Today a good pub game was once again crushed by team-killing and poor staff management. The issue is simple. Everyone who has played the game longer than 3 days knows exactly how exploit the team-killing process. A ?cheater call goes in, a staffer wanders into the arena, ‘watches’ for a while, and then often does nothing since the team-killing has ‘stopped’.
Generally speaking I don’t report anyone on the first few team-kills; this is especially true if I think the player is new. Often the best solution is to try to help the new player and explain to him why team-killing is bad. But lately I have been reporting those players who clearly know better on the second team-kill. Even this is often too late since they know they can team-kill a few more times without any consequences.
In the game today a good competitive battle had been going on for a while. Team-killing was rampant since the frequency had 5 javs and 2 levs. After being team-killed 3 times by two different players, I started reporting them. A staffer PMs me and suggests that I am reporting them too quickly and too often. He then proceeds to tell me that the team-killing was not intentional. What the fuck does ‘intention’ have to do with anything?
We automate virtually everything in this zone but somehow cannot figure out how to automatically ship reset a player who team-kills based upon the number of team-kills over a defined time period? We consume zone resources with noob staffers who sit and ‘watch’ and then make a decision based upon another players possible ‘intentions’? If we cannot automate a ship reset after a player team-kills 3-4 times in less than 5 minutes (or whatever everyone thinks would work best) then please consider revisiting the process and tightening it up some. Then retrain staff so they can quickly handle the situation without trying to determine the ‘intention’ of a player and without killing competitive pub games due to inaction.
Eph
Generally speaking I don’t report anyone on the first few team-kills; this is especially true if I think the player is new. Often the best solution is to try to help the new player and explain to him why team-killing is bad. But lately I have been reporting those players who clearly know better on the second team-kill. Even this is often too late since they know they can team-kill a few more times without any consequences.
In the game today a good competitive battle had been going on for a while. Team-killing was rampant since the frequency had 5 javs and 2 levs. After being team-killed 3 times by two different players, I started reporting them. A staffer PMs me and suggests that I am reporting them too quickly and too often. He then proceeds to tell me that the team-killing was not intentional. What the fuck does ‘intention’ have to do with anything?
We automate virtually everything in this zone but somehow cannot figure out how to automatically ship reset a player who team-kills based upon the number of team-kills over a defined time period? We consume zone resources with noob staffers who sit and ‘watch’ and then make a decision based upon another players possible ‘intentions’? If we cannot automate a ship reset after a player team-kills 3-4 times in less than 5 minutes (or whatever everyone thinks would work best) then please consider revisiting the process and tightening it up some. Then retrain staff so they can quickly handle the situation without trying to determine the ‘intention’ of a player and without killing competitive pub games due to inaction.
Eph
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