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limiting weasels like sharks seems to be a solid idea, as it is supposed to be a elite ship or something
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Weasel suggestions.
Some people say just limiting wzls to 1 or 2 per team is enough. One overpowered weasel is enough to ruin games.
Either make Weasel big.
Or reduce starting energy to like 600.
and every energy upgrade only gives 20 ish energy.
yellow bullets to cost 590 ish energy if possible.
blue bullets like yea however much energy a scout has at blue bullet level.
one prob with big weasel is ball stuck in ball game - need to address that.
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might consider having ladder rewards
ex:
+5% for each ship lvl20+, +20% for lvl40+, etc
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Changes:
* Upgrade amounts for Weasel reduced for speed upgrade (large reduction) and recharge upgrade (small reduction). Will continue to adjust as required.
* Increase in death time delay by 1sec, to reduce appearance of rearm time/give the bot a break. You'll be rearmed more often after you spawn, now, but will just spawn a second slower each time. Use this time to gather your thoughts, center yourself, and become one with the internet.
* !defect cheaper: used to cost all rank progress + 1 rank in every ship. Now just resets all ships to start of rank. Also, if other army for some reason has 2 or more players (total, not in-game), !defect is free (previously 4 or more).
* Added a way for operators to add an RP bonus to all players (for post-crash). Ops please use discretion (+0 to 30% RP possible).
>I suggest only these ships should give a 10% bonus and everything else gives 5% or less.
Not a bad idea, may end up doing this.
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Changes:
- +5% RP bonus in current ship for every ship you have in your hangar that is >= rank 20. It's called the CELEBRATE DIVERSITY bonus. Having trouble ranking your late-level ship? It may now actually behoove you to rank up some others. I may have it give sloping bonuses, where you get a small bit for other ships that are rank 5, 10, 15 and so on, with a large bonus for 30+ in another ship. But that's for another day; just seeing how this works for now.
- Very slight rearm delay increase (will continue to raise by a millisecond until we have no crashes)
>you can also increase the arena setting for time spent dead
Actually a very simple, neat solution, possibly, while angering everyone equally/nobody specifically.
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I currently have 4 ships over level 20. I plan to rank Tac Ops to over 20 if I can find the time. All my other ships are only 10 levels away from 20 and will no doubt get played now and then when I get bored of high level ships.Originally posted by qan View PostTo be implemented:
- +10% (or so) RP given for every ship you have over rank 20. Plan accordingly! Start ranking up ships now
Do you really think this added game diversity is worth a 40% bonus to my RP (and possibly 90% in the distant future)? I don't.
As a player with 3 ships I want to level, I already have a good chance to get 10% solo bonuses and avoid 10% swarm penalties.
The only ships the game seems short on is people willing to Terrier and Shark. I suggest only these ships should give a 10% bonus and everything else gives 5% or less.
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another idea may be to put the highest lvlrs at the bottom of the prize queue, as they are a bigger strain on the bot and it makes their deaths a higher stakes thing, and it will also prevent lvl60 terrs and sharks from simply walking into the fr every 3 minutes
you can also increase the arena setting for time spent dead
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Lol at the reduced rearm times... totally called that one a month ago.
Only way to keep it from crashing with all the high rank players having infinite (exaggerated) prizes to be reprized each spawn.
It's only going to keep getting worse though... I hope there's some other options in the works to keep this from becoming a continued trend though.
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Recent changes:
- RP needed for rank 50+ and rank 70+ now substantially reduced [may result in increased ranks for rank 50+ on logging in next time]
- Armies no longer being randomized - Dist Ops now in charge of team balancing. Expect to be moved around a little, especially if you are a valued Terr or Shark -- at least until things are generally more even
- Increased time between individual prizes. Sorry guys, slower rearm. But less crashing
- Stalemate RP increased slightly
- Now running Distension for Euros. Oops, wait, TW doesn't let half of Europe & Asia play anymore due to lag settings! Just kidding! (Insert mass revolt here)
To be implemented:
- +10% (or so) RP given for every ship you have over rank 20. Plan accordingly! Start ranking up ships now
- Makeup-RP bonuses for when bot crashes (should be less often now though)
- Comm abilities on Ops entirely free (just requires rank)
- Auto-!lagout and other small fixes
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schedule is also still at the top of the news file, yet it isn't being hosted. Can i get some clarification on this from staff? If you aren't going to host it, why does the schedule remain up?
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