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  • Originally posted by Raible View Post
    Most of what you said is incorrect/misleading, but I don't want to start the argument again.

    Let's just say to increase the number of people playing terr, you might set the max number of bursts to around 5. It'll be as fun as spider multi super, only much rarer.
    I agree that the max bursts should be higher than 3, but it should be noted that the terr is my main Distension ship. :P I don't see how the spider's new multifire super isn't equally as "random/lame" (if not more so than) having a larger stock of bursts saved up. Besides, bursts in Distension are neutered by sharks, and any competent team is going to have at least a couple of them. A super'd spider often just tears through an enemy team like butter, and we haven't even seen one with level 2 bullets yet.

    Five bursts seems like a pretty good number to me.

    I also agree that 160UP for the second burst upgrade is ridiculous, especially considering the fact that 50% of the time I spawn I'm prized a free second burst by the time I make it to a flagroom, anyway.
    sdg

    Comment


    • i agree with both

      5 burst max
      100 up for 2nd burst
      The above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.

      SSCJ Distension Owner
      SSCU Trench Wars Developer


      Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.

      Comment


      • Also, I unlocked L2 bullets for the terr today, and I gotta say that I think it takes a bit too much energy to shoot one. Over half of your max energy (at the rank you unlock it) if specialized as Scout, which makes it next to useless because shooting one bullet puts you in L1 bullet death territory. I know it should take more energy than an L1 bullet, but I don't think a bit of a reduction would be unreasonable, because for most people it makes more sense not to upgrade to L2 guns at all.

        Just sayin'.
        Last edited by Stabwound; 11-26-2008, 04:07 AM.
        sdg

        Comment


        • onoz, u cant shoot and tank bullets too!
          -cries-
          The above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.

          SSCJ Distension Owner
          SSCU Trench Wars Developer


          Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.

          Comment


          • also, i would like to propose a third time system:

            both teams would start out with 10:00 on their respective clocks.
            when a hold is established, their time begins counting down.
            when neither team has a hold, neither clock counts down.

            first team to reach 0:00 wins the round
            The above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.

            SSCJ Distension Owner
            SSCU Trench Wars Developer


            Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.

            Comment


            • Originally posted by roxxkatt View Post
              onoz, u cant shoot and tank bullets too!
              -cries-
              The point is that it's dumb that the original weapon is better than the high-rank upgrade.
              sdg

              Comment


              • Originally posted by Vehicle View Post
                Also, I don't think it would be that hard to code the bot to autostart at a certain time and *zone for itself so that ...
                I have to disagree. This is probably quite a substantial amount of work (unless Qan has a easy solution to make this work in either Distensionbot or the core).
                Since Qan doesn't have alot of time anymore to code (correct me if I'm wrong), this can take quite some time to fix while staff can start the bot easily on their own.
                Maverick
                Retired SSCU Trench Wars Super Moderator
                Retired SSCU Trench Wars Bot Coordinator
                Retired Trench Wars Core Administrator
                Subspace Statistics Administrator
                Former Mervbot plugin developer

                Comment


                • Originally posted by Stabwound View Post
                  The point is that it's dumb that the original weapon is better than the high-rank upgrade.
                  It was said over and over again by the high-level terriers in the beta that yellow bullets are a godsend. Has that changed? Just don't buy level 2 bullets straight away, maybe? Also I don't think many people !specialize their terriers to Scout, heh.
                  dim> if you want to go and suggest that black people are rapists, more so than white people. go and do it in real life, but you won't....because you'll get beaten up and you can only cope on a 2d spaceship game

                  Alinea> And let me apologize in advance if it comes across harsher than I would like because I definitely mean it in a let's-make-the-game-better-and-get-this-thing-released-cuz-I'm-getting-very-pregnant kind of way

                  3:Mattey> there is more to america than capitalism

                  Comment


                  • Originally posted by Lag.Com View Post
                    It was said over and over again by the high-level terriers in the beta that yellow bullets are a godsend. Has that changed? Just don't buy level 2 bullets straight away, maybe? Also I don't think many people !specialize their terriers to Scout, heh.
                    Well, I'm just giving Scout as an example. With Warship it still takes just about half of your max energy. I dunno, I guess it's probably okay later on, but don't forget that people in the beta had crazy RP multipliers. It's still a downgrade if you buy it at the level you unlock it, though, unless you're playing some kind of suicide terr or something.
                    sdg

                    Comment


                    • Originally posted by Vehicle View Post
                      Obviously distension isn't going to run during TWL. (On second thought that might not be obvious, but it should be.) I would also presume that most squads during the TWL season will want to practice rather than play distension, so that knocks out the weekend until after 6 PM EST.
                      For as long as Distension is rationed we need to avoid clashes with other important events. If it was on 24/7 it would be quite easy to leave it and return when your squad matches and practices are done.

