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A few thoughts on activity in TW and TWD

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  • A few thoughts on activity in TW and TWD

    Just a few thoughts on some simple steps that could be taken to encourage more activity in TW & TWD. Some of these ideas may have already been brought up...


    - Spend less staff time on grand ideas and schemes and more time actively engaging players (especially new ones) in the zone. More time and effort should be spent on retaining new players and getting them into TWD and the forums. There often seem to be projects underway and leagues/tournaments being run that have little chance of success given the declining player base.

    - Stop hosting events (or drastically reduce hosting events) that don't encourage teamwork, basing, or dueling. These are the staples of trench wars and the staples of
    our once healthy community. I think I speak many of us when I say TWD and TWL are what I really enjoy and we need to get new players to breathe life into these leagues or our zone will collapse. Don't underestimate the value of TWD to TW.

    - At ALL events hosted, encourage new players to sign up for TWD and have staff on hand to assist with this. At the beginning of every event say "Zone helpers will be on
    hand following the event to help register you for trench wars basing and dueling leagues" or something to that effect. At the end of every event advertise this fact again and have zone helpers asking in pub if anyone wants help joining a league squad. Staff could eventually be running 2-3 of these squads in TWD, ZH's could captain and these squads can begin playing one another and challenging well established squads as well. It would be staffs responsibility to run these squads and perhaps assign some pub players as assistants after they've shown initiative and responsibility. My suggestion is to allow a few staff to double squad for the greater good of us all.

    If there is excitement and growth in the TWD it may help encourage new players to continue playing/returning to play. This would be a great way to get them involved in
    the community.

    - Send out regular *arena messages in pub that ZH's are currently on hand to help you get involved with TWD. Do this regularly and actually have ZH's there.

    - I'm probably stepping on toes here, but in my opinion, pubbucks was a terrible idea for the zone. TW's foundation is a level playing field, and one of our greatest assets was simplicity. Now, with the ability to earn $$$, you create a disparity between new players and existing players. Lets even up the field, do away with pubbucks.

  • #2
    Originally posted by Weaver View Post
    Just a few thoughts on some simple steps that could be taken to encourage more activity in TW & TWD. Some of these ideas may have already been brought up...


    - Spend less staff time on grand ideas and schemes and more time actively engaging players (especially new ones) in the zone. More time and effort should be spent on retaining new players and getting them into TWD and the forums. There often seem to be projects underway and leagues/tournaments being run that have little chance of success given the declining player base.

    - Stop hosting events (or drastically reduce hosting events) that don't encourage teamwork, basing, or dueling. These are the staples of trench wars and the staples of
    our once healthy community. I think I speak many of us when I say TWD and TWL are what I really enjoy and we need to get new players to breathe life into these leagues or our zone will collapse. Don't underestimate the value of TWD to TW.

    - At ALL events hosted, encourage new players to sign up for TWD and have staff on hand to assist with this. At the beginning of every event say "Zone helpers will be on
    hand following the event to help register you for trench wars basing and dueling leagues" or something to that effect. At the end of every event advertise this fact again and have zone helpers asking in pub if anyone wants help joining a league squad. Staff could eventually be running 2-3 of these squads in TWD, ZH's could captain and these squads can begin playing one another and challenging well established squads as well. It would be staffs responsibility to run these squads and perhaps assign some pub players as assistants after they've shown initiative and responsibility. My suggestion is to allow a few staff to double squad for the greater good of us all.

    If there is excitement and growth in the TWD it may help encourage new players to continue playing/returning to play. This would be a great way to get them involved in
    the community.

    - Send out regular *arena messages in pub that ZH's are currently on hand to help you get involved with TWD. Do this regularly and actually have ZH's there.

    - I'm probably stepping on toes here, but in my opinion, pubbucks was a terrible idea for the zone. TW's foundation is a level playing field, and one of our greatest assets was simplicity. Now, with the ability to earn $$$, you create a disparity between new players and existing players. Lets even up the field, do away with pubbucks.
    Aye spot on weaver, at some point we need to look at condensing the zone down a bit. Players are too spread out, meaning people are leaving games as only 5 or 6 ppl in it etc... I had looked to start something, lemme copy and paste what I put on staff forums.

    ------

    OK here is the plan:

    We run squad based events on days either twl or distension not running. squad Multi DM, squad Multi javs, 2v2 squad tourney etc...

    Winning squad of event gets 1pt. (no need for website just do it on forums). So if dist running say Monday, thurs, sat and twl is sunday, then squad events is Tues/Weds/Friday or something like that, anyways not important:

    Draw a table as follows on forum:


    Squad DM Javs Tourny Some weird squad basing event involving ALL squads Total


    Pandora 0 2 1 3 6

    Battle 3 4 4 0 11

    Rifle 1 1 1 1 4


    You get the idea, anyways so in this instance Pandora won 2 jav multi games, 1 2v2 tourney and 3 basing games (4v4v4v4v4 or something like that basing --- think pub with lots of priv freqs) we total them up and say every 2/3 months announce winner and give them some cookies!!!!!

    ----

    Now all of these are normal hosted events, but instead of random teams its squad based with the idea of less then 5 players, so all squads could participate (some only 2v2 etc) and if u are only 1 from your squad online, u go solo!! the basing is score based not hold for amount of time (as old basing used to be) so no bot changes required. We don't have the dev for big projects, so have to consider ways of doing things to help squad activity without changing too much. Hopefully will also help ppl get into twd by having some fun with it.

    Comment


    • #3
      squads are the key

      the main threat to squads is TWL

      I set out this plan almost a year ago: http://forums.trenchwars.org/showthr...nd-of-the-year

      Comment


      • #4
        Weaver had some excellent points. Honestly, I really wish I had thought of some of those.

        I do not know why we don't advertise TWD as it once was in the past. TWD has fallen by the wayside, but if staffers actively engage people to join squads or advertise TWD in pub, that might spark a lot of interest.

        As for events, I have noticed people moving away from simple games like ?go deathmatch and ?go javs that used to really attract me. Right now, the hosters go with what the public wants, as opposed to opening the public's mind to games that were the favorites of the past players long ago. I think having more ?go deathmatch or javelin games or basing arenas would be super beneficial. Staff just really needs to get in shape when it comes to that hosting area though. They love hosting, but all the games that are easy to host, as opposed to taking the role seriously and expanding outwards. I think <ZH>s host more basing games than <ER>+ do. That should say something in and of itself. :-P

        Lots of love,

        Lefty
        sigpic

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