Just a few thoughts on some simple steps that could be taken to encourage more activity in TW & TWD. Some of these ideas may have already been brought up...
- Spend less staff time on grand ideas and schemes and more time actively engaging players (especially new ones) in the zone. More time and effort should be spent on retaining new players and getting them into TWD and the forums. There often seem to be projects underway and leagues/tournaments being run that have little chance of success given the declining player base.
- Stop hosting events (or drastically reduce hosting events) that don't encourage teamwork, basing, or dueling. These are the staples of trench wars and the staples of
our once healthy community. I think I speak many of us when I say TWD and TWL are what I really enjoy and we need to get new players to breathe life into these leagues or our zone will collapse. Don't underestimate the value of TWD to TW.
- At ALL events hosted, encourage new players to sign up for TWD and have staff on hand to assist with this. At the beginning of every event say "Zone helpers will be on
hand following the event to help register you for trench wars basing and dueling leagues" or something to that effect. At the end of every event advertise this fact again and have zone helpers asking in pub if anyone wants help joining a league squad. Staff could eventually be running 2-3 of these squads in TWD, ZH's could captain and these squads can begin playing one another and challenging well established squads as well. It would be staffs responsibility to run these squads and perhaps assign some pub players as assistants after they've shown initiative and responsibility. My suggestion is to allow a few staff to double squad for the greater good of us all.
If there is excitement and growth in the TWD it may help encourage new players to continue playing/returning to play. This would be a great way to get them involved in
the community.
- Send out regular *arena messages in pub that ZH's are currently on hand to help you get involved with TWD. Do this regularly and actually have ZH's there.
- I'm probably stepping on toes here, but in my opinion, pubbucks was a terrible idea for the zone. TW's foundation is a level playing field, and one of our greatest assets was simplicity. Now, with the ability to earn $$$, you create a disparity between new players and existing players. Lets even up the field, do away with pubbucks.
- Spend less staff time on grand ideas and schemes and more time actively engaging players (especially new ones) in the zone. More time and effort should be spent on retaining new players and getting them into TWD and the forums. There often seem to be projects underway and leagues/tournaments being run that have little chance of success given the declining player base.
- Stop hosting events (or drastically reduce hosting events) that don't encourage teamwork, basing, or dueling. These are the staples of trench wars and the staples of
our once healthy community. I think I speak many of us when I say TWD and TWL are what I really enjoy and we need to get new players to breathe life into these leagues or our zone will collapse. Don't underestimate the value of TWD to TW.
- At ALL events hosted, encourage new players to sign up for TWD and have staff on hand to assist with this. At the beginning of every event say "Zone helpers will be on
hand following the event to help register you for trench wars basing and dueling leagues" or something to that effect. At the end of every event advertise this fact again and have zone helpers asking in pub if anyone wants help joining a league squad. Staff could eventually be running 2-3 of these squads in TWD, ZH's could captain and these squads can begin playing one another and challenging well established squads as well. It would be staffs responsibility to run these squads and perhaps assign some pub players as assistants after they've shown initiative and responsibility. My suggestion is to allow a few staff to double squad for the greater good of us all.
If there is excitement and growth in the TWD it may help encourage new players to continue playing/returning to play. This would be a great way to get them involved in
the community.
- Send out regular *arena messages in pub that ZH's are currently on hand to help you get involved with TWD. Do this regularly and actually have ZH's there.
- I'm probably stepping on toes here, but in my opinion, pubbucks was a terrible idea for the zone. TW's foundation is a level playing field, and one of our greatest assets was simplicity. Now, with the ability to earn $$$, you create a disparity between new players and existing players. Lets even up the field, do away with pubbucks.
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