                      Originally posted by Mjollnir View Post
                      1) Hold and break rewards:
                      The hold and break rewards seem to be extremely small nowadays. Are they intended to be this way? I remember them giving a nice amount of RP at some point in beta, which added more incentive for getting the flag. At the moment, the amounts are totally insignificant in comparison to the other rewards.
                      Agreed. 5 or 10RP for a hold or break isn't worth much at current ranks. Right at the beginning it would be nice though.

                      Originally posted by Mjollnir View Post
                      2) Shark reps and Wb bullets:
                      I would also like to continue the discussion about Shark reps and Wb bullets. I think the repels were nerfed at some point and even the Wb bullet speed may have been increased. Whatever the case, I feel that the reps could use a little fine tuning in form of a slight range or power increase. Like I stated in a previous post, it is almost impossible to rep a Wb bullet with the current settings, which is silly.
                      I haven't noticed this problem when Distension sharking but then I am a pretty bad at it. I know repping a Warbird bullet at close range has always been difficult in pub but I am not sure how much this is due to lag rather than settings. Since I hear a lot of whingeing about the lack of lag limits in Distension then perhaps this is the problem rather than the settings. However if it really is true that reps can be countered by fast mid/long range warbird bullets I would be quite glad of this as I have always believed repels to be somewhat overpowered (due to the sheer amount of enemy firepower they can neutralise or turn back on the enemy), annoying (because they bounce your ship around and wreck skilled movement and aiming) and without any counter until players start getting Lancs with fireblooms (repelling a terrier burst doesn't make it much more dangerous in most cases).


                      Originally posted by Raible View Post
                      Most of what you said is incorrect/misleading, but I don't want to start the argument again.

                      Let's just say to increase the number of people playing terr, you might set the max number of bursts to around 5. It'll be as fun as spider multi super, only much rarer.
                      It would only be fun if it was very rare indeed and I doubt this would be true once players have maxed out their regeneration. Even my level 20 terr was getting 3 bursts fairly regularly.

                      Looking at player ranks I see the terriers are ahead. When playing I see high level terriers tanking my L2 bullet and then firing some back at me. If players are not already encouraged to play terrier by this then nothing short of gross imbalance will do it. Lets face it - the reason most people don't want to play terrier is that they haven't learned the skills and they don't want the responsibility.

                      Originally posted by Stabwound View Post
                      I also agree that 160UP for the second burst upgrade is ridiculous, especially considering the fact that 50% of the time I spawn I'm prized a free second burst by the time I make it to a flagroom, anyway.
                      It was intended to be ridiculous to discourage all but the most insane or high ranking suicide terriers. So it should remain. Since we already tested ship balance in the beta and since terriers are clearly doing well in the rankings it would be really stupid to make them more powerful now.

                      Comment


                      • Originally posted by dako View Post
                        Cheese!> YES
                        Cheese!> YASD
                        Cheese!> ASRKLUHASDKL
                        Cheese!> ASDF
                        McVicar> unlocked levi
                        Shock Ther> fucking specced
                        DaKo> cheese
                        Cheese!> I
                        McVicar> cool
                        Cheese!> DID
                        Cheese!> IT
                        Cheese!> I
                        HandofDeat> diff teams again
                        Cheese!> DID
                        Cheese!> IT
                        Shock Ther> 191 minutes played
                        FREE PLAY for the next 3:00. Rules: Flags worth no points; goals earn RP.
                        DaKo> you shouldnt have gotten it cheese
                        Cheese!> WOOOOOOOOOOOOOOOOOOOOOO
                        Sketch_hs> gdamn
                        HandofDeat> i think it's a team balancing thing flion
                        Cheese!> FUCK YES
                        Cheese!> SUCK IT
                        Cheese!> SUCK IT LONG
                        Viruk> streak 54!!
                        DaKo> cheese stfu kid
                        Cheese!> SUCK IT HARD

                        So cheese got lanc, gj, but is this the image you want your ops portraying in front of 70 players? The kid can't control himself, has a terrible attitude, and gets mad at the drop of a hat.
                        Before you criticize on someone else, maybe you should look on yourself, hypocrite.

