So recently the brain waves over at Dev have had a series of bad plays starting with some quietly instituted Lev changes they hoped nobody would notice and today some end of the round add-on's which are potential privacy issues. Before I talk about my favorite topic of Lev's, I'll mention the end-of-round scoreboard:
[FLAG] Freq 1 will win in 10 seconds . . .
- Basing King/Queen : (+$530)
- Most Veteran Like : (+$265)
- Flag Savior : (+$265)
- Best Terrier : (+$265)
- Most Terrier Kills : (+$265)
- Most PMs to Staff : (+$26)
[FLAG] GAME OVER! Freq 1 muscles in a close win after 8:33. Final score: 2-3
The category "Most PMs to Staff" is baffling. Why would this be included? Anytime a ?help call is sent to staff or a player interacts with staff, these are private messages in nature. This should not be broadcasted in any form. When pub has a low population and someone gets reported and warned for breaking the rules, this could serve as a way to alert them to who reported them.
Now onto Leviathan changes. Recently the Lev was-for all intents and purposes-perfected into a much more versatile, balanced platform. Then Dev began quietly instituting changes, and now this well balanced platform has gone back into the pits.
First: Bounty to attach has been changed to 20. This exposes a Lev longer to potential dangers; this makes them more vulnerable; and it cuts their efficiency. Now on the flip side, this could be seen as more of a "challenge", which I'd be willing to entertain, except that it's not quite that clear cut.
Second: When a lev makes a kill while greening, the bounty added for the kill has been reduced. So rather than struggling to make a couple kills to obtain 20 bounty, you now are basically doomed if the spawn area is even slightly active. You need as many as 4 kills now to obtain 20 bounty.
Dev did a great thing by making the Lev more balanced originally. But the old adage goes, "if something isn't broke, don't fix it." Cut out the reduced bounty while greening and turn the bounty to attach back to 15.
Azov
[FLAG] Freq 1 will win in 10 seconds . . .
- Basing King/Queen : (+$530)
- Most Veteran Like : (+$265)
- Flag Savior : (+$265)
- Best Terrier : (+$265)
- Most Terrier Kills : (+$265)
- Most PMs to Staff : (+$26)
[FLAG] GAME OVER! Freq 1 muscles in a close win after 8:33. Final score: 2-3
The category "Most PMs to Staff" is baffling. Why would this be included? Anytime a ?help call is sent to staff or a player interacts with staff, these are private messages in nature. This should not be broadcasted in any form. When pub has a low population and someone gets reported and warned for breaking the rules, this could serve as a way to alert them to who reported them.
Now onto Leviathan changes. Recently the Lev was-for all intents and purposes-perfected into a much more versatile, balanced platform. Then Dev began quietly instituting changes, and now this well balanced platform has gone back into the pits.
First: Bounty to attach has been changed to 20. This exposes a Lev longer to potential dangers; this makes them more vulnerable; and it cuts their efficiency. Now on the flip side, this could be seen as more of a "challenge", which I'd be willing to entertain, except that it's not quite that clear cut.
Second: When a lev makes a kill while greening, the bounty added for the kill has been reduced. So rather than struggling to make a couple kills to obtain 20 bounty, you now are basically doomed if the spawn area is even slightly active. You need as many as 4 kills now to obtain 20 bounty.
Dev did a great thing by making the Lev more balanced originally. But the old adage goes, "if something isn't broke, don't fix it." Cut out the reduced bounty while greening and turn the bounty to attach back to 15.
Azov
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