yeah i'm gonna amp up my spider, don't know long it'll take to get that good ol' super+multi going, but it's a sure-fire way to get it.

    Leave a comment:


  • Stabwound
    replied
    Lanc is next to impossible to unlock at the moment. The method itself is okay, but I think it'll be a while before anyone really has a chance at unlocking it (without extreme luck), especially if they don't know the method to do so. That's not necessarily a bad thing, I suppose.

    Leave a comment:


  • DankNuggets
    replied
    Originally posted by Peace_Maker View Post
    Cheese!> the reason that anyone knew how to unlock wzl or lanc is because i told the secret before i knew i wasnt supposed to

    So the only reason anyone has weasel is because they were told how. I think the ship should be locked or everyone should know how to get it. Opinions?

    Things like this remind me of the way hyperspace is ran which was very annoying. I hope this is not the road distension is going down.
    oh i think i figured it out

    and it's going to be hard to get :O
    FTR, i won't post what it is but if you ask me in game, i'll tell you how to find out...

    Also I think it should just be said out in public what the requirement is for these ships, and add a rank requirement on all other ships first so that people don't get them right away.

    i didn't do anything illegal to comeby this information, it's out there if you know where to look :fear:

    Leave a comment:


  • project dragon
    replied
    Originally posted by meddi View Post
    Boost+move+bomb=fast projectile bomb
    I am aware of trust bombing, but when you don't have a room, or the energy to do it, kind of makes it moot.

    Leave a comment:


  • DankNuggets
    replied
    Originally posted by Viruk View Post
    Alternatively add a tiny bit of forward thrust to the bombs to make them easier to shoot but still requiring momentum. This might make them easier to spot and avoid when rushing at someone though. Otherwise tweak the support bonus as the shark is still very effective at mining, sweeping and flag grabbing.
    only problem is that they're very handy to set as extra mines, and adding forward thrust would make it much harder to cordon off an area with bombs. i welcome bullet upgrades.

    if an upgrade to bomb radius made a +10% difference in kills, it would also make a +100% difference in tks, as most if not all mines/bombs get repped away.

    Leave a comment:

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