                        Comment


                        • Originally posted by Viruk View Post
                          Agreed. 5 or 10RP for a hold or break isn't worth much at current ranks. Right at the beginning it would be nice though.

                          It would only be fun if it was very rare indeed and I doubt this would be true once players have maxed out their regeneration. Even my level 20 terr was getting 3 bursts fairly regularly.

                          Looking at player ranks I see the terriers are ahead. When playing I see high level terriers tanking my L2 bullet and then firing some back at me. If players are not already encouraged to play terrier by this then nothing short of gross imbalance will do it. Lets face it - the reason most people don't want to play terrier is that they haven't learned the skills and they don't want the responsibility.


                          It was intended to be ridiculous to discourage all but the most insane or high ranking suicide terriers. So it should remain. Since we already tested ship balance in the beta and since terriers are clearly doing well in the rankings it would be really stupid to make them more powerful now.
                          about breaks I agree they should give a nice bonus.

                          you're right that people who don't play the terr don't want to have the responsibility but the people in the terr also want to have fun... but sometimes they are the only people on right then that are GOOD enough to terr and win a round (I had that happen so many times in beta, and its starting to happen now in the public release) and when I come on to have a quick fix of distension I would like to spider or something and just go in there and kill things left right and center... but I also don't like getting wiped in 1 minute, and I don't like wiping the other team in 1 minute too. which means I will switch to terr or assist or what ever is needed. if you nerf the terr much more I will be forced to play it even more and then I'll just grow tried of distension much faster and go find another game to play most of the time. REPEAT: DON"T NERF THE TERR PLEASE. I think we have got it to an okay point, raible is annoying in his terr but he always was lol

                          cya all in supspace
                          2kill

                          Comment


                          • (DBot)>Win! Award: 1455RP (96% participation) + 44RP for 15 holds & 14 breaks = 1499 RP!K/D: 59/108 TeKs: 5

                            44 RP for 29 holds/breaks? this srsly cant be right...


                            Edit: Well i guess it is.. ridiculously low if u ask me :/

                            (DBot)>Win! Award: 2092RP (DOUBLE) (95% participation) + 31RP for 11 holds & 9 breaks = 2123 RP!K/D: 33/73 TeKs: 0
                            Last edited by Vergilius; 11-26-2008, 05:34 PM.

                            Comment


                            • Originally posted by 2kill View Post
                              you're right that people who don't play the terr don't want to have the responsibility but the people in the terr also want to have fun... but sometimes they are the only people on right then that are GOOD enough to terr and win a round (I had that happen so many times in beta, and its starting to happen now in the public release) and when I come on to have a quick fix of distension I would like to spider or something and just go in there and kill things left right and center... but I also don't like getting wiped in 1 minute, and I don't like wiping the other team in 1 minute too. which means I will switch to terr or assist or what ever is needed. if you nerf the terr much more I will be forced to play it even more and then I'll just grow tried of distension much faster and go find another game to play most of the time. REPEAT: DON"T NERF THE TERR PLEASE. I think we have got it to an okay point, raible is annoying in his terr but he always was lol
                              I am not arguing for it to be nerfed. I think it fair that if any ship should have a slight advantage it should be the most vital support ship in the game. But lets keep that advantage slight. Even if there is sometimes a shortage of terriers I don't think you will attract good, safe terrier players by making it more of a kill ship. Multi-bursting, rabidly attacking, suicide lamer terriers we can happily do without!

                              Comment


                              • If it's technologically feasible, I see no reason not to run the bot 24/7. Survival of the fittest - if people want to play Distension more than other arenas, why stop them? Maybe schedule times when it goes on break and other arenas are hosted, but I don't see the need for the artificial scarcity.

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