At top levels of play in a completely open large arena you stumble upon another ship depending on that ship and obviously skill level the danger level increases or decreases.
I'm interested to see what order you would put things.
The list. Which i actually bothered to put a little thought into.
Broken
1. Lancaster:- It has no solid counters, it is not slow like people say, spider does not mean you will automatically beat a lancaster, and neither is a warbird, lancaster in the right hands can deal with any other ship, it has x radar and is the ultimate cloaker killing ship. Can mix up long range with multi and is very dangerous even after huge amounts of afterburner. In the time a warbird has fired 1500 worth of damage a lancaster can fire 3300. It's the most lethal ship in trenchwars. 3rd fastest ship in the game.
2. Warbird:- Hard countered by cloakers unless it spots them but even then they have a rep and a rocket, the cloaker will get you. Has very fast recharge, one hit kills, fast firing bullets, and is the second fastest ship in the game. Can beat anything it can see in the right hands.
3. Spider:- Much more lethal in a base than in the open, it's lack of speed let's it down alot in the open however, most ships have the option of not fighting it by outrunning the slow spider, however at very close range tears up any ship in a second, the pilot has to know how to fight a spider to beat one, it can have antiwarp which is only a problem for terriers and levs really, still more lethal than all bellow.
4. Jav:- It may lack alot and can be destroyed by the terrier, the jav has tricks and enough manouverability to be somewhat useful, it is better at killing cloaks than the terrier i reckon, has a one hit kill and when it has max shrap can kill countless foes just randomly, it also has a rocket to own a warbird that misses.
5. Terrier:- Fastest ship in the game however low gun power and in the open burst tricks aren't too useful against people that know your ship, you may steal a kill with a portal once in a while but you'll be doing more dodging than killing.
6. Cloaker: - 4 out of 8 ships have x radar and i believe there is only one the cloaker has the advantage over and that's the shark, it's slow has the lowest energy, all in all an absolutely terrible ship, get's destroyed in a second by a lancaster, however can kill a very superior warbird handily.
7. Levi: - Has masses of firepower just not enough maneuverability to put it to good use it can use portal and rocket tricks but if the other player knows about this they become very useless, can aim for small rocks to destroy players with huge splash damage, get's owned by cloakers and pretty much everything, sometimes even a shark.
8. Shark: - Because a shark has to risk death just to kill most ships it's very dangerous coupled with no guns at all, only very skilled players can do anything in a shark.
Mediocre.
What do you guys think?
I'm interested to see what order you would put things.
The list. Which i actually bothered to put a little thought into.
Broken
1. Lancaster:- It has no solid counters, it is not slow like people say, spider does not mean you will automatically beat a lancaster, and neither is a warbird, lancaster in the right hands can deal with any other ship, it has x radar and is the ultimate cloaker killing ship. Can mix up long range with multi and is very dangerous even after huge amounts of afterburner. In the time a warbird has fired 1500 worth of damage a lancaster can fire 3300. It's the most lethal ship in trenchwars. 3rd fastest ship in the game.
2. Warbird:- Hard countered by cloakers unless it spots them but even then they have a rep and a rocket, the cloaker will get you. Has very fast recharge, one hit kills, fast firing bullets, and is the second fastest ship in the game. Can beat anything it can see in the right hands.
3. Spider:- Much more lethal in a base than in the open, it's lack of speed let's it down alot in the open however, most ships have the option of not fighting it by outrunning the slow spider, however at very close range tears up any ship in a second, the pilot has to know how to fight a spider to beat one, it can have antiwarp which is only a problem for terriers and levs really, still more lethal than all bellow.
4. Jav:- It may lack alot and can be destroyed by the terrier, the jav has tricks and enough manouverability to be somewhat useful, it is better at killing cloaks than the terrier i reckon, has a one hit kill and when it has max shrap can kill countless foes just randomly, it also has a rocket to own a warbird that misses.
5. Terrier:- Fastest ship in the game however low gun power and in the open burst tricks aren't too useful against people that know your ship, you may steal a kill with a portal once in a while but you'll be doing more dodging than killing.
6. Cloaker: - 4 out of 8 ships have x radar and i believe there is only one the cloaker has the advantage over and that's the shark, it's slow has the lowest energy, all in all an absolutely terrible ship, get's destroyed in a second by a lancaster, however can kill a very superior warbird handily.
7. Levi: - Has masses of firepower just not enough maneuverability to put it to good use it can use portal and rocket tricks but if the other player knows about this they become very useless, can aim for small rocks to destroy players with huge splash damage, get's owned by cloakers and pretty much everything, sometimes even a shark.
8. Shark: - Because a shark has to risk death just to kill most ships it's very dangerous coupled with no guns at all, only very skilled players can do anything in a shark.
Mediocre.
What do you guys think?
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