I've been talking with Wark (founder of the anti-Distension chat) and found we have more in common as far as our goals are concerned than either of us at first thought. He asked me to post some of my positions, and I've also included how I'd like to tackle some of the issues. Please at least skim it a bit -- especially the last paragraph -- because haters, we need your help.
Finally -- and this may seem crazy -- but for those of you who hate what Distension is doing to the zone, please try playing it a bit. It's your critical eye that's most needed. We need to figure out how we can change the game so that it doesn't do that. Distension lovers aren't likely to suggest changes that will have an impact on their play; the haters will probably do so willingly. The reason why I ask this is that a lot of the suggestions I've seen from people who dislike Distension are generally unsophisicated and uninformed about the game mechanics -- and for that reason, generally amount to complaint rather than useful criticism. Please take a close look at it if you really don't like it, and try to figure out how we can make this work. I want TW to survive as much as you do. I know as well as you do that nothing's worth the zone going down in flames.
- I don't want it to "become" TW. TW is so much more than one game, and Distension is by no means the end-all-be-all. In my opinion, neither is TWD; however, I think both may be crucial in continuing the survival of the zone. Regardless of whether or not you agree with that statement, however, it seems as though Distension's here to stay. With that in mind, Dist needs to run in a way that allows other aspects of the zone to continue to flourish, and ideally, to encourage people to look at other aspects of TW. This is a large concern of a number of people right now, and by no means a trivial one. I plan to do all that I can to prevent this zone from being dominated by any one thing, Distension of course included in that. If it means placing restrictions on player time, or reducing the RP received for players who have been playing quite a while that day, that may come. If it means allowing people who haven't played much to jump in easily so that they don't feel the need to wait in spec for an hour, meanwhile making it hard to start a league match or run a base game, I'll find a way to implement slot reservation. If it means limiting the hours -- though I think that's the wrong direction, as it makes the game more of a special event, desired all the more, and seen as a commodity for which everyone must wait and play every possible second they can, ignoring everything else in the zone -- that will come as well. Things aren't set the way they are. They'll continue to develop until we have a game that can co-exist with the zone without consuming many of the things that have made and continue to make it great. Suggestions to this end (aside from killing the game entirely or moving it to another zone, neither of which are on the table) are welcome.
- I don't want it to take over pub. Pub is the heart of TW, and it needs to remain. We need to work on making pub more engaging for players, rather than replacing it with a game that's far too complex for jump-in-and-play gaming.
- I want it to be able to work with events. A lot of ERs are saying that it's becoming difficult to host events during Distension -- and Distension's hosted quite a lot, especially during peak hours. One argument is that many people prefer Distension, but the other is that events are part of what the game is. Again, I think if the uptime of Distension were actually increased, but restrictions were placed that keep players from going at it for massive blocks of time, we'd see people utilizing other aspects of the zone, and then going back to Dist (because with large uptime they could go back any time they want, just like any other mainstay of the zone) when it's easier to get a slot. We need to begin to transition Distension to part of the zone rather than a special (if regular) treat, and then implement some time restrictions that encourage players to engage in other things in the zone while their restrictions go down a bit or until it's easier to get a slot. The longer Dist goes on, the more people will play, and the more difficult it'll become to get a slot at any given time. We'll need to put some kind of restriction on, anyhow, so that players won't feel the need to play 10 hours in a day (feeling like they're cheating themselves out of RP if they don't), and so at the same time, if there's an interesting event being hosted, or their squad needs to DD, they can leave. I may even include an option that allows them to take a bonus mid-way through a round if they give up their slot, letting people leave mid-round and not feel as though they're giving up massive amounts of RP. This would allow more flexibility in going to other arenas, and not feeling "locked" to the Dist arena.
- I'm willing to listen to just about anything. While I spent more than a year developing this thing, I'm not against changing it. One of the reasons I haven't been working more on it is that (while spending nearly all of my spare time on it) I'm quite busy in other realms. But I'm still thinking about how to make it work with the zone rather than against it. I don't think we need to become WoW to survive, and I don't think Distension should cater to mindless grinding. It's meant to be a game players can enjoy; if it becomes obsessive to the point where the joy is being killed, my idea is failing.
Finally -- and this may seem crazy -- but for those of you who hate what Distension is doing to the zone, please try playing it a bit. It's your critical eye that's most needed. We need to figure out how we can change the game so that it doesn't do that. Distension lovers aren't likely to suggest changes that will have an impact on their play; the haters will probably do so willingly. The reason why I ask this is that a lot of the suggestions I've seen from people who dislike Distension are generally unsophisicated and uninformed about the game mechanics -- and for that reason, generally amount to complaint rather than useful criticism. Please take a close look at it if you really don't like it, and try to figure out how we can make this work. I want TW to survive as much as you do. I know as well as you do that nothing's worth the zone going down in flames.
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