I haven't heard any talk of going green in Trenchwars, maybe I could start a discussion.
First, I'll list some suggestions for each ships and we can go from there:
Warbird: Uses a lot of energy thrusting, consider floating more...also, those L3s are costly energy-wise, be sure you hit what you shoot at
Javelin: Bombs take a lot of energy to use, again, be sure you hit what you shoot at. The rockets are a huge drain on natural resources as well, consider removing them.
Spider: This ship is green and it hardly uses any extra energy, maybe go easy on some thrusting.
Leviathan: Scrap the L3 bombs, they're a waste and they're draining our valuable resources.
Terrier: A good energy conserver, however its requires a good amount...consider capping its speed.
Weasel: Huge energy hog, its cloaking takes up too much energy, scrap that ability
Lancaster: In the 90s we could get away with 4 bullets, now we need to conserve energy and show our skill at the same time by cutting them down to 2 bullets
Shark: Perhaps 1 mine per shark because the FR entrance can by guarded by such, also repels are such a waste of energy, sharks really should be more conscientious on what they repel and they should be limited to 1 repel max, nor should they start with them.
Comments? Suggestions?
I had some extra time to kill...this seriously took me about 2 minutes, so I hope you can spare at least a chuckle
First, I'll list some suggestions for each ships and we can go from there:
Warbird: Uses a lot of energy thrusting, consider floating more...also, those L3s are costly energy-wise, be sure you hit what you shoot at
Javelin: Bombs take a lot of energy to use, again, be sure you hit what you shoot at. The rockets are a huge drain on natural resources as well, consider removing them.
Spider: This ship is green and it hardly uses any extra energy, maybe go easy on some thrusting.
Leviathan: Scrap the L3 bombs, they're a waste and they're draining our valuable resources.
Terrier: A good energy conserver, however its requires a good amount...consider capping its speed.
Weasel: Huge energy hog, its cloaking takes up too much energy, scrap that ability
Lancaster: In the 90s we could get away with 4 bullets, now we need to conserve energy and show our skill at the same time by cutting them down to 2 bullets
Shark: Perhaps 1 mine per shark because the FR entrance can by guarded by such, also repels are such a waste of energy, sharks really should be more conscientious on what they repel and they should be limited to 1 repel max, nor should they start with them.
Comments? Suggestions?
I had some extra time to kill...this seriously took me about 2 minutes, so I hope you can spare at least a chuckle